Playable Lich in Skyrim Poll

Post » Thu Feb 17, 2011 11:43 pm

I would like the Lich idea but it would have to be a big decision.

It ought to be hard to become one, as many have suggested with phylactery and whatnot, but it ought to also have huge consequences.

As some of you have suggested most NPCs should hate/fear you. A lot could be done to make this more than just everyone attacks you....I doubt Bethesda does this but...

Common Townfolk could run in fear. Simply run away when you come near, if they reach a wall or run a given amount of time they could cower and start talking to themselves or something to that affect.

Good people, Paladins, Priests, Knights, etc. could indeed attack you. Either hoping to rid the world of evil or to become famous, or both. The game could generate some unique characters with their own stories purely to attack you. After defeating them you could talk with them a bit and then start finding out more about them. This would also give you never ending battles, some easy some difficult.

Evil people, fellow necromancers, vampires, lich wannabes, etc. could follow you and at times try to supplant you.

You wouldn't have to fight and kill everyone, but you'd get new reactions for everyone. Even give M'aiq the Liar something new to say.

I don't think this will ever actually happen in a satisfactory way though. If it is implemented it will likely be implemented as an after thought. What are the odds of Bethesda hiring/re-hiring voice actors to record lines that only a small fraction of players would ever hear? If it were still written then sure, it would be easy, but voice acting kills that possibility.
Even if it were still written it would be unlikely to be implemented as in-depth as I have proposed and as most who would like it would expect it to be.

You're better off acknowledging that this is highly unlikely to be in Skyrim and just waiting for the mod. Or perhaps talking about the possibility of a huge Playable Lich function in DLC and/or ES VI

Also....

I'm surprised to see you, Gizmo, responding as you have. Should they not explore new avenues of entertainment and push the series to new experiences because,

The best fantasy stories are about Man's adventure in a strange realm ~not Monster's adventure in a strange realm

?
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I love YOu
 
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Post » Fri Feb 18, 2011 6:20 am

I'm surprised to see you, Gizmo, responding as you have. Should they not explore new avenues of entertainment and push the series to new experiences because,

The best fantasy stories are about Man's adventure in a strange realm ~not Monster's adventure in a strange realm

?
You mean like Avatar?
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Spaceman
 
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Post » Fri Feb 18, 2011 5:54 am

You mean like Avatar?


Dances with Aliens? Not so much.
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Darrell Fawcett
 
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Post » Thu Feb 17, 2011 5:44 pm

As I tried to say at the now locked-down-thread:

Well, I like the idea. We have already been given the opportunity to become werewolfes and vampires, so why not liches? Werewolfes were for the more warrior-type, while vampire was kind of versatile (favoring rouges?), while a lich could be the way to go for mages/necromancers.Of course this needs some fleshing out, but to be a creature of evil (yeah, no good liches!), have a fearsome spire, with dungeons, lackeys, minions, gardens, library, "preparation table" and so forth, would be really, really fun.

And you should have read what I wrote in that same thread
No offense, but that is incredibly short-sighted.

Werewolves are very strong, very fast, and very stealthy. The only problem is that you can't loot, you have to kill a man/mer/beastman, and you can't use magic. If anything, werewolves are high damage sneakers, who can also shred armor to bits, and are not harmed by non-magical items/daedric/silver. A werebear would be a bit of an opposite. While they would still be faster than a normal human, I'd say they're more about having incredible strength, superb endurance, and high defense than being a very stealthy killer with high damage. Yet, a lycan can still integrate into society during the day, just as long as they get away from civilization during the full moon.

Vampires run the gambit of being extremely strong, magical, or stealthy, along with variances between those three (depending on the clan-strain). There are vampires more adept at healing, magic, killing, sneaking, all-rounded, or hiding in plain sight. Though vampires, in general, will be stronger, faster, and more stealthy than non-vampires. However, they are rejected by most of civilization (save for magical guilds), and they take sun damage (save for a recently fed Cyrodiilic vampire).

As for liches, the process isn't done for magical gain or power, it's done for immortality (dying a natural death is annoying). Lichification is a means to continue to pursue an end, and it is irreversible. They are universally hated, except may a select few (but don't count on it).


