A Planescape:Torment-like game in the FO Universe would be A

Post » Fri Nov 19, 2010 6:51 pm

So maybe this is what Avellone and Sawyer and Co. are already going for with New Vegas, but in case they aren't:


That classic http://tvtropes.org/pmwiki/pmwiki.php/Main/AmnesiacDissonance formula would SO be perfect for the Fallout universe, like they were made for each other.

Not knowing anything about the Wasteland or the War or anything, or even who you are, maybe "waking up" all alone in an long-abandoned Vault, and having to piece everything together on your own, maybe just outside the borders of the United Stat- HEY, how about Hawaii??! :drool: to really capitalize on that factor of exploring-the-Unknown.

Oh sweet jeebus yes, Hawaii would be so perfect for the next, post-NV game: an America outside America, to bring something really fresh into the show, not to mention the added elements of an aquatic environment between the islands - maybe there could even be an artificial island, made of metal, predating the War or maybe built later out of the wreckage of hundreds of ships. Anyway it should be something as exotic as the city of http://en.wikipedia.org/wiki/Sigil_(Dungeons_%26_Dragons) as far as FO's theme and contemporary physics will permit.

and you could explore all that by playing the part of someone without any memories of their past self, and possibly with hidden powers - maybe the result of some FEV experiments?


So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.

and as an offshoot, a thread to discuss the prospect of a http://www.gamesas.com/bgsforums/index.php?showtopic=1075935 in any case.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sat Nov 20, 2010 6:41 am

So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.


And what about the Jedi Exile? :D
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Fri Nov 19, 2010 7:42 pm

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm

Post » Sat Nov 20, 2010 5:09 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


I actually think it was better. Not "by a long shot", but more enjoyable nonetheless - and it still has the best RPG writing to date.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sat Nov 20, 2010 3:09 am

Let's go nuts building the next-next FO while we wait


That right there makes this the wrong board for this thread. This board is for FO:NV so this perhaps should be moved to General Discussion.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Fri Nov 19, 2010 11:44 pm

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


The gameplay might've been unpolished, but in terms of story, characters, plot and variety it trumps generic fantasy Baldur's Gate, grinds it into a thin red paste, then smears on the chicken coop as a ward against wargs.

PS:T is pretty much the definition of "awesome game world".
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Fri Nov 19, 2010 8:21 pm

The gameplay might've been unpolished, but in terms of story, characters, plot and variety it trumps generic fantasy Baldur's Gate, grinds it into a thin red paste, then smears on the chicken coop as a ward against wargs.

PS:T is pretty much the definition of "awesome game world".


Well said.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Nov 20, 2010 3:01 am

PS:T is mediocre? WTF? And to top it it's better then Baldurs Gate? Double WTF?

Sorry, but I have to completely disagree there. PS:T is tons more fun then BG if one enjoys a good story and his or her ability to read. And as before mentioned it's setting is much more interesting then the standard fare D&D most other CRPGs seem to dish out.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Nov 20, 2010 4:32 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.


Are you stating this as a fact, or as an opinion?
There's a difference between saying :"I found the game mediocre" and "For those who don't know, the game svcks." ;)

I was turned down by the User Interface which really didn't appeal to me, and never finished the game. But I've never seen a storyline, characters and dialogue so good in any other RPG I've played since then.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Sat Nov 20, 2010 10:52 am

"Amnesiac Dissonance"[/url] formula would SO be perfect for the Fallout universe, like they were made for each other.

...

and you could explore all that by playing the part of someone without any memories of their past self, and possibly with hidden powers - maybe the result of some FEV experiments?


So, discuss! Let's go nuts building the next-next FO while we wait for more details on NV to come up ^_^ The Main Hook should be a Nameless-One or Revan-like Player Character.


Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game.

Nope. I know a lot of folks here would like that, and that's fine...for them. Meanwhile, I stick with my sandbox games, thanks.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Sat Nov 20, 2010 6:52 am

For those never have played torment. The game was mediocre. I have it. But its not baldurs gate by any stretch and thats what it was based off of.
I loved BG2 but I found the story to be too uninteresting compared to Torment, to actually ever finish it yet. :( I've often come close to the final scenes at times, but meh

Torment has a story and setting that's yet to be surpassed in any game since.

but eitherway, thinking that it was "based off of Baldur's Gate" :lol: kind of renders your opinion invalid, really.

Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game. ... Meanwhile, I stick with my sandbox games, thanks.
Every game that tells a specific story has rails, FO3 had some of those too, and PS:T actually lets your "express" yourself way more than other games of its genre. That being said, that's exactly why I feel that Obsidian should combine some of that Torment'ing magic with the freedom of Bethesda's "sandboxes" and thus rule the Universe with the resulting product. at least until an actual Planescape game is made in an FO3-like engine. :P

PS:T is pretty much the definition of "awesome game world".
This, my good fellow. This.

