Why would people not want to continue playing after the game is over? It doesn't make sense to me.
A quality ending would require such a change to the gameworld that they couldn't spend the time to reshape the world for it. Little or no change to the gameworld means you have a poor ending to the story.
This isn't Fallout NV and it isn't awful Obsidian making it. You should be able to continue to play as has been a TES tradition. Bethesda is certainly not going to change that and if they did I'd stop playing TES forever as would everyone I know.
It's not a good tradition. Just like reducing the number of skills in each new game isn't a good tradition.
Pfft, it's an Elder Scrolls game and will be like every Elder Scrolls game: you'll run through a supposed-to-be-impressive-and-world-changing main quest, and once you've completed it you'l lplay on forever in a world where the only indication of this "world-shattering" conflict is people greeting you as The Ultimate Hero or somesuch before treating you like they treat every other schmuck in town. I call that "the standard Bethesda non-ending." :shrug:
Exactly. You're a god slaying hero in Morrowind and the cat still wants you to get her a ceramic bowl? It doesn't even make sense to continue after the main quest.
If the game had a definitive ending it would limit the sandbox feel for me and it wouldn't feel like a normal Elder Scrolls imo.
I don't see how.