Playable Lich in Skyrim Poll

Post » Thu Feb 17, 2011 3:27 pm

Better werewolves and Vampires FTW!!!!!!

Dude im so sick of vamps and lycans EVERY GAME, vamps and lycans this, vamps and lycans that, boring boring BORING, i want something NEW!!!!! why is it that everyone wants the those two, they have been in almost every game, me, i hated being a vamp, that svcked. being a lycan would be alright but i play mage type characters and changing into a werewolf every night would not suit my character class but a lich would, well lets just say the the nordic warlords can change into werewolves, theives and assassins can turn into vamps and mages and necromancers can turn into liches so everybodys happy.
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Emma louise Wendelk
 
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Post » Thu Feb 17, 2011 4:52 pm

Its been a mod in oblivion...there will be a mod for playable Lich in Skyrim.
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SEXY QUEEN
 
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Post » Thu Feb 17, 2011 8:04 pm

Its been a mod in oblivion...there will be a mod for playable Lich in Skyrim.

yeah i know that but i dont want to play it on the PC i want it for my xbox. EDIT: i was so mad that i had to buy the version for the PC because that was the only way i could roleplay who i wanted to be, was with the mods, i want these great features added to the vanilla 360 version, besides i hate sitting in this little chair all day :)
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Sammi Jones
 
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Post » Fri Feb 18, 2011 4:44 am

In a bit (maybe tomorrow) I should have a guide to lichcraft for an ingame quest series.
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Tania Bunic
 
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Post » Thu Feb 17, 2011 9:27 pm

Playable lich would be awesome, and should have some kind of level to it like being a Vampire in Oblivion but instead of having to drinking blood,
You must collect souls or something like that.



Btw, This game must have liches, vampires and manbeasts.
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Dalton Greynolds
 
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Post » Thu Feb 17, 2011 6:35 pm

Liches don't need to collect souls :flame:
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christelle047
 
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Post » Thu Feb 17, 2011 3:25 pm

It would have to be quite an involved process.
Lichcraft should be included then.
So would it be similar to Acererak from the Tomb of Horrors?
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Quick draw II
 
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Post » Thu Feb 17, 2011 3:36 pm

It would have to be quite an involved process.
Lichcraft should be included then.
So would it be similar to Acererak from the Tomb of Horrors?

whats Acererak and the tomb of horrors???
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Isabella X
 
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Post » Thu Feb 17, 2011 2:28 pm

too much time and effort required, id rather them work on something else


besides- with werewolves in the game it should be easy to do liches
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Hope Greenhaw
 
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Post » Thu Feb 17, 2011 3:38 pm

Could be cool.

Should require you to be a master in Restoration and Mysticism to become one.

Then you would need to be a master in Illusion to pass as a normal human as an at will power.
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Zosia Cetnar
 
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Post » Thu Feb 17, 2011 2:24 pm

Voted no. I can't make it really "fit", and I can't imagine a good reversal process.
Werewolves seems to "fit better", although I've never been one.
Never been a vampire either (I cheat and reload on this one). If seasons, being a Vampire up north might be a challenge during the summer months if they go as far as including a sun that never sets. Arma 2 managed to get this right; depending on where you set the islands latitude will affect the sun. So if a tactical FPS can do it, why not a CRPG? :)
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He got the
 
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Post » Thu Feb 17, 2011 2:28 pm

im crying seriously....not really, but you critics are slowly but surely shattering my dreams to pieces.
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WYatt REed
 
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Post » Fri Feb 18, 2011 3:47 am

same reason as me?, to indulge yourself in the dark arts and become an immortal and collect things.

If collecting things is all that lays in store for me when i achieve immortality i'd rather pass. I dont like stamps, or coins.

I wouldnt want to be a playable lich, unlike werewolves and vampires you will always be in that form or unable to disguise yourself, so alot of the games content will be out of bounds for a lich. I mean, what ind of guard would let a Lich waltz into town (or float rather) without trying to attack it/him/her.
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Kyra
 
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Post » Fri Feb 18, 2011 12:37 am

If collecting things is all that lays in store for me when i achieve immortality i'd rather pass. I dont like stamps, or coins.

