Player advisories; Our do's and dont's. Share your thoughts.

Post » Wed Feb 26, 2014 9:20 pm

DO:

1) Add more discoverable quests with excellent rewards deep within explorable dungeons, including unlocking of unique skill lines
2) Add more diverse and interesting skills that do more than damage and offer tactical possibilities for tactical combat
3) Add more bag space, more bag space, and then more bag space

DON'T:

1) Don't EVER add a cash shop
2) Don't add flying mounts
3) Don't add ANY required solo content, please, please, please. This is such a turn off when I duo with my wife.
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Miranda Taylor
 
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Post » Wed Feb 26, 2014 5:00 pm

Some of these wants are already in the game.

Assassins guild: already in (effectively, first patch, probably already mostly done).

PvE Endgame: already in (at least 3: first Adventure Zone, 50+/++ content, veteran dungeons, Cyrodiil PvE content, crafting).

Lots of public dungeons: already in (check out the maps at ESOHead, including Cyrodiil).

Chat interface that enables channel-swap in a single post: already seen addons that allow chat macros that accomplish the same thing.

Check box... RP: already in, apparently https://twitter.com/TESOnline/status/433719848426668033 .

For stuff that ISN'T in, I guess I would say I want:

1. Housing, with storage! (Solves bag space issue :wink: )

2. Underwater content (not for release, but sometime in the future).

3. More of Tamriel to play in, especially the rest of Elsweyr and the Black Marsh.

Do not want:

1. A global AH

2. Cash shop/microtransactions/F2P

3. The magic to wear off :smile:

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Dewayne Quattlebaum
 
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Post » Wed Feb 26, 2014 5:14 pm

Do
Dueling
Chat bubbles
Arenas(PvP and PvE arenas)

Don't
f2p
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Mr. Allen
 
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Post » Wed Feb 26, 2014 2:48 pm

Wait weren't public dungeon Cyrodil only?

I'll be skipping out on Cyrodil altogether XD so nothing in there is useful for me unfortunately.

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Isabell Hoffmann
 
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Post » Wed Feb 26, 2014 3:29 pm


I like the last one. I hate questing with my friends and boyfriend and run into required solo quests.

In the secret world I almost [censored] my pants on a regular basis from the scariness of doing the solo missions,

But that's another matter. I don't like having to do solo things when MMOs are all about sociability and things.
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Charlie Sarson
 
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Post » Wed Feb 26, 2014 12:45 pm

This is a good point. COmmunity is one of the things that makes or breaks an MMO. This is why you'll never see me buy ESO for the Xbox.

Sadly, the better ESO does, the more jerks we'll be finding as the internet masses come on over...

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Blackdrak
 
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Post » Thu Feb 27, 2014 4:00 am

Hm? Nope. Public dungeons all over, including a few in beta areas.

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Curveballs On Phoenix
 
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Post » Wed Feb 26, 2014 3:37 pm

Do.

1. Player housing. (Instanced)

2. Collectible books + "reading a book" animation. Just as the "Reading a map" animation, when we're looking at our map.

3. Have wild life/ critters, whatever you wish to call them, react to my/ our presence. A deer not running away, just outright destroys the immersion. And don't tell me they're tamed.

Do not. (Please)

1. Go free to play. I will deal skooma if it gets me to play your game. Prison? Im the protagonist to an Elder Scrolls game-- i always get out.

2. Have gear looking like a cartoon, with bright colours and hideous over the top design.

3. Have a cash shop. You should be able to earn all in-game items with in-game currency.

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Cash n Class
 
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Post » Wed Feb 26, 2014 2:10 pm

Do's:

1. Get the justice system added in

2. Adapt the Imperial gear morphing to the other racial designs and lower level designs (sometimes higher level designs don't look as good)

3. Fix that silly bug with the UI locking up during shopping/crafting before launch.

Dont's:

1. Nerf classes/skills when there was no serious public demand for it. (Nerfs only the developers thought were needed tend to just ruin classes)

2. Add a bunch of annoying restrictions to creative freedom to cater to immersion zealots, people that think cosmetic bans in PvP is being "elite", etc.

