Yet I noticed something while playing this that has been brought up numerous times by so called 'hardcoe' gamers and true RPG gamers. (God willing I would choke the hell out of myself.)
Its the fact that the games weren't as hard as I was made out to believe. And believe me I played hard games. (even today I still do, but not because of the 'hardcoe' but because why not?) It took me at least under an hour to get out of the Imperial City sewers without a map. The enemies weren't that hard if you knew what to do. Or how fast you actually learned the game through playing it.
The games were fun, I knew where to go, I knew what to do, riddles to solve, puzzles to play. Maybe its me but the game pretty much already covered the details on what I need to do. And the words alone are as much hand holding as my mother telling me what to do before heading off to the store to get her goodies. (In other words, it's simple.)
Now I'm so casual I don't give a damn. (except when I am playing Dark Souls I go ballistic) Who cares if games do or don't hold your hand? At least it was enough to be fun. Both in gameplay, visuals, story and environment. It's like Jak2, it's hard in some parts but you know what to do. (Though this is a completely different game so idk it counts.) but I had fun! It was something I really enjoy it. Same goes for Final Fantasy, or Star Wars Kotor 1. You know, the GOOD Star Wars RPG game. Sometimes they are hard, but they kept it simple, they kept it to the books on how to make it fun.
So... I guess what I am trying to say is, I just had fun. I don't care if the future games are as much hand holding as the old games, but I don't see the difference. XD
Daggerfall and Arena was fun. It wasn't as hard as I thought it was gonna be but I enjoyed it none the less.