I wouldnt want to be a playable lich, unlike werewolves and vampires you will always be in that form or unable to disguise yourself, so alot of the games content will be out of bounds for a lich. I mean, what ind of guard would let a Lich waltz into town (or float rather) without trying to attack it/him/her.

HELLO?????? have you not been reading the post? we've asked that they provide some means to disguise yourself, like the the ''conceal true nature'' spell or a magic robe or something. so you can enter towns and still complete quests. and as for floating, i wouldnt want to see that id like to see it walking maybe with a little bit of a hunch, like the skeleton enemy, as for the floating thing maybe with a spell.
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Donald Richards
 
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Post » Thu Feb 17, 2011 5:02 pm

no. why would I want to be walking around as a corpse throughout the entire game -_-
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Jenna Fields
 
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Post » Fri Feb 18, 2011 1:18 am

no. why would I want to be walking around as a corpse throughout the entire game -_-

the way i envision it it wont be the entire game but a final thing you can do after the main quest has been completed and your not just a corpse you are more less a powerful spirit animating a corpse. the way i look at it.
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Mario Alcantar
 
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Post » Fri Feb 18, 2011 4:04 am

you know what i would like to see though, if they dont add the lich, they should allow some form of dark transcendence, that can make you have the dremoras eyes from oblivion on my evil looking imperial he wore a black cloak and his eyes looked so evil and they actually glow in the dark, i must say if they add that feature to the game , theyd have a winner and im sure almost everyone would agree you have to see it to believe it, it looks freakin awesome.
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Doniesha World
 
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Post » Fri Feb 18, 2011 4:58 am

the way i envision it it wont be the entire game but a final thing you can do after the main quest has been completed and your not just a corpse you are more less a powerful spirit animating a corpse. the way i look at it.


And the way most villagers look at it, you'd be what? Yep, a walking corpse. Break out the pitchforks, call the guards, and alert the town mage!

I mean...alright, if they want to add it fine, but let's have some lore-consistent consequences. As in, you can be a lich- and the moment you're sighted by...well, just about anyone other than a necromancer (and maybe even then- they're into raising the dead as servants, not being raised as servants by my understanding)...you're under attack by every witchhunter, undead slayer, mage, guard, and pitchfork-wielding farmer in the region. And the last thing you learn is why liches tend to stay hidden away: because of what happens to the ones who don't.
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CxvIII
 
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Post » Thu Feb 17, 2011 11:20 pm

And the way most villagers look at it, you'd be what? Yep, a walking corpse. Break out the pitchforks, call the guards, and alert the town mage!

I mean...alright, if they want to add it fine, but let's have some lore-consistent consequences. As in, you can be a lich- and the moment you're sighted by...well, just about anyone other than a necromancer (and maybe even then- they're into raising the dead as servants, not being raised as servants by my understanding)...you're under attack by every witchhunter, undead slayer, mage, guard, and pitchfork-wielding farmer in the region. And the last thing you learn is why liches tend to stay hidden away: because of what happens to the ones who don't.

yeah but thats why you could advance in rank in magic guilds build your power, until you were almost in equal league as mannimarco then anyone with a deathwish who even dared to face you could try and destroy you, but my dad always said, ''dont stir the [censored] pot'' (you know being under constant attack from hunters and assassins would be awsome in a way youd never have to let your guard down and always weary)
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abi
 
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Post » Thu Feb 17, 2011 2:48 pm

the best way for this feature to work is if it was very similar to the lich mod on oblivion pc the one where you choose which out of the three you want that was the best one i could find and not a floating lich but basically just a cloaked skeleton with hood.
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Rudi Carter
 
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Post » Thu Feb 17, 2011 3:20 pm