The phylactery would after the transformation need to be protected in your "Spire of darkness" by your minions and servants which you can create. If you have it in your tower/spire, you would upon destruction be transported back to your phylactery, lose some experience (equipment?), and would have ti wait in your spire for some days to regain your strength. if you don′t feel comfortable to have it in your spire (it might get attacked, though never during main quest; don′t know how that would work), you could carry it with you, altough if you are destryed while wearing it, you would be completely destroyed (load).

Leave the DnD at the door, the liches in TES are a bit different. First off, the phylactery becomes just another worthless item after transformation. Also, why would a lich try to draw attention to itself with a big scary tower? Most liches are often so far removed from society in an effort to continue their research, protect something, or practice up in their magical skills for an indefinite amount of time. Hell, even Mannimarco lived underground (Daggerfall Mannimarco), and he surrounded himself around ancient vampires (ouchies), ancient liches (very ouchies) and plenty of naked dancers.

Your skill in necromancy (which we all hope will be added as a skill or magic school) will be able to reach new heights, your INT and WIS would rise, while dexterity and endurance would be lowered. People would react negatively to you, except for necromancers and some mages (not in the guild), and prehaps the dark brotherhood, though I doubt it. Most people won′t attack you, because of fear, awe or simply just not feeling like it, but you will have a more difficult time interacting with other people.

Uh, lichification is never done for power, and if someone does do it for power, they're being silly. Lichification is, more or less, performed to gain cheap immortality, so I do not understand how being a bunch of bones or a conscious zombie makes one more intelligent, or gain more willpower. Hell, to become a lich, one needs to be powerful in the first place.

At the end of the questline to become a lich, you also have a choice to turn from the path, or do something good instead, like sacrificing the ingredients needed to make the phylactery to save someone else (or something like that).

I'm pretty sure one can be alone to perform the ritual of lichification. Look at Aesliip, he was a pretty good guy. Sure, he practiced necromancy and was banished from the Skaal because of it, but never sought revenge, and just practiced his craft in solitude, disturbing no one. Yet one day, daedra somehow entered where Aesliip lived, and found out they wanted to destroy Solstheim. So Aesliip imprisoned them, and kept the barrier up. However, he grew old, so he lichified himself, in order to keep the barrier up, and was alone all this time.


Being a lich, you would get some more quests, generic and otherwise, that never end (any ideas what those quests might be, anyone? Fighting of paladins and "good" mages perhaps and assisting your necromantic buddys).

Liches and necromancy in TES are not beings of evil, though they are often portrayed that way (often, they're amoral). With a lot of liches that one has interacted with, they often don't care what's really going on, and often they're intruded upon because people think necromancers are all puppy kickers. Hell, the dunmer culture of ancestor worship practically revolves around necromancy. The only thing that makes it different is that they changed the name and call it holy.

You people really need to leave the DnD at the doorstep, because it does lead to incorrect conclusions. Just use what's in-game for crying out loud!
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lilmissparty
 
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Post » Fri Feb 18, 2011 6:45 am

Definitely not as a starting race. Maybe there could be an unofficial (not in your journal) questline that required an inordinate amount of work and time to achieve.
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how solid
 
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Post » Fri Feb 18, 2011 6:59 am

And you should have read what I wrote in that same thread



Leave the DnD at the door, the liches in TES are a bit different. First off, the phylactery becomes just another worthless item after transformation. Also, why would a lich try to draw attention to itself with a big scary tower? Most liches are often so far removed from society in an effort to continue their research, protect something, or practice up in their magical skills for an indefinite amount of time. Hell, even Mannimarco lived underground (Daggerfall Mannimarco), and he surrounded himself around ancient vampires (ouchies), ancient liches (very ouchies) and plenty of naked dancers.


Uh, lichification is never done for power, and if someone does do it for power, they're being silly. Lichification is, more or less, performed to gain cheap immortality, so I do not understand how being a bunch of bones or a conscious zombie makes one more intelligent, or gain more willpower. Hell, to become a lich, one needs to be powerful in the first place.


