begin sve_test
if ( player->getsoundplaying "Item Clothes Down" ) ; doesn't work
messagebox "Item Clothes Down"
elseif ( player->getsoundplaying "Drink" == 1 ) ; works
messagebox "Drink"
endif
end
I'm using the latest MGE 0.10.0 beta and MWSE 0.9.5 alpha and am able to reproduce the issue with no other plugins besides Morrowind/Tribunal/Bloodmoon.esms.
Any experiece with this particular usage working ( or not ) or advice what might be keeping it from working for me would be much appreciated!