I included an unaffiliated protagonist option in which you could choose sides, just not as many benefits will be earned from that faction because you weren't born into them/with them long enough.
Oh.
Then no.
Bethesda does not have good writers.
Bethesda is not good at designing quests.
Bethesda is not capable of great RPG design in quantity.
So do I want Bethesda to spread their resources even thinner so that questing becomes like Skyrim's?
No.
Bethesda isn't competent enough for Fallout's RPG design and TES' quantity design.
They have to choose between quality or quantity, and I want quality.
Allowing multiple starts to the game will spread the resources thinner and the rest of the game will suffer from it.
So no.
I want there to be a starting position that is the same for every character.
Then it branches off the further along you go with it.
I do not want several branches to start out with and then have "them" branch out even more.
It's too complex for Bethesda, their studio will probably implode.