I'm pretty sure one can be alone to perform the ritual of lichification. Look at Aesliip, he was a pretty good guy. Sure, he practiced necromancy and was banished from the Skaal because of it, but never sought revenge, and just practiced his craft in solitude, disturbing no one. Yet one day, daedra somehow entered where Aesliip lived, and found out they wanted to destroy Solstheim. So Aesliip imprisoned them, and kept the barrier up. However, he grew old, so he lichified himself, in order to keep the barrier up, and was alone all this time.



Liches and necromancy in TES are not beings of evil, though they are often portrayed that way (often, they're amoral). With a lot of liches that one has interacted with, they often don't care what's really going on, and often they're intruded upon because people think necromancers are all puppy kickers. Hell, the dunmer culture of ancestor worship practically revolves around necromancy. The only thing that makes it different is that they changed the name and call it holy.

You people really need to leave the DnD at the doorstep, because it does lead to incorrect conclusions. Just use what's in-game for crying out loud!

your [censored] hilarious dude
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Scotties Hottie
 
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Post » Thu Feb 17, 2011 10:02 pm

your [censored] hilarious dude


I can't tell if that's meant to be condescending or just a very poorly implemented compliment. I hope it's the latter.
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i grind hard
 
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Post » Thu Feb 17, 2011 3:57 pm

I can't tell if that's meant to be condescending or just a very poorly implemented compliment. I hope it's the latter.

i meant it positive
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latrina
 
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Post » Thu Feb 17, 2011 4:20 pm

i meant it positive


Awesome.
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Noraima Vega
 
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Post » Thu Feb 17, 2011 6:30 pm

Lichcraft

Part I

Step 1) You must procure the book known as “The Tome of Unlife.” Now how would we procure this item? It is unknown, except by few people. To even read the book, you must have 90 Intelligence, 90 Willpower, 100 Conjuration, 90 Mysticism, 90 Restoration, 90 Destruction, 75 Alteration, and you must be level 20. It is guarded by a level 30 lich with 100 in all magic skills and 100 in unarmored.

Step 2) The Tome of Unlife will serve as your guide to through the transcendence, the first step however is to find a bauble to use. It must be worth at least five-thousand gold and you must enchant it with the new effect, “Soul Keeper.”

Step 3) You must protect the item and keep it on your person at all times. During this time, your attributes will all be dropped by 50 (except for Intelligence, Willpower, Personality, and Luck) (Minimum Attribute: 1). All skills will be dropped by 50 (Except for the skills that have intelligence or willpower as their primary attributes) (Minimum Skill: 1). You’ll need to protect it for an in-game month, during which time you’ll be attacked. Every in-game hour, there’ll be a chance you’ll be attacked (luck vs. number of people who’ve seen you and reputation (or infamy))

(Formula for step 3 is luck vs. number of people who’ve seen you (since you’re transcendence, each person is +1) and reputation (or infamy) (each point is +1))

Step 4) You’re soul is now transcended, you’re officially a Nether Lich. You’re attributes and skills return to normal. You have the Conceal True Nature lesser power which costs 0 magicka and lasts for 600 seconds. You now have resistance to normal weapons 10%

Part II

Step 1) The next step is to procure the tome, “Shadows of the Unliving.” It is a book that can’t be bought. The holder of it is a wizard who makes his home in the Quagmire. The player must earn the favor of Vaermina by making a sacrifice to her of a woman who is terrified (using command-humanoid and demoralize).

Step 2) Enter the portal to the Wizard’s Tower in the Quagmire. A wizard stands at the top of the tower. Kill him (he’s level 45 and has a suit of magic-resistant clothing) and loot the book off of his body.

Step 3) You must get several items. Ten grand soul gems filled with grand souls (such as Xiviali, Winged Twilights, etc.), a corpse, and a place to rest after transferring your soul to the new form.

Step 4) Use the soul gems on the corpse and use the infused corpse.

Step 5) You’re now a true lich. You have Conceal True Nature for 1800 seconds for the cost of 0 magicka now. You have resistance to normal weapons 50%, immunity to disease, immunity to poison.


Part III (Dread Lich)

Step 1) This is one of the paths to becoming the epitome of what it means to be a lich. The Dread Lich quest line starts by attaining the extremely rare book, “Mannimarco’s Journal”. It is guarded by a cult of necromancers who call themselves the Keepers of the Black Worm. Kill them and their leader, a false prophet, a lich claiming to be the Avatar of Mannimarco. He is a level 35 lich with 100 in all magic skills, 100 in Blade, Unarmored, and Speechcraft.

