B. That's pretty much what I'm saying. There are things that are not viable. Like with the example of diplomat vs figher (and a generalist build). What I mean by viability - in the case of races - 1. is that all should viable means to get through the game, but in a different manners. That the game provides situations where you notice that your choice of race is not viable, so you need to find other solutions. If you specifically want to make a character not adept at the things you focus on when you play, you make such character. The rules bend for that. 2. But the rules should not specifically offer a bad choice in this regard without telling the player that you're now making a bad choice -- and if it did that, it'd be horrible design. If a choice is bad, it should come from the player, not from the game and it's rulesystem.
3. Every race should face challenges and obstacles against which that specific race would not be viable, or be barely viable. What you're suggesting, is, how it sounds to me, offering a bad choice from the beginning, a choice only suited for those who like to make bad choices but a non-viable choice for the others. It's different than liking to play this or that race, because it's an irreversible choice made in the beginning. If it was about separate difficulty setting, or something else that was more general and less specific, like a gimp-mode or something, I'd say OK, but races are something that are more inherently tied to the experience, and are, like I said, irreversible unlike difficultysettings.
4. In the end, the overall viability boils down to your skillbuild, but if there were to be choosable races (that matter), each should offer advantages and disadvantages over the others in a way that makes experience equally enjoyable and passable, yet different and distinct for the others (up to a satisfying degree).
1. Of course.
2. Meh, agree to disagree on this part then.
3. Well I'm not saying any race should be [censored]. I'm saying they should not all be equally viable for everything. A certain place might have such a high radiation count that only ghoul players can get in there. It's not equally viable to Trogs or Humans, even if they pump up their radiation resistance the radiation will be so high that they'll die in mere seconds. That's what I meant with races. Not "everything" has to be equally viable to every race. Now radiation for example would not need to be everywhere for a ghoul to be a viable race, they still get other bonuses and can use irradiated food to get a rad-bonus effects. Trogs special effect isn't their eyes. That's just a mere side-bonus, no their strength lies in their size and durability. They're bigger, get more close combat damage, get -1 STR requirement on all weapons and get +5 initial DT.
Trogs' strengths would lie in their combat capability. But they are inferior at sneaking due to their size and mutation, they will always, even with 100% Sneak, get -15% sneak success chance (Or well, add +15% sneak detection chance to everything else.).
They also get lower Charisma and Intelligence and cannot get them above 5 and 7 respectively
They simply aren't as viable as a Wastelander is in terms of a diplomat character. One can of course try, but they aren't as viable.
All of these effects should be made clear to the player in the beginning, if the player chooses to not read up on them and figure out what they want before they start then that's their mistake, not mine nor the developers.
4. What exactly are we arguing about again? Cause I agree with this part...
Erm... I think my "as viable as" statement was mostly about skills.
Races should all have lots of options to pursue, but certain things should be locked out from certain races.
Like... Let's say a feral ghoul knows of a stash of goodies, then as a Ghoul you will notice this feral acting strangely and leading you to this stash it found.
This simply can't happen to the other characters, the stash isn't even visible until that ghoul leads someone there.
But I don't think that just cause you are a Trog that you should get special designed areas of the game specifically for the enhance eyesight in darkness.
Nor do I think that there should be a massive amount of irradiated areas just so ghoul characters can bash in it constantly.
I meant that I don't think that the racial bonus should be too emphasized, to the point where playing a human is always inferior.
And to also create another Capital Wasteland irradiated area just so ghoul characters can enjoy their bonus all the time.
Cause the eyesight and rad immunity is not the only bonuses they gain, they have other bonuses too that can be enjoyed.
[censored] it, let's just roll with this and see where it gets us, I think I must have miswrote something or misread something or misreplied to something and now it's turning into a mind[censored].