All this talk about you can't be a lich because, no one will like you, doesn't hold any weight. Polymorph was a skill in Daggerfall (didn't work) meaning the ability to change ones form is excepted by lore. Why wouldn't a lich just change his form and walk around town? I think the reason most liches are hiding away in caves is because they see people as little more than mice scurrying around waiting to die.
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Jonathan Windmon
 
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Post » Fri Feb 18, 2011 4:39 am

All this talk about you can't be a lich because, no one will like you, doesn't hold any weight. Polymorph was a skill in Daggerfall (didn't work) meaning the ability to change ones form is excepted by lore. Why wouldn't a lich just change his form and walk around town? I think the reason most liches are hiding away in caves is because they see people as little more than mice scurrying around waiting to die.

well said.... and another thing i posted on my other thread im gonna move to this one is my poll isnt looking as good as i thought but this poll is only for a hundred people or so, and i know theres gotta be at least a few hundred thousand gamers out there with the same interests as me and some of my fellow voters and the hope of the lich being added to skyrim is not lost.
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Petr Jordy Zugar
 
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Post » Thu Feb 17, 2011 4:41 pm

As I tried to say at the now locked-down-thread:

Well, I like the idea. We have already been given the opportunity to become werewolfes and vampires, so why not liches? Werewolfes were for the more warrior-type, while vampire was kind of versatile (favoring rouges?), while a lich could be the way to go for mages/necromancers.

The player would have to do a series of difficult quests, invest a great amount of gold, wait for a long time, defend their phylactery, be weak for a long time and so forth. It should be really challenging (not impossible of course).

The phylactery would after the transformation need to be protected in your "Spire of darkness" by your minions and servants which you can create. If you have it in your tower/spire, you would upon destruction be transported back to your phylactery, lose some experience (equipment?), and would have ti wait in your spire for some days to regain your strength. if you don′t feel comfortable to have it in your spire (it might get attacked, though never during main quest; don′t know how that would work), you could carry it with you, altough if you are destryed while wearing it, you would be completely destroyed (load).

Your skill in necromancy (which we all hope will be added as a skill or magic school) will be able to reach new heights, your INT and WIS would rise, while dexterity and endurance would be lowered. People would react negatively to you, except for necromancers and some mages (not in the guild), and prehaps the dark brotherhood, though I doubt it. Most people won′t attack you, because of fear, awe or simply just not feeling like it, but you will have a more difficult time interacting with other people.

At the end of the questline to become a lich, you also have a choice to turn from the path, or do something good instead, like sacrificing the ingredients needed to make the phylactery to save someone else (or something like that).

Being a lich, you would get some more quests, generic and otherwise, that never end (any ideas what those quests might be, anyone? Fighting of paladins and "good" mages prehaps and assisting your necromantic buddys).

Of course this needs some fleshing out, but to be a creature of evil (yeah, no good liches!), have a fearsome spire, with dungeons, lackeys, minions, gardens, library, "preparation table" and so forth, would be really, really fun.
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Ashley Clifft
 
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Post » Thu Feb 17, 2011 4:22 pm

Amen to that Bro.

Tried Vampires and Werewolves in previous TES games and never had anywhere near the fun of using that great little Lich mod in Oblivion.

I like to play Mage. I also like to RP a Chaotic Evil type. The Lich mod added a whole lot of fun for that kind of playstyle, along with some nice Necromancy mods that added dungeons and a Necromancer faction who would obey you.

Lich for the Win!
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Kayla Oatney
 
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Post » Thu Feb 17, 2011 11:04 pm

"no"

The best fantasy stories are about Man's adventure in a strange realm ~not Monster's adventure in a strange realm.
(Although... I've seen good ones featuring a monster in Man's realm).

I think that playable races should be limited to the most human-like races in the setting. The reasons being, that foremost... Humankind is what the player will best identify with; (you really can't take on a situation from an inhuman's perspective accurately). Secondly, the writers are not going to write the main quest to specialize for the inhuman, and their motivations.

TES has the lizard and cat races, but sans a few Book stories (if that), they are basically humans with masks, and behave indistinguishably.
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[Bounty][Ben]
 
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