Step 2) You must create a laboratory for your experiments. In order to do this, there are several ways. First, you can reanimate many corpses to build you one, another is to hire laborers to do it, you can also hire an master of alteration to shape the ground to build you a laboratory.

Step 3) After the creation of your laboratory, you must sleep there. When you wake up an army of mercenaries has invaded your laboratory, and seek to claim it as their own. You must kill the mercenaries and slay their leader, a wizard-lord who waits in your Orrery. When he lies dead, you become a dread lich.

Step 4) You’re now the epitome of lich-hood. You have Conceal True Nature for 3600 seconds for the cost of 0 magicka now. You have resistance to normal weapons 100%, immunity to disease and immunity to poison.

Part III (Gloom Lich)

Step 1) This is the other path to becoming the epitome of what it means to be a lich. The Gloom Lich quest line starts by procuring the “Wraith-Seeker”. It is guarded by a wizard who lives in the Throat of the World.

Step 2) After reading the book, you must attain a heart of a lich named, “Kyrin”, a lich who is a master of all magical skills., the blood of an ancient vampire named, “Vaerone”, he is a master of stealth, short-blade, and light-armor, and the soul of a Dremora named, “Koryn”, a Valkynaz with 100 in blade, heavy armor, and block.. Once you attain these three things, you must combine them.

Kyrin can be found beneath Winterhold. Vaerone can be found amongst the Skyrim-Vampires. Koryn is hidden deep within a cave in the north-eastern part of Skyrim.
Step 3) After that, you must use the items. You’ll be knocked unconscious and when you awake, you’ll awake a prisoner in a Witch-Hunter’s Castle, filled with other Witch-Hunters. You must fight your way through and kill the Witch-Hunter General Mathias Tarn.

Step 4) Once he lies dead, you’ll be the epitome of lich-hood. You have Conceal True Nature 3600 seconds for the cost of 0 magicka now. You have absorb magic 75% and immunity to disease and poison.

Just a few quick thoughts.
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Robert DeLarosa
 
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Post » Fri Feb 18, 2011 2:06 am

Lichcraft

*Lots of stuff*


I wish you worked for Bethesda, I hope they put half the thought into half the game that you put into this.
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R.I.P
 
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Post » Thu Feb 17, 2011 5:48 pm

wow that would be almost a perfect and i mean perfect quest and the pay out, well if you could see me, im standing giving you an ovation. well done. anyway not to bash your amazing post, but just a question, how do you explain all the other lich,s i dont think it's possible for everyone to acquire such reare texts, i mean what you just explained seems like a feat that another mannimarco would have to go through, to pretty much become a god, but my friend it is a brilliant thing. maybe it should be a quest to become a super undead overlord like an equal to mannimarcos power, perhaps even more so. just a thought.
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Charlotte Henderson
 
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Post » Fri Feb 18, 2011 6:33 am

And you should have read what I wrote in that same thread


Well, sorry. Missed that.

Leave the DnD at the door, the liches in TES are a bit different. First off, the phylactery becomes just another worthless item after transformation. Also, why would a lich try to draw attention to itself with a big scary tower? Most liches are often so far removed from society in an effort to continue their research, protect something, or practice up in their magical skills for an indefinite amount of time. Hell, even Mannimarco lived underground (Daggerfall Mannimarco), and he surrounded himself around ancient vampires (ouchies), ancient liches (very ouchies) and plenty of naked dancers.


I draw inspiration from were I well please.
Alright, so no tower. Just give us a realy deep cave instead then.
Concerning the phylactery, one was present in oblivion and if lichification will be aviable, so would phylacterys.

Uh, lichification is never done for power, and if someone does do it for power, they're being silly. Lichification is, more or less, performed to gain cheap immortality, so I do not understand how being a bunch of bones or a conscious zombie makes one more intelligent, or gain more willpower. Hell, to become a lich, one needs to be powerful in the first place.