3. F2P or Cash Shop

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Susan
 
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Post » Wed Feb 26, 2014 12:58 pm

Aren't you worried this will somehow be exploited?
I can already think of two skills I can exploit this way - Restoring aura and Ring of preservation

The restoring aura costs a bit of magicka - but it increases stamina regen by 80% for like 10 seconds.
Ring of preservation costs a bit of stamina
In the beta I had enough magicka regen to effectively keep this train going, and would easily be able to level these two skills to max from the start (or near start) of the game.


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Nathan Risch
 
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Post » Wed Feb 26, 2014 9:30 pm

But I want argonian strippers to go along with the lewd activities that take place in that inn I found in Ebonheart area...

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Emmanuel Morales
 
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Post » Wed Feb 26, 2014 6:29 pm

:x
One for you because you're cool
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Ashley Tamen
 
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Post » Wed Feb 26, 2014 4:10 pm

Here's mine:

Do

1. Remove soloable story line and at least make it it coop, as well as quests.
2. Create Eco systems of mobs and remove level and health bars to make combat more interesting, place a variety of creatures in zones but keep them the same, no level 1 flame antanochs then level 10 ones. Have schedules for npcs, patrols, monsters coming out of caves dungeons, attacking caravans and patrols, have npc guards walk the roads and friendly npcs that move around. Make everything killable.
3. Implement real physics and remove stupid class lines for a more traditional es spells/abilities.

Don't

1. Dumb down the game any worse than it already is
2. Not put in a way to turn off quest markers
3. Keep pumping out the same themepark ride.
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Robert DeLarosa
 
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Post » Thu Feb 27, 2014 2:08 am

Do:

1. Collision in PvP (as well as PvE) with contingencies to prevent griefing.

2. Housing in the vein of LOTRO (phased neighborhoods) with the customizability of Rift.

3. Dueling with group and guild duels with the ability to auto-deny all duel requests.

4. Add group leader indicators in PvP.

5. Make horses actual animals that can stand around independent of their riders. Give people the option to turn seeing them off.

6. Make players move siege engines from friendly to enemy territory instead of just pulling them out of hammerspace: http://en.wikipedia.org/wiki/Hammerspace

7. Speech Bubbles in the vein of LOTRO with channel toggles and them defaulted off.

8. Make anchors and/or fissures dynamic instead of static.

9. Add weight and encumbrance to the inventory, remove slots. Start at 155kg, every level add 5kg for a total of 400kg by level cap. Buying better bags can add more encumbrance. Max should be around 500kg.

10. Ability to swim, fight and explore underwater (but no underwater questing).

11. Take away level gates on quests and mobs, use phasing to scale areas allowing people to go and quest anywhere they want.

12. Add quests everywhere that only appearing when players reach a certain level, rewarding exploration and backtracking and discouraging connect-the-dots mentality.

13. Actually let us sit in chairs in the world. /sitchair is not doing it.

14. Allow emotes to override menu emotes so if you are playing the lute and you want to check your skills you can do so and keep playing the lure.

15. Allow sitting and mounted to override emotes so you can eat while sitting (right now you stand up) and can wave while mounted (right now your horse disappears).

16. Add an Arena, one in each faction zone. it can not be teleported to and is not an e-sport. Individuals and groups can sign up to fight each other but must do so on a schedule. People should be able to bet on the fights and watch them from the stands.

17. Add a "custom class" option allowing us to mix and match 3 of the 12 class skill lines.

18. Allow the ability to add ranks to guilds up to 20.

19. Allow guilds to show character names instead of player names on their roster.

20. Allow guilds to limit the races that can be in their guilds.

21. Make players need to have relevant tools in their inventories in order to perform certain actions. This includes gathering resources, fishing and playing instruments.

22. Fix group phasing.

23.Make groups override phasing and objectives in ALL circumstances.

