Play after end

Post » Fri May 27, 2011 4:04 pm

In NVegas the end is the end with a warning, but I think it should be determined on how you play.
Oblivion's ending made me feel like I was an insignificant mote of dust, in the morning sky.
I didn't change a nickles' pickle.
It should be on weather you changed the world alot, or not.
That would determine it.
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Matthew Barrows
 
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Post » Fri May 27, 2011 5:36 am

Yes like Oblivion or I'll invoke Sheogorath' wrath and that includes the clowns and the pit of spikes or was it clouds
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Amber Hubbard
 
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Post » Fri May 27, 2011 4:41 pm

I believe all Elder Scrolls games are playable after the main quest, so I don't see why they would remove it. If they did, most would only play the main quest once and never again because they lost their epic character
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Alba Casas
 
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Post » Fri May 27, 2011 8:08 pm

Why would people not want to continue playing after the game is over? It doesn't make sense to me.
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lisa nuttall
 
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Post » Fri May 27, 2011 10:18 am

They should do it like mass effect 2. If you were a huge jerk you and all your friends die. If you did good and planned ahead then everyone lives including you. Beth should have many different possible endings to the main questline, in Oblivion, no matter what you did it came out pretty much the same.
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asako
 
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Post » Fri May 27, 2011 8:04 am

After finishing Oblivion,I've stop playing for good. This time, I might try the other quests in TESV
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Sherry Speakman
 
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Post » Fri May 27, 2011 7:37 pm

This isn't Fallout NV and it isn't awful Obsidian making it. You should be able to continue to play as has been a TES tradition. Bethesda is certainly not going to change that and if they did I'd stop playing TES forever as would everyone I know.
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Zoe Ratcliffe
 
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Post » Fri May 27, 2011 3:21 pm

Pfft, it's an Elder Scrolls game and will be like every Elder Scrolls game: you'll run through a supposed-to-be-impressive-and-world-changing main quest, and once you've completed it you'l lplay on forever in a world where the only indication of this "world-shattering" conflict is people greeting you as The Ultimate Hero or somesuch before treating you like they treat every other schmuck in town. I call that "the standard Bethesda non-ending." :shrug:
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 6:56 pm

If the game had a definitive ending it would limit the sandbox feel for me and it wouldn't feel like a normal Elder Scrolls imo.
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Multi Multi
 
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Post » Fri May 27, 2011 8:40 pm

Why would people not want to continue playing after the game is over? It doesn't make sense to me.
A quality ending would require such a change to the gameworld that they couldn't spend the time to reshape the world for it. Little or no change to the gameworld means you have a poor ending to the story.

This isn't Fallout NV and it isn't awful Obsidian making it. You should be able to continue to play as has been a TES tradition. Bethesda is certainly not going to change that and if they did I'd stop playing TES forever as would everyone I know.
It's not a good tradition. Just like reducing the number of skills in each new game isn't a good tradition.

Pfft, it's an Elder Scrolls game and will be like every Elder Scrolls game: you'll run through a supposed-to-be-impressive-and-world-changing main quest, and once you've completed it you'l lplay on forever in a world where the only indication of this "world-shattering" conflict is people greeting you as The Ultimate Hero or somesuch before treating you like they treat every other schmuck in town. I call that "the standard Bethesda non-ending." :shrug:
Exactly. You're a god slaying hero in Morrowind and the cat still wants you to get her a ceramic bowl? It doesn't even make sense to continue after the main quest.

If the game had a definitive ending it would limit the sandbox feel for me and it wouldn't feel like a normal Elder Scrolls imo.
I don't see how.
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Betsy Humpledink
 
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Post » Fri May 27, 2011 9:36 pm

Pfft, it's an Elder Scrolls game and will be like every Elder Scrolls game: you'll run through a supposed-to-be-impressive-and-world-changing main quest, and once you've completed it you'l lplay on forever in a world where the only indication of this "world-shattering" conflict is people greeting you as The Ultimate Hero or somesuch before treating you like they treat every other schmuck in town. I call that "the standard Bethesda non-ending." :shrug:

"Learn from Obsidian" - Me, right now
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Jenna Fields
 
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Post » Fri May 27, 2011 6:23 am

This is in my opinion the best thing about TES, if they take it out. I will cry.
:(
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OJY
 
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Post » Fri May 27, 2011 5:31 pm

"Learn from Obsidian" - Me, right now


I'd strongly advise against holding your breath. It's not like this is only their second Elder Scrolls game, y'know.
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TIhIsmc L Griot
 
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Post » Fri May 27, 2011 12:39 pm

They should do it like mass effect 2. If you were a huge jerk you and all your friends die. If you did good and planned ahead then everyone lives including you. Beth should have many different possible endings to the main questline, in Oblivion, no matter what you did it came out pretty much the same.