And is immortality not in itself a sort of power? :)
The reasons are less important, but let′s say every gamer has a similiar motivation to do something, then we have a debate. By the way, where in Morrowind and Oblivion do you state your reson for becoming a vampire or werewolf?

I'm pretty sure one can be alone to perform the ritual of lichification. Look at Aesliip, he was a pretty good guy. Sure, he practiced necromancy and was banished from the Skaal because of it, but never sought revenge, and just practiced his craft in solitude, disturbing no one. Yet one day, daedra somehow entered where Aesliip lived, and found out they wanted to destroy Solstheim. So Aesliip imprisoned them, and kept the barrier up. However, he grew old, so he lichified himself, in order to keep the barrier up, and was alone all this time.


So, you have found the crushing proof that all liches are creature of good then? Nah, just kidding. It just proves that most liches are good and mostly not evil. You, sir, have just proved my generalisation to be inaccurate. :whistling:

Liches and necromancy in TES are not beings of evil, though they are often portrayed that way (often, they're amoral). With a lot of liches that one has interacted with, they often don't care what's really going on, and often they're intruded upon because people think necromancers are all puppy kickers. Hell, the dunmer culture of ancestor worship practically revolves around necromancy. The only thing that makes it different is that they changed the name and call it holy.


Well, you play the neutral lich then, collecting alchemical ingredients, books and floating around, and I can have my throne of darkness for myself, spreading undeath and the sort. :twirl:

You people really need to leave the DnD at the doorstep, because it does lead to incorrect conclusions. Just use what's in-game for crying out loud!


As I said, I take my ideas from where I very well please, for whispering in quiet.
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Sammi Jones
 
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Post » Fri Feb 18, 2011 2:21 am

Concerning the phylactery, one was present in oblivion and if lichification will be aviable, so would phylacterys.

"Phylacteries" are only used during the transformation into a lich, and must be kept strictly on one's person during the transformation into a Lich. Failure to keep it on one's person results in instant death. After transformation, it's useless, and can be thrown in a dust bin. Or smashed. Or burned. Or chucked at the Emperor's head. It really doesn't matter. IT becomes nothing more than a pretty bobble once your a full fledged lich.
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trisha punch
 
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Post » Fri Feb 18, 2011 1:28 am

"Phylacteries" are only used during the transformation into a lich, and must be kept strictly on one's person during the transformation into a Lich. Failure to keep it on one's person results in instant death. After transformation, it's useless, and can be thrown in a dust bin. Or smashed. Or burned. Or chucked at the Emperor's head. It really doesn't matter. IT becomes nothing more than a pretty bobble once your a full fledged lich.


On this point, I apologise. just searched the webb and some other points, and it′s right. Wonder were I got that idea? Well, being a lich just got way easier. Not easy, easier.
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Bellismydesi
 
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Post » Thu Feb 17, 2011 11:19 pm

On this point, I apologise. just searched the webb and some other points, and it′s right. Wonder were I got that idea? Well, being a lich just got way easier. Not easy, easier.

Dungeons and Dragons really set in stone the commonly accepted archetypes for a whole slew of fantasy creatures, including liches. You'd be surprised how many people suggest things like Demiliches without having ever read a D&D bestiary or played Tomb of Horrors.
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Sammykins
 
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Post » Thu Feb 17, 2011 11:25 pm

Dungeons and Dragons really set in stone the commonly accepted archetypes for a whole slew of fantasy creatures, including liches. You'd be surprised how many people suggest things like Demiliches without having ever read a D&D bestiary or played Tomb of Horrors.


So there are those who would like to spend the game as a floating skull with gems for eyes? And only search for arcane knowledge? Sounds... fun... eh. Wonder how one would do physical fighting. "Yargh, I′ll bite you with my crystal teeth, argh!" Now, even I am not that ignorant. Be well.
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Jason Wolf
 
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Post » Thu Feb 17, 2011 9:10 pm

This is the path you take on lich-craft, you're taking an express path (and thank you very much), most people spend years of study, you're copying other work (save for Gloom and Dread Lich, which is original (AKA you're the first one))

Off-topic: Also, I'm glad you guys like my ideas, I'm working on my own RPG, when it comes out does anyone want to play?
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Josh Dagreat
 
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Post » Thu Feb 17, 2011 8:11 pm

So there are those who would like to spend the game as a floating skull with gems for eyes? And only search for arcane knowledge? Sounds... fun... eh. Wonder how one would do physical fighting. "Yargh, I′ll bite you with my crystal teeth, argh!" Now, even I am not that ignorant. Be well.


