Oh tut-tut-tut and tut again ... Laughs.
Seems it is not appreciated how your game-play considerations change with those examples that I gave ... and the game itself changes. (I must play at a greater depth, wink, or immersion). As I said in an earlier post ......
Well, when getting into the game, I had the 'ah-this-is-Fallout-ok' feeling of satisfaction, and that my concerns that Bethesda might have somehow mess it up were unfounded. OK, but a few don't get that get that feeling, for whatever reason, which has always puzzled me, but not to worry.
The examples I gave trashes claims of similarity of Oblivion to Fallout.
As I said:-
Differences that totally and utterly alter the tactical and strategic needs in game-play, as in the case of Oblivion v Fallout 3...
1 Such as swords/bows-and-arrows V guns ... utterly different tactical/strategic game-play.
2 Such as magic V no magic ... utterly different tactical/strategic game-play.
3 Such as alchemy V no alchemy ... utterly different tactical/strategic game-play.
4 Such as teleport gates to other worldly planes ... utterly different tactical/strategic game-play.
These are some of the differences that are just too much between Oblivion and Fallout 3, to allow the claim of being the same game but for a swap or two. Too many differences needed in game-play.
Gizmo quote - How exactly again?
Obvious to all but the tiny few (the usual suspects, wink).
Gizmo quote - What's the difference between a mace and a nail board?
Which number of mine does that relate to, none ... Two games have people hitting each other with a club, fist/whatever and you claim that makes them same-games ... oh tut-tut ... is there actually any game that doesn't have that anyway at some point.
Gizmo quote - The difference between a rocket and Fireball?
Those are merely singled-out items from the overall vastly different array of magic and modern metallic weaponry ... and you claim that makes them same-games. Firing a rocket which explodes metal shrapnel is the same as casting magic ... yeah right, and all the other magic's versus modern weapon combat and tactical/strategic game-play.
Gizmo quote - The difference between Potions and Drugs (or stims!)? These are the same games and they play i-d-e-n-t-i-c-a-l-l-y below the cosmetic changes.
It needed to be realised the incredible strengths and vast beneficial abilities that alchemy potions had in Oblivion, and vast differences of play. It's incomparable with the few chems that Fallout 3 has and the vast amount of types in Oblivion.
Gizmo quote - And Teleport Gates and Other World Portal have no tactical/or strategic affect unless you can use them against an enemy in a battle...Which you can't in these games
Teleport gates into other worlds are a hell of a different game-play to Fallout 3.
No-no-no, I'm afraid that claims of similarity between Fallout 3 and Oblivion... stay trashed.
Bethesda has shown themselves to be capable of making a game that is true to the Fallout concept... and I see no reason that they wouldn't do the same with the PLANESCAPE concept... But beware of the usual suspects. Smirk.
I'll let everyone carry on now. It was fun though.