24. Allow group members to accompany you ANYWHERE including story instances. Scale for difficulty of course.

25. More beards.

26. Separate adornments from beards in character creation.

27. More body and face tattoos with color options.

28. More lore-based mounts beyond horses, like Senche and Guar.

29. Skill gain via use.

30. Get rid of levels completely, just use skills and attributes for progression.

Don't

1. Add flying mounts.

2. Use real-world holidays in-game.

3. Go free-to-play/pay-to-win.

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Mélida Brunet
 
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Post » Wed Feb 26, 2014 8:03 pm


Unless they implemented a system that could detect when it's actually being used for a purpose or just spammed to raise a skill. They could have it so combat skill lines only increased while in combat to a certain point based on the mob levels you were fighting.
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vicki kitterman
 
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Post » Wed Feb 26, 2014 2:02 pm

#2 is the best one >_>
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matt oneil
 
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Post » Thu Feb 27, 2014 1:59 am


What if they just based encumbrance off health and lowered it back to 10 points per point?

Not a fan of instances housing, it's better than nothing though.
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Connor Wing
 
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Post » Thu Feb 27, 2014 3:19 am

+1

Seriously, there was a few places in one of the inns that I found where guys were apparently soliciting services. Just based on positions, and dislog(one of them I seem to remember mentioning that they paid for private time, go away).

Totally need to remember to screenshot that this time around.

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Stacyia
 
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Post » Wed Feb 26, 2014 11:51 am

Because that encourages health gain over other attributes. Also it makes no sense. If it was going to be based on an attribute, that attribute would be stamina. Level means it isn't a factor in people decisions of what attributes to pursue.

Now if you take away levels, that's a different matter. But I suggested that later in the list for a reason.

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FirDaus LOVe farhana
 
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Post » Thu Feb 27, 2014 12:54 am

Yeah adding carry weight is just... bad.

EQ2 used to do this and what ended up happening was we used mailboxes and tanks as money changers when we weren't in town and we couldn't pick up loot on our mages because we didn't have STR.

I could barely keep boat fare on me because coin had a weight to it, and the tanks were always able to have ridiculous amounts of bag space. Instead of using stupid expensive tailor made bags with rare materials for carry weight reduction, they could just get the cheap carpenter made strongboxes that were designed for bank vault use because why not, not like it was weighing me down.

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Jay Baby
 
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Post » Wed Feb 26, 2014 10:37 pm

Do

1. Add controller support for PC!

2. Continually examine skill balance issues that are already cropping up.

3. Increase inventory space by a reasonable amount.

Bonus Points:

Continually expand game world with frequent patches and expansions that increase number, quality and sophistication of zones, quests and world events.

Don't

1. Cash shop, F2P.

2. Be afraid to blaze your own trails within the Elder Scrolls universe.

3. Cater to the lowest common denominator.

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Elisabete Gaspar
 
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Post » Wed Feb 26, 2014 3:38 pm

Adding carry weight that relies on one attribute over another is indeed bad.

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Roisan Sweeney
 
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Post » Wed Feb 26, 2014 12:44 pm

Dos

1. More skills. More guilds. Daedra/Divine worship. All those things that help make our characters more unique.

2. Keep expanding the landscape. I won't be satisfied until I have all of Tamriel, most of the underground and the Daedric Planes as a minimum :)

3. Thieve's Guild and Dark Brotherhood are coming so I won't use that. But please, for the love of Sanguine, add skill lines for lockpicking and stealth.

Don'ts

1. Dwarves as a playable race or any other fantasy standard that isn't going to fit with the lore.

2. Forced playstyles for endgame content. I don't want to have to raid or pvp just to continue playing.

3. Cheesy mechanics like random target one hit boss mechanics. Challenge is okay. Random no win situations are not.

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DarkGypsy
 
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Post » Wed Feb 26, 2014 10:06 pm

Carry weight doesn't really have to be tied to strength. It could merely be a skill with unlocks at set levels or milestones or whatever.

And you don't always have to use weight, you could use size or volume metrics instead. No MMO inventory system is ever going to be realistic or even immersive, but weight and size can be helpful in making your personal inventory a little more sensible.

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Elina
 
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Post » Thu Feb 27, 2014 12:59 am

There's no way to add it though that I can see that doesn't link it to an attribute.

Instead, our "carry weight" is limited to our inventory space. If you want it bigger it scales with how much gold you have. This prevents stat stacking. *nods*

Current inventory system is using volume metrics. One item per space, limited number of spaces.

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Brooks Hardison
 
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