Player advisories; Our do's and dont's. Share your thoughts.

Post » Wed Feb 26, 2014 10:44 pm

Current system:

1 2H Battlaxe occupies same dimensions in space as 1 Torchbug Thorax.

Because that makes a lot of sense.

The axe is large. The bug is tiny. Give 'large' a point value, we'll say 4, and 'tiny' a 1, maybe a standard pack holds 120 volume units. This is what I mean.

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JD bernal
 
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Post » Wed Feb 26, 2014 5:41 pm

Stam and magic are tied to attributes, that's part of the reason health is set at 15 or 20 per increase instead of ten. Why not health?
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FABIAN RUIZ
 
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Post » Wed Feb 26, 2014 8:02 pm

Diablo 2 had this and it ended up with people just not picking up larger items. Theres a weight to value ratio(I use one in my Skyrim mod list for that matter) youll end up adhering to and it would be incredibly detrimental to the current crafting system as you have tto extract items. Blacksmiths gain IP from extracting that large plate chestpiece and you cant extract on the fly.
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Erich Lendermon
 
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Post » Wed Feb 26, 2014 5:17 pm

do give me housing

do give me heavier focus on lore and pve in the TES world

do give me Lots more bigger bag and bank spaces

dont keep focusing on pvp as the main dish

dont keep restricting my playstyle to one character

dont keep restricting my crafting desires

this in a nutshell is the main issues

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willow
 
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