Player housing explained

Post » Wed Mar 26, 2014 7:34 pm

Persistent vs Instant explained

http://m.youtube.com/watch?v=T1iVLBkpKnk

Basically this guy gets it ... I would be against instanced housing for all the same reasons

EDIT fond memories of galaxies ...discuss
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Kirsty Collins
 
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Post » Thu Mar 27, 2014 1:29 am

What a grossly misleading title.
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Justin
 
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Post » Thu Mar 27, 2014 1:15 am

yeah the video was just as misleading. its supposed to be a comparison of player housing in a perisitent environment versus an instanced environment. and all you get is one nerd rambling aimlessly on about how great SWG housing is. my retort would be LOTRO housing which is instanced destroys his feeble argument with their housing system. also if you noticed that everything in a persistent environment is a drain on the game's resources. which is why instanced housing is the standard in MASSIVE MULTIPLAYER ONLINE games.

i know he may think its cool to have all that stuff but really outisde of his circle of friends/guildies no one cares for your collection of knick knacks

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Sabrina Schwarz
 
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Post » Wed Mar 26, 2014 5:23 pm

Every zone in the game is heavily instanced (unlike SWG, where *most* planets were one persistent zone for that server).

The instancing in ESO is behind the scenes, but you, me, and ten other people can all be standing in Ebonheart (a city in Morrowind), all be on the North American megaserver, and all be in completely different instances.

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JAY
 
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Post » Wed Mar 26, 2014 1:10 pm

Player housing explained ... go play a game with housing if thats your think. Lots to choose from without griping on every game ever released.

Wow has no housing and reigns supreme to this day business wise there is no reason what do ever to ever add housing in a game. But you dont want to hear that.
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Prisca Lacour
 
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Post » Wed Mar 26, 2014 10:49 am

No. We'd like to have housing. It would make many players happy. And if it's possible to do so without taking too many developer resources, it is a mechanic that has almost NO negative impact on balance, PvP, or end game content whatsoever.

Adds immersion, limited developer work required (more in the form of art assets), and helps a ton of players enjoy the game. Plenty of reasons TO add it, in my opinion.

Plus, I don't play WoW. One of the few things they could have done to make playing WoW more fun for me, is add housing. Too bad for them.

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Kerri Lee
 
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Post » Wed Mar 26, 2014 7:53 pm

Did you listen closely though? That city was built by 90 people. Now lets take the oh lets cut it down and say 90,000 people playing ESO, thats 1000 cities crammed into the game world on top of whats already there. What happens if we get a couple million players?

Persistant can only work in a game like galaxies with huge areas of empty wasteland for people to build.

I would love housing, especially to collect and display all my stuff just like this vid shows, but i just dont see it possible unless ESO opens up a huge area that is currently not used just for it, in which case you run for 30 minutes through 20,000 houses to reach yours, or they need to instance/phase it down. Even if they instanced an area with a max of 200 houses, it would give the open feel without being a logistical laggy nightmare. However no matter of lag would keep me from enjoying well done housing.

IMO.
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Cameron Wood
 
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Post » Thu Mar 27, 2014 2:14 am

Persistent housing wouldn't work in ESO, since the darn things would dot the countryside - believe even SWG eventually had an issue with that.

If ESO gets housing at all, would have to be instanced.

Oh, and if it is persistent, it'll be the one time I do PvP - so I can rob those houses blind with my Night Blade Khajiit.

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Marnesia Steele
 
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Post » Wed Mar 26, 2014 9:27 pm

My views on SWG ...

The mechanic