Do you think we should be limited to 2 rings and one amulet?
Jewelry-stacking is something I never really see, which would be nice. If the graphics are such in the next game that you can
see the ring on someone's hand, I don't think it would be much more effort to let you put them on other fingers too. It's not like it's going to somehow conflict with gauntlets any more or less than one ring. If you can't see them there's not much point, since for the sake of balance I doubt you'd be able to stack *enchanted* rings. Amulets are a little more difficult since you've only got one neck; I think it depends on how physics and models are done. You can throw as many coins into a fountain as you want because they're separate objects, while equipment is generally applied directly to the character model. If it were treated as a separate thing, like the character is a pole you're draping these objects over, I think it could be done. I certainly wouldn't apply that to Oblivion or the physics I've seen in any other game, really, but technology is always improving. Maybe it'll be feasible by then, who knows. At any rate, I'd file mass jewelry under things that would be nice, but which I don't put high priority on.
Though I admit it would be fun to hunt some animals for a big fur coat, wear a couple dozen rings and amulets, then download a mod for a strut animation.