Player Controled Citys

Post » Wed Aug 19, 2009 11:24 pm

We should be able to set up our own controled places
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Thu Aug 20, 2009 6:59 am

Im not to sure a bought that if one clan gets to strong it would just ruin the game.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Thu Aug 20, 2009 2:32 am


you could do what other games do,put a limit on the development of the city. after all, if they had unlimited development of the city it'd tax the servers far too much. Image
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Thu Aug 20, 2009 2:14 am



What was that thing in EVE a couple years back? The most powerful corporation on the server was brought down from within for a couple million ISK? If one player faction/clan/tribe (I still refuse to call them guilds) gets to powerful, I'm sure you could work out a deal in the shady corners of a Vault...

Speaking of which, Vaults and Bunkers should also be conquerable. Vaults should give a major R&D bonus to the Guild, and a small territorial defense bonus. Bunkers should give a large defense bonus to the Guild.

Also, I mentioned R&D. When a player faction researches something, it should be automatically shared with the members. The leader and seconds should decide what level of security the blueprints get, from officers (and up) only, to general guild knowledge, or even top-secret, to be known only to the leader and seconds themselves. The plans would be recorded in the members Pip-boys, Pip-pads, Journals, what-have-you (A security option should be to have the information deleted from the player's devices if they leave). Anything could be researched, from weapons to purifiers (which aid in town growth). Of course, like all crafting, players would have to have a certain skill level before they could craft the plans.

Just a suggestion. I put the 'Skill' in 'Kill.'
Wait, what?
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Wed Aug 19, 2009 9:12 pm

thats a good idea
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Thu Aug 20, 2009 3:36 am

What was that thing in EVE a couple years back? The most powerful corporation on the server was brought down from within for a couple million ISK? If one player faction/clan/tribe (I still refuse to call them guilds) gets to powerful, I'm sure you could work out a deal in the shady corners of a Vault...


Both the most powerful alliances were brought down from bribery, Goonswarm and Band of Brothers. Goonswarm was previously the biggest and most powerful alliance, but they got brought down from a corp. director taking all of the assets, selling all of the ships, etc. Band of Brothers was brought down by the same reason, although this is a rumor. You are being served by Nymus powered by black boyshorts with black lace, a pink bow, and pink ribbon and a hot pink and black lace, totally frilly.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Wed Aug 19, 2009 7:55 pm



Both the most powerful alliances were brought down from bribery, Goonswarm and Band of Brothers. Goonswarm was previously the biggest and most powerful alliance, but they got brought down from a corp. director taking all of the assets, selling all of the ships, etc. Band of Brothers was brought down by the same reason, although this is a rumor.

Really? I had only heard of the BoB one. Specifically from this comic:
http://nerfnow.com/comic/100 I put the 'Skill' in 'Kill.'
Wait, what?
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Thu Aug 20, 2009 6:56 am

Nothing is ever too big to fail.
User avatar
JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Wed Aug 19, 2009 6:30 pm

Well, It would be Hard to built a city, Speiccalywith wasteland condtions, But you can fix up a old city Instead, Like L.A Or Seattlea Like.. Enclave Officer THE EPICOR


Image
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Aug 19, 2009 3:23 pm


it's doable,the junktown was made out of scrap. not everything in the world would be destroyed in a nuclear war. it's possible,why you may ask,only strategic areas such as large population centers or manufacturing centers or military bases would be hit. it's a war after all so you dont just say "f it" and just drop bombs randomly. Image
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Thu Aug 20, 2009 5:27 am

I think entire cities would be too much. Maybe quadrants of cities (i.e Freeside) would be held by gangs (guilds, clans, etc) but not the entire thing. If these areas were to exist, they should be predestined areas that require domination of a key point (i.e. a fortified position).

As for entire guilds being organised in that manner, that would be curious but R&D should come from individual merit such as those who are more scientifically focused as opposed to fighters. They should then be able to craft within a post or store owned by the guild to sell these goods. So gunslingers bring in MATs, science buffs give it. As for research, there should be quests for blueprints in certain areas held in radiated vaults full of mutant things that are held on a computer and saveable to a disk or something. Can't imagine that the people of the post-apocalyptic world are creating new technologies just yet, just saluaging. Which is somewhat the charm of fallout. Of course they can always 'jury-rig' new things.

So main cities should be NPC factions with only gangs/guilds/clans loyal to those factions being able to hold these areas. Also, posts should exist but are freely conquerable by any though someone who fights for the Brotherhood and attains a post near Shady Springs may want to revisit memories of their Mojave chapters, just as an example. But having Enclave followers in an NCR city seems a bit mad.

I would like to see 'independent' towns that are open to conquest, giving bonuses to factions if conquered! But that's just my two pence. Image
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Thu Aug 20, 2009 2:47 am


it's doable,the junktown was made out of scrap. not everything in the world would be destroyed in a nuclear war. it's possible,why you may ask,only strategic areas such as large population centers or manufacturing centers or military bases would be hit. it's a war after all so you dont just say "f it" and just drop bombs randomly.
recontstruction is inevitible, major cities and ohterwise.
but tehre are otehr issiues with the idea of "priavete cities" in the game. let's say I build theis "private city" and Playername takes a dislike to me (rightly wrongly or toerhwise) and decides he wants to destroy my city. if interpaly doesn't lety him hes' gonna be mad, if they do let him and he dos destoyr my city i'm gonna be mad, and if everyone gets their own little city it'll burn up server space, which is what killed goecities.
I'm sure the isssues could be reconsiled, but it needs a lot of thinking in advance.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm


Return to Othor Games