A Planescape:Torment-like game in the FO Universe would be A

Post » Fri Dec 02, 2011 4:16 am

So maybe this is what Avellone and Sawyer and Co. are already going for with New Vegas, but in case they aren't:


That classic http://tvtropes.org/pmwiki/pmwiki.php/Main/AmnesiacDissonance formula would SO be perfect for the Fallout universe, like they were made for each other.

Not knowing anything about the Wasteland or the War or anything, or even who you are, maybe "waking up" all alone in an long-abandoned Vault, and having to piece everything together on your own, maybe just outside the borders of the United Stat- HEY, how about Hawaii??! :drool: to really capitalize on that factor of exploring-the-Unknown.

Oh sweet jeebus yes, Hawaii would be so perfect for the next, post-NV game: an America outside America, to bring something really fresh into the show, not to mention the added elements of an aquatic environment between the islands - maybe there could even be an artificial island, made of metal, predating the War or maybe built later out of the wreckage of hundreds of ships. Anyway it should be something as exotic as the city of http://en.wikipedia.org/wiki/Sigil_(Dungeons_%26_Dragons) as far as FO's theme and contemporary physics will permit.

and you could explore all that by playing the part of someone without any memories of their past self, and possibly with hidden powers - maybe the result of some FEV experiments?


So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.

and as an offshoot, a thread to discuss the prospect of a http://www.gamesas.com/bgsforums/index.php?showtopic=1075935 in any case.
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Jennie Skeletons
 
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Post » Fri Dec 02, 2011 11:54 am

So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.


And what about the Jedi Exile? :D
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I’m my own
 
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Post » Fri Dec 02, 2011 3:11 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.
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sarah
 
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Post » Fri Dec 02, 2011 8:45 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


I actually think it was better. Not "by a long shot", but more enjoyable nonetheless - and it still has the best RPG writing to date.
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Lauren Dale
 
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Post » Fri Dec 02, 2011 6:15 am

Let's go nuts building the next-next FO while we wait


That right there makes this the wrong board for this thread. This board is for FO:NV so this perhaps should be moved to General Discussion.
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Laura Ellaby
 
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Post » Fri Dec 02, 2011 1:54 pm

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


The gameplay might've been unpolished, but in terms of story, characters, plot and variety it trumps generic fantasy Baldur's Gate, grinds it into a thin red paste, then smears on the chicken coop as a ward against wargs.

PS:T is pretty much the definition of "awesome game world".
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Gemma Archer
 
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Post » Fri Dec 02, 2011 11:34 am

The gameplay might've been unpolished, but in terms of story, characters, plot and variety it trumps generic fantasy Baldur's Gate, grinds it into a thin red paste, then smears on the chicken coop as a ward against wargs.

PS:T is pretty much the definition of "awesome game world".


Well said.
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Kayleigh Williams
 
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Post » Fri Dec 02, 2011 7:53 am

PS:T is mediocre? WTF? And to top it it's better then Baldurs Gate? Double WTF?

Sorry, but I have to completely disagree there. PS:T is tons more fun then BG if one enjoys a good story and his or her ability to read. And as before mentioned it's setting is much more interesting then the standard fare D&D most other CRPGs seem to dish out.
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Gemma Archer
 
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Post » Fri Dec 02, 2011 5:04 pm

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


Are you stating this as a fact, or as an opinion?
There's a difference between saying :"I found the game mediocre" and "For those who don't know, the game svcks." ;)

I was turned down by the User Interface which really didn't appeal to me, and never finished the game. But I've never seen a storyline, characters and dialogue so good in any other RPG I've played since then.
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Monika Krzyzak
 
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Post » Fri Dec 02, 2011 10:03 am

"Amnesiac Dissonance"[/url] formula would SO be perfect for the Fallout universe, like they were made for each other.

...

and you could explore all that by playing the part of someone without any memories of their past self, and possibly with hidden powers - maybe the result of some FEV experiments?


So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.


Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game.

Nope. I know a lot of folks here would like that, and that's fine...for them. Meanwhile, I stick with my sandbox games, thanks.
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Kirsty Wood
 
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Post » Fri Dec 02, 2011 11:51 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.
I loved BG2 but I found the story to be too uninteresting compared to Torment, to actually ever finish it yet. :( I've often come close to the final scenes at times, but meh

Torment has a story and setting that's yet to be surpassed in any game since.

but eitherway, thinking that it was "based off of Baldur's Gate" :lol: kind of renders your opinion invalid, really.

Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game. ... Meanwhile, I stick with my sandbox games, thanks.
Every game that tells a specific story has rails, FO3 had some of those too, and PS:T actually lets your "express" yourself way more than other games of its genre. That being said, that's exactly why I feel that Obsidian should combine some of that Torment'ing magic with the freedom of Bethesda's "sandboxes" and thus rule the Universe with the resulting product. at least until an actual Planescape game is made in an FO3-like engine. :P

PS:T is pretty much the definition of "awesome game world".
This, my good fellow. This.

That right there makes this the wrong board for this thread. This board is for FO:NV so this perhaps should be moved to General Discussion.
yes but like I said, we don't really know yet whether they are going for PS:T-like plot elements in NV.