That right there makes this the wrong board for this thread. This board is for FO:NV so this perhaps should be moved to General Discussion.
yes but like I said, we don't really know yet whether they are going for PS:T-like plot elements in NV.

Fallout and PS:T are, after all, the jewels in Obsidian's crown.
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat Nov 20, 2010 2:28 am

Sure, lets all play some dood graven with tatoos in a story that railroads you and give you very little to express yourself in game.

Nope. I know a lot of folks here would like that, and that's fine...for them. Meanwhile, I stick with my sandbox games, thanks.

Goodness, you kind of say the same thing in any topic that involves any semblance of a story
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Fri Nov 19, 2010 11:08 pm

Goodness, you kind of say the same thing in any topic that involves any semblance of a story


Well, obviously s/he doesn't like stories. At least not in games made/published by Beth. It has to be a sandbox with exploration. That's her/his preference. So be it. Though I don't quite understand what there is in an unmotivated, unincentive exploring over a good story. :shrug:
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Sat Nov 20, 2010 6:50 am

Well, obviously s/he doesn't like stories. At least not in games made/published by Beth. It has to be a sandbox with exploration. That's her/his preference. So be it. Though I don't quite understand what there is in unmotivated exploring over a good story. :shrug:


Yes, but it's such an uninspired response to the topic that it's just annoying.
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Sat Nov 20, 2010 10:29 am

Yes, but it's such an uninspired response to the topic that it's just annoying.


I really can't deny that. :) Though I do await her response that s/he "does like stories anyway but...."
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat Nov 20, 2010 3:17 am

"because it makes the game linear"
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Nov 20, 2010 3:29 am

Goodness, you kind of say the same thing in any topic that involves any semblance of a story


PS: is hardly "any semblance of a story". FO3 qualifies for that though. Typically, not always, more story means less freedom for roleplay. I found PS:T very restrictive. It reminds me of a shooter in that you are assigned basically an NPC to play with. Heck, if I remember correctly, you couldn't even pick the six.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sat Nov 20, 2010 4:18 am

"because it makes the game linear"

:rofl:

Sure, that's an excuse. :P
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Sat Nov 20, 2010 7:17 am

PS: is hardly "any semblance of a story". FO3 qualifies for that though. Typically, not always, more story means less freedom for roleplay.


Would you perhaps mean rolepretending? Because if there is no story there is no game, or at lest that's how I see it in RPGs?
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Sat Nov 20, 2010 5:41 am

Yes, but it's such an uninspired response to the topic that it's just annoying.


As in everything under the sun, tastes differ. If you find my posts annoying, remember that you are not required to read them. One wound, however, hope that reasonable people can disagree reasonably.
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sat Nov 20, 2010 1:04 am

Because if there is no story there is no game, or at lest that's how I see it?


As far as CRPGs go anyway.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sat Nov 20, 2010 3:19 am

Would you perhaps mean rolepretending? Because if there is no story there is no game, or at lest that's how I see it?


Rolepretending? Is that what you call roleplaying a character that the player creates? I want to create my own character and not be forced to play some predefined one. To me, that's highly restrictive, and even worse, to my thinking, than stories that only provide limited leeway, or game maps that are just big enough to do the quest (like Dragon Age). I want a sandbox...a world in which i can create a character and make my own story.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Fri Nov 19, 2010 9:19 pm

As far as CRPGs go anyway


Yes.

i can create a character and make my own story."



As in, you go through character creation and then you stroll down to an empty (storywise) world to make your own with a bunch of sidequests and empty exploring? You have your preferences and I respect that, but that there is exactly the thing which I consider rolepretending - a goalless journey.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Sat Nov 20, 2010 9:40 am

Rolepretending? Is that what you call roleplaying a character that the player creates? I want to create my own character and not be forced to play some predefined one. To me, that's highly restrictive, and even worse, to my thinking, than stories that only provide limited leeway, or game maps that are just big enough to do the quest (like Dragon Age). I want a sandbox...a world in which i can create a character and make my own story.
and does Fallout let you play anything other than a Vault-Dweller? ohh oh wait, as long as you can http://www.gamesas.com/bgsforums/index.php?showtopic=1075725&view=findpost&p=15654262 of your character everything is fine? <_<

Yes yes, but let's talk about how to perfectly meld those two genres, instead of squabbling over which is "better" - a character with an unknown but established and deep past, with the complete freedom of decide his or her future, as in PS:T, played out in a "sandbox" like FO3.



nice Gunslinger Girl avatar BTW, Kjarista
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat Nov 20, 2010 8:33 am

As in everything under the sun, tastes differ. If you find my posts annoying, remember that you are not required to read them. One wound, however, hope that reasonable people can disagree reasonably.


Giving such a cookie cooker insult to games with a heavier focus on story telling isn't arguing reasonably nor is it adding anything productive to the topic.
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Next

Return to Fallout Series Discussion