Anyways, I'm developing a little mod of my own and I've run into a problem:
Inside a script, I want to play a sound (the Player should be play it) which should be different based on the actor race.
I know I can define those sounds in the CS and use some conditional structure to check for race and play the relevant sound, but since those I want to use are some vanilla combat sounds, I was wondering if there's some way to have the Player play a specific combat sound (in my case generic_attack_00038ee4_1.mp3) based on Player race.
If I'm not mistaken PlaySound or PlaySound3D can't access those sounds since they're not defined in the main database.
Thanks for the attention.