Fallout and PS:T are, after all, the jewels in Obsidian's crown.
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Lexy Corpsey
 
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Post » Fri Dec 02, 2011 9:15 am

Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game.

Nope. I know a lot of folks here would like that, and that's fine...for them. Meanwhile, I stick with my sandbox games, thanks.

Goodness, you kind of say the same thing in any topic that involves any semblance of a story
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Lexy Corpsey
 
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Post » Fri Dec 02, 2011 2:12 pm

Goodness, you kind of say the same thing in any topic that involves any semblance of a story


Well, obviously s/he doesn't like stories. At least not in games made/published by Beth. It has to be a sandbox with exploration. That's her/his preference. So be it. Though I don't quite understand what there is in an unmotivated, unincentive exploring over a good story. :shrug:
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aisha jamil
 
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Post » Fri Dec 02, 2011 2:24 am

Well, obviously s/he doesn't like stories. At least not in games made/published by Beth. It has to be a sandbox with exploration. That's her/his preference. So be it. Though I don't quite understand what there is in unmotivated exploring over a good story. :shrug:


Yes, but it's such an uninspired response to the topic that it's just annoying.
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Pumpkin
 
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Post » Fri Dec 02, 2011 6:58 am

Yes, but it's such an uninspired response to the topic that it's just annoying.


I really can't deny that. :) Though I do await her response that s/he "does like stories anyway but...."
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Avril Louise
 
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Post » Fri Dec 02, 2011 1:00 pm

"because it makes the game linear"
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Olga Xx
 
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Post » Fri Dec 02, 2011 6:28 am

Goodness, you kind of say the same thing in any topic that involves any semblance of a story


PS: is hardly "any semblance of a story". FO3 qualifies for that though. Typically, not always, more story means less freedom for roleplay. I found PS:T very restrictive. It reminds me of a shooter in that you are assigned basically an NPC to play with. Heck, if I remember correctly, you couldn't even pick the six.
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Ilona Neumann
 
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Post » Fri Dec 02, 2011 12:31 pm

"because it makes the game linear"

:rofl:

Sure, that's an excuse. :P
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LuBiE LoU
 
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Post » Fri Dec 02, 2011 10:19 am

PS: is hardly "any semblance of a story". FO3 qualifies for that though. Typically, not always, more story means less freedom for roleplay.


Would you perhaps mean rolepretending? Because if there is no story there is no game, or at lest that's how I see it in RPGs?
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Unstoppable Judge
 
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Post » Fri Dec 02, 2011 3:02 am

Yes, but it's such an uninspired response to the topic that it's just annoying.


As in everything under the sun, tastes differ. If you find my posts annoying, remember that you are not required to read them. One wound, however, hope that reasonable people can disagree reasonably.
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Budgie
 
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Post » Fri Dec 02, 2011 6:49 am

Because if there is no story there is no game, or at lest that's how I see it?


As far as CRPGs go anyway.
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Dawn Porter
 
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Post » Fri Dec 02, 2011 6:49 am

Would you perhaps mean rolepretending? Because if there is no story there is no game, or at lest that's how I see it?


Rolepretending? Is that what you call roleplaying a character that the player creates? I want to create my own character and not be forced to play some predefined one. To me, that's highly restrictive, and even worse, to my thinking, than stories that only provide limited leeway, or game maps that are just big enough to do the quest (like Dragon Age). I want a sandbox...a world in which i can create a character and make my own story.
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Tanya Parra
 
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Post » Fri Dec 02, 2011 11:25 am

As far as CRPGs go anyway


Yes.

i can create a character and make my own story."



As in, you go through character creation and then you stroll down to an empty (storywise) world to make your own with a bunch of sidequests and empty exploring? You have your preferences and I respect that, but that there is exactly the thing which I consider rolepretending - a goalless journey.
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Tiffany Carter
 
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Post » Fri Dec 02, 2011 3:01 pm

Rolepretending? Is that what you call roleplaying a character that the player creates? I want to create my own character and not be forced to play some predefined one. To me, that's highly restrictive, and even worse, to my thinking, than stories that only provide limited leeway, or game maps that are just big enough to do the quest (like Dragon Age). I want a sandbox...a world in which i can create a character and make my own story.
and does Fallout let you play anything other than a Vault-Dweller? ohh oh wait, as long as you can http://www.gamesas.com/bgsforums/index.php?showtopic=1075725&view=findpost&p=15654262 of your character everything is fine? <_<

Yes yes, but let's talk about how to perfectly meld those two genres, instead of squabbling over which is "better" - a character with an unknown but established and deep past, with the complete freedom of decide his or her future, as in PS:T, played out in a "sandbox" like FO3.



nice Gunslinger Girl avatar BTW, Kjarista
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lydia nekongo
 
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Post » Fri Dec 02, 2011 4:01 pm

As in everything under the sun, tastes differ. If you find my posts annoying, remember that you are not required to read them. One wound, however, hope that reasonable people can disagree reasonably.


Giving such a cookie cooker insult to games with a heavier focus on story telling isn't arguing reasonably nor is it adding anything productive to the topic.
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Honey Suckle
 
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