Hi all,
I am placing a table (activator) in front of the player and would like to play a visual effect on it (specifically, the MGTeleportIn effect). I can get it to play when the item's timer is up and the magic ends, but not when it's conjured in.
No matter where I place the play code in the script, it does not seem to play on the item. Is there some rule where you can't play effects on items that you place in this way? Is VisualEffect wrong?
Actor playerRef = Game.GetPlayer() objRef = playerRef.PlaceAtMe(myObj, 1, false, true) objRef .MoveTo(playerRef) objRef.enable() SummonIn.Play(objRef)
It works when the magic effect ends (or if the player 'activates' the activator) I do the following:
effect.play(self)Utility.wait(2)self.disableself.delete
and it actually works - it fades the item out beautifully and then it disappears. It looks so good, but why can't I get it to similarly fade in?
Thanks for your help! I'd love to try to figure this out.