» Tue May 17, 2011 1:06 am
Repost since my thread was closed, only reposting since it was closed for similar content, not inappropriateness
(I believe)
Okay, so I read the Todd Howard interview, and I'm a little disappointed with some of his responses. I definitely think he hasn't taken the criticism directed at Oblivion seriously, which is major problem since these are opinions held by a large percentage of the dedicated fanbase. He mentions as well that he wants to cater to all fans, even ones "not dedicated enough to log onto the forums" but if he continues to depend on them, he'll see his profits chiseled away as the easily amused masses buy the first shiny game with swords that comes along, if they want that kind of game anyway. And the older fans will wait for a series that takes the genre seriously again, instead of making it a 3rd grade fairy tale hand hold-y fest.
Anyways, main points.
Q: Have previous Elder Scrolls games had an effect on the development of later Elder Scrolls games? And if so, what are some examples?
A: Of course. So much of what we do is a reaction to the last game. Just listening to people's experiences with the previous game flavors what we do with the next one. If you look at Oblivion, the big new things, like the AI or the combat, were a reaction to the key criticisms of Morrowind. Most fans will usually ask for more skills or more races, things like that. But I don't see those kinds of things adding to the experience.
Okay, basically he's talking about the flaws of Morrowind that were "improved" which doesn't win points with me as 1, they were minor flaws, and 2, they weren't fixed that well. Combat in Oblivion is more fun, but combat in Morrowind was still fun at the time, and Oblivion's is just as formulaic and repetitive. Also, he admits MOST fans ask for more skills or races. I agree more races shouldn't be added, and we wouldn't need "new" skills IF YOU DIDN'T KEEP TAKING THEM OUT. SRSLY. Climbing, spears, crossbows, axe, long/short blade, medium armor, unarmored, throwing weapons, ALL REMOVED. Why don't we just have 3 skills? Magic, Melee, Stealth? That's streamlined. That's so streamlined, it's practically 2D.
Q:If you could go back in time and change one thing in one of your games, what would it be? Or would you not change anything at all?
A:I'd have no level cap in Fallout 3. Oh wait, you probably meant The Elder Scrolls, hmmm. I still regret having Redguard only support Glide for 3d acceleration. We should have made it Direct3D based. We missed the technology window on that one. That killed that game. There are other regrets, but most of those decisions made sense at the time and weren't game killers, so we fix them game to game.
Oh yea, not including Direct3D for acceleration in Redguard was a HUGE mistake, but having horses you can't fight from, making them expensive aggro magnets is fine? Or cutting the amount of armor and weapons in half? I could go on, for about a page and a half. Oblivion has more mistakes per square inch than a the world's most crowded schmaschmortion clinic. And, If I may be so bold, Redguard is not "Elder Scrolls Series" it is not an RPG, and not the kind of game Bethesda should ever have made, although I admit that it where Morrowind got the feel of it's world from.
Q: Have comments or criticism from previous games have had effects on how future games were developed? And can you give any specific examples you remember? (ex: Did comments about having to read lots of text in Morrowind lead to voice acting and lip-sync dialog in Oblivion?)
A: I guess the most recent example would be the static NPCs in Morrowind, going to Radiant AI in Oblivion. That was a major system we did to address that issue. Took us years and years to do it. In regards to voice, most hardcoe fans didn't complain about reading, fans love to read, it's everyone else who hates it. And that's something that fans should understand, that we take a very global view of things, and we may do things they don't like because we're also soliciting feedback they don't see, from the 99% of people playing the game that don't come to our forums. It's a lot of people, and they just aren't passionate enough to get online, register, and post, but that doesn't make them stupid, or their opinions any less valid.
Avoiding once again all of Oblivion's flaws, which were all the result of terrible development decisions, and instead nitpicking Morrowind's flaws, which are mostly related to the technology available at the time. Even most shooters relied on text dialogue, you just needed less of it. And I'm sorry, but when 90% of the people who DO care enough about the series to visit the forums complain about something (like level scaling, or how inane the voice dialogue REALLY is, you should pay attention to them, and ignore the other mindless players, just let them skip the dialogue and run through the quests.
And finally,
Q:Is there an Elder Scrolls 5 being made? And if so, is there anything you can tell us about it?
A:I can't talk about what we are or are not doing at this time.
"It has been in development, but I cannot supply any details such as release date, setting, main quest etc..."
IS THAT SO FRIGGIN HARD TO SAY!?? Because I CAN tell YOU something, TODD. I'm NOT buying the game you ARE or ARE NOT making.
Sorry for the rant, but they really need to address some key issues with the community, because there are widespread customer relation problems that are arising from silence and either ignorance or avoidance of key gameplay issues with the latest ES title. That being said, releasing Daggerfall for free download was the best decision Bethesda has made since 2002.