And all you can do is go around and mine for resources while waiting for dlc that might not make any sense depending on how you handled the end of the game.

No, thanks. I'd rather have the game go the way of Morrowind and Oblivion. It isn't Fallout 3 or FNV, its the Elder Scrolls. I still have Morrowind and Oblivion runs that are on-going.
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Princess Johnson
 
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Post » Fri May 27, 2011 10:40 am

it really depends, like if you have a life altering decision then having a definite ending would be much better, but anything else, I would like no ending
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Catherine N
 
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Post » Fri May 27, 2011 8:18 am

Yes but I think Bethesda should change how it treats the player after the main quest is over, so we avoid the generic greeting and that is all response that you get after saving the world. It doesn't make sense that I can save the world and then join the thieves guild at the lowest rank. Maybe something happens at the end that means that your identity has to remain anonymous so no one knows you have been the hero.
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Trevi
 
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Post » Fri May 27, 2011 6:34 am

I know that they are making an open ended game. They must. It is The Elder Scrolls series. They always do. They will.
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Mariana
 
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Post » Fri May 27, 2011 11:38 am

yes.... I don't see why they will make you unable to play after it's done and force you into a new character, just doesn't seem right for a TES game.
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Jason Rice
 
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Post » Fri May 27, 2011 4:30 pm

RPGs are about changes, this is more like Uncharted, were you have no decisions.
Oblivion was basically linear, storywise, you affected NOTHING.
This is why I wanted it like this.
Heck, if you joined the ding dang followers of Dagon, if you joined the mythic dawn, no more continuing the quest.
That's it.

"It is possible to join this faction during the quest Dagon shrine for either a short period of time or permanently (although the latter stops you from completing the main quest). The only real implications of joining the faction are that your character may gain four faction-specific combat lines (see Notes) and you will suffer a large disposition drop with all members of the Blades. You will also gain a large disposition boost with all members of the Mythic Dawn faction, who may welcome you with the line 'Greet the new day, Brother/Sister' when approached. For more information about joining the Mythic Dawn, see Dagon Shrine."

The wiki
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Charlie Sarson
 
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Post » Fri May 27, 2011 11:15 am

Don't worry yourself, Todd already said that they had 'Learnt their lesson' from Fallout 3 and didn't intend to do it again. So Skyrim will allow you to play after finishing the MQ. Don't use New Vegas as a basis for reasoning btw, it was Obsidian's decision to end that how they did.
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Natasha Biss
 
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Post » Fri May 27, 2011 11:36 am

Why all these crazy ideas here? Of course you should play after the end. What you do/don't do to affect the world has nothing to do with whether the game should continue after the main quest is over.
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Julia Schwalbe
 
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Post » Fri May 27, 2011 8:13 pm

I know that they are making an open ended game. They must. It is The Elder Scrolls series. They always do. They will.

this

Also, Obsidian is not Bethesda, nor is Fallout The Elder Scrolls.
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Danial Zachery
 
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Post » Fri May 27, 2011 10:27 am

RPGs are about changes, this is more like Uncharted The Elder Scrolls, were you have no decisions.


Fixed that for ya.

Oblivion was basically linear, storywise, you affected NOTHING.


*nod* Pretty much. Why do you think Fallout 3's so-called "ending" svcked like a submersible pump? That's right- because it was TES' crew trying their hand at something they didn't know squat about.

This is why I wanted it like this.


And you have no idea how far outnumbered you are on this one...but watch the poll and you'll begin to see.

It's a TES game, and odds are almost 100% that it'll end like a TES game.
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kennedy
 
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Post » Fri May 27, 2011 1:38 pm

Fixed that for ya.



*nod* Pretty much. Why do you think Fallout 3's so-called "ending" svcked like a submersible pump? That's right- because it was TES' crew trying their hand at something they didn't know squat about.



And you have no idea how far outnumbered you are on this one...but watch the poll and you'll begin to see.

It's a TES game, and odds are almost 100% that it'll end like a TES game.


That's right it's an Elder Scrolls game so why you came here on Bethesda's forums just to bash their prime series is beyond me.
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Kevin S
 
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Post » Fri May 27, 2011 4:28 pm

Fixed that for ya.



*nod* Pretty much. Why do you think Fallout 3's so-called "ending" svcked like a submersible pump? That's right- because it was TES' crew trying their hand at something they didn't know squat about.



And you have no idea how far outnumbered you are on this one...but watch the poll and you'll begin to see.

It's a TES game, and odds are almost 100% that it'll end like a TES game.

TES don't have to be ridiculously linear, heck, F3 which was in development BEFORE Oblivion, had better choices, NVegas having great choices.
Why can't they change?
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Code Affinity
 
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