» Fri May 27, 2011 12:04 pm
I like the idea of continuing after the Main Quest has ended, if its done in a way that the world around me reacts accordingly to it.
While playing Oblivion, having a statue erected in Bruma after the main quest was over, just to be treated like a commoner by a random npc walking right by it is pretty underwhelming...
Its probably a lot of work and it wont be implemented, but I don't think it has been done properly in a lot of games. It would be something TES5 can improve on and set a precedent about if they dedicate some time and effort to build some content to flesh out the ending after the main quest is done. It would feel to me like an actual reward for finishing the game and would be a very nice surprise.
So yes, if its done correctly, I would enjoy playing after the MQ, otherwise I skip on it, because it kind of kill the impact of the whole ending events for me.