I agree, people with opinions that differ from mine are ignorant.

Also, you should have gone for a Black Knight reference there, I can't believe you missed that.

"Tis but a flesh wound, I'll bite your ankles"
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Tracy Byworth
 
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Post » Fri Feb 18, 2011 8:28 am

No, you shouldn't be able to play as a lich but you SHOULD be able to play as a mudcrab. :banghead:
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djimi
 
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Post » Fri Feb 18, 2011 4:18 am

isnt anybody gonna help finish the poll??? for [censored]'s sake
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Timara White
 
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Post » Thu Feb 17, 2011 7:39 pm

And the way most villagers look at it, you'd be what? Yep, a walking corpse. Break out the pitchforks, call the guards, and alert the town mage!

I mean...alright, if they want to add it fine, but let's have some lore-consistent consequences. As in, you can be a lich- and the moment you're sighted by...well, just about anyone other than a necromancer (and maybe even then- they're into raising the dead as servants, not being raised as servants by my understanding)...you're under attack by every witchhunter, undead slayer, mage, guard, and pitchfork-wielding farmer in the region. And the last thing you learn is why liches tend to stay hidden away: because of what happens to the ones who don't.

you speak as if lichs are weak powerless generic skeletons, when in fact they can strike you dead and steal your soul or summon hordes of undead to tear away the flesh from your bones.
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ZzZz
 
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Post » Fri Feb 18, 2011 2:53 am

If a lich walked into town, I think the townfolk would need to change their underwear.

"Y-y-you're a lich."

"Yes, how're you?"

"F-f-fine, I need to go h-h-home, o-o-okay?"

"Bye"

Even witch-hunters wouldn't tangle with a lich. Guards can't legally attack liches, nor can the Mages' Guild either.
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Nicola
 
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Post » Fri Feb 18, 2011 4:35 am

hey kalarn this is the stat increase from ny favorite lich mod for oblivion, this is just the lich race stats, you get extra different stats depending what kind of lich you choose to become, theres spectral, nether, and dread.

constant +30 intelligence and willpower constant +5 agility,endurance,speed,strength constant -15 luck and personality constant +25 alchemy,alteration,conjuration,restoration,destruction,mysticism,illusion constant +5 sneak,hand-tohand,athletics,acrobatics constant+75 health constant +150 fatigue constant +200 magicka constant +5 shield constant 100% resist disease constant 100% resist poison constant 10% resist magic constant water breathing constant 5% spell absorption constant 25% resist normal weapons constant 125% weakness to fire constant 25% resist paralysis constant 20 holy ground damage sorry for the horizontal copy i dont know how to make it vertical anyway thats just for becoming a lich depending on which one you choose will raise other stats, so you can see it is a very good way to acquire power and you get to have an skeletal undead appearance which is so sweet.
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Kanaoka
 
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Post » Fri Feb 18, 2011 4:27 am

Well, sorry. Missed that.



I draw inspiration from were I well please.
Alright, so no tower. Just give us a realy deep cave instead then.
Concerning the phylactery, one was present in oblivion and if lichification will be aviable, so would phylacterys.



And is immortality not in itself a sort of power? :)
The reasons are less important, but let′s say every gamer has a similiar motivation to do something, then we have a debate. By the way, where in Morrowind and Oblivion do you state your reson for becoming a vampire or werewolf?
yeah im not a big fan of the whole floating around thing they should add it as a spell and make your lich naturally walk instead maybe like a skeleton


So, you have found the crushing proof that all liches are creature of good then? Nah, just kidding. It just proves that most liches are good and mostly not evil. You, sir, have just proved my generalisation to be inaccurate. :whistling:



Well, you play the neutral lich then, collecting alchemical ingredients, books and floating around, and I can have my throne of darkness for myself, spreading undeath and the sort. :twirl:



As I said, I take my ideas from where I very well please, for whispering in quiet.

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Naomi Lastname
 
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