Play After the main quest ends

Post » Sat Feb 19, 2011 12:40 am

I'll agree with you that Broken steel undermined it for players who actually went into the core themselves, but to gamesas's credit, a huge chunk of their customer base was complaining about the lack of playing after the ending.

It was annoying that you couldn't play after it ended, it really ruined the game for me. I never really cared for Fallout 3's story anyway I was a letdown compared to Oblivion's Main Quest, Dark Brotherhood Quests, and Thieves Guild Quest.
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Jessie
 
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Post » Fri Feb 18, 2011 9:45 pm

It wouldn't be a TES game if we couldn't.


Exactly.
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^_^
 
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Post » Sat Feb 19, 2011 9:16 am

I'll agree with you that Broken steel undermined it for players who actually went into the core themselves, but to gamesas's credit, a huge chunk of their customer base was complaining about the lack of playing after the ending.


Eh, I know why they did it. I don't have to like it though. :P

The story should be writen so these things don't happen. Make it so we go up against the big bad person, and have a fair one on one fight to save the world. If the story sets it up that we have to die to save the world, then we should die. I want to play after the main quest, but more importantly I want the story that the game is telling to feel real to me. It shouldn't break its own rules so that I'm happy. Those rules should never had been made if they are going to just be broken later.

For Broken Steel, they could have easily made it so that people who went in themselves died. End of story. Those who didn't go in, would then live, and get to play after. That's how I would have liked to see it done. Its a moral choice for a reason, not everything's going to be happy super special awesome at the end of the day even if you do the right thing. Especially in the Fallout world. Going in meant you were ready and willing to die. Staying out meant you were not ready, and you wanted to keep living. Forcing both sides to keep living, well it was wierd to me.
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Talitha Kukk
 
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Post » Sat Feb 19, 2011 7:36 am

For Broken Steel, they could have easily made it so that people who went in themselves died. End of story. Those who didn't go in, would then live, and get to play after. That's how I would have liked to see it done. Its a moral choice for a reason, not everything's going to be happy super special awesome at the end of the day even if you do the right thing. Especially in the Fallout world. Going in meant you were ready and willing to die. Staying out meant you were not ready, and you wanted to keep living. Forcing both sides to keep living, well it was wierd to me.

I'll agree with that. They shouldn't have changed the death rate for players who went into the purifier control room.
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Kieren Thomson
 
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Post » Sat Feb 19, 2011 6:48 am

I'll agree with that. They shouldn't have changed the death rate for players who went into the purifier control room.

Well lets hope Bethesda lets us decide to continue or not. I for one want to keep playing after the story ends.
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Lauren Graves
 
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Post » Sat Feb 19, 2011 12:37 pm

I believe it was in the GI podcast with Todd Howard in which it was confirmed that you can play after the MQ.
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Sabrina Schwarz
 
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Post » Sat Feb 19, 2011 5:47 am

I actually liked FO3's original ending, it was the Broken Steel retcon I found stupid; it didn't even make sense.

And what do you mean 'pay to play'? They could always do like in FO:NV and put a warning at the 'point of no return' although personally I think that kinda ruin the surprise.

In Daggerfall and Arena you could not play after you finished the MQ, infact in Daggerfall (although it has many endings, all of them happen at once and are considerd canon as far as I know);

I liked Broken steel, it added world changes after you ended the main quest.
They also added some new enemies, you have to love packs of ghoul reavers, or even more fun attacking a group of hellfire troops and find you are followed by a pack of albino radscorpions, suddenly the game was not easy anymore :)

In Daggerfall the game had multiple endings, however you could continue and the only difference between the endings was some relation boost with factions and perhaps some gifts who was minor for a high level Daggerfall character.

Fallout 1 and 2 ended then you finished the main quest as I understand, Fallout 3 followed this and the suicide mission was a plausible way to end the game. None of my characters was willing to go that route but relied on the Oasis fallback plan :)

Main quest appears to be pretty short 20 hours as I understand, however Oblivion main quest was also pretty short if you did it all in once and dropped Allies for Bruma.
My main concern is that dragons goes away at the end so you delay it to get all the dragon shouts the same way you waited with finishing the main quest in Oblivion to have access to sigil stones.
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james tait
 
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Post » Sat Feb 19, 2011 8:40 am

Well lets hope Bethesda lets us decide to continue or not. I for one want to keep playing after the story ends.


That's all I want. The option. If my character is the type to jump onto the fire himsself, he should then burn. If the character is not ready to die, then have a nice npc that I've known for a while show up to take the fall for me. Fallout 3 had it set up perfectly for that...but fell at the finish line...and then got up to try again with Broken Steel only to trip again.

The story should play by the rules it makes. If the story sets it up that a life is needed, then a life should be taken.
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Shaylee Shaw
 
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Post » Sat Feb 19, 2011 2:01 am

If the world get saved and all dragons magically diappear, it would take away a huge part of the combat aspect of the game. So if we get to play after the MQ, there should be some dragons left in the world, maybe dividing their commonness with 4, so where you'd normally encounter 4 dragons, now you only encounter 1.

But overall, the game just has to let us play after the MQ, otherwise it would be complete [C3N50R3D!] stuff.

Other sharing my concern I see, my thought is that I see dragon shouts as parallels to sigil stones, Oblivion had enchanted items and sigil stones, the sigil stones was less flexible but more powerful than self enchanted items. Skyrim has dragon shout who is special magic spells who work outside the standard spell effects. Now in Oblivion you waited with the main quest until past level 17 so you got all the sigil stones you needed even if it made no sense in a role playing perspective. If the dragons goes away at the end of Skyrim main quest you hunt dragons until you have them all then finish.
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 8:13 am

I actually liked FO3's original ending, it was the Broken Steel retcon I found stupid; it didn't even make sense.And what do you mean 'pay to play'? They could always do like in FO:NV and put a warning at the 'point of no return' although personally I think that kinda ruin the surprise.In Daggerfall and Arena you could not play after you finished the MQ, infact in Daggerfall (although it has many endings, all of them happen at once and are considerd canon as far as I know);
Spoiler
You die, the Numidium goes on a rampage and the protagonist(you) gets trampeld to death.


Burn

NopeI don't mean to be rude but if you don't want to take my word for it then do the grunt work yourself and crawl back through the threads burying the magazine descriptions. I for one don't enjoy going through 10-15 pages+ looking for single threads so if you want to look at it with your own eyes do the work yourself. Search for gameinformer coverage or italian coverage of skyrim and maybe you'll find it

I hated the ending. I told Sarah to do it, because I didn't want my character to die. Then Ron Perlman gives me a whole guilt trip speech about how I'm so selfish or something. At least with the Broken Steel add-on I could send Charon, RL-3, or Fawkes to flip the switch. It was a big flop to me. And I didn't care for the whole play after beating MQ part of the game in FO3 or Oblivion, not enough impact to me. - Rant Over.

FONV from Obsidian did it right with the FO series and I think Beth have learned their lesson. But if Beth sticks to this I hope they give us some more acknowledgement in the gaming world or at least a decent explanation why no one treats you differently.
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Jack Walker
 
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Post » Sat Feb 19, 2011 8:01 am

Its a easy and dirty way to make money off DLC.

I'd buy the dlc, regardless. Unless we're talking house mods and horse armor, so would the majority of Skyrim owners, I think.

I would enjoy this - in fact, I refused to download Broken Steel - but many players wouldn't, so I don't think the game should end upon victory. I'll chose to create a new character, instead.
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Donald Richards
 
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Post » Sat Feb 19, 2011 7:07 am

Of course we can it wouldn't be right if we couldn't.
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Silvia Gil
 
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Post » Sat Feb 19, 2011 2:57 am

I'd buy the dlc, regardless. Unless we're talking house mods and horse armor, so would the majority of Skyrim owners, I think.

I would enjoy this - in fact, I refused to download Broken Steel - but many players wouldn't, so I don't think the game should end upon victory. I'll chose to create a new character, instead.

http://www.tesnexus.com/downloads/cat.php?id=67
http://www.tesnexus.com/downloads/cat.php?id=68
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Len swann
 
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Post » Sat Feb 19, 2011 1:13 am

Of course.

Then again, if they dare to end it, someone will make a mod where you can keep playing.
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Charlotte Buckley
 
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Post » Fri Feb 18, 2011 11:19 pm

http://www.tesnexus.com/downloads/cat.php?id=67
http://www.tesnexus.com/downloads/cat.php?id=68

Yes... I know.

never mind, I forgot
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Claudia Cook
 
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Post » Sat Feb 19, 2011 2:59 am

It seems like they are implementing things from Fallout so I think they may do this. Its a easy and dirty way to make money off DLC.


Dude, they incorporated things from TES into Fallout. Why can't they incorporate a few things from Fallout into Skyrim and not be accused of making Skyrim a Fallout clone.... The perk system in Skyrim and Fallout are an evolution in the perk system when they combined TES's perk system with the perk system from the original fallout. That's really the only thing I see from Fallout that is being incorporated into Skyrim.
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Kate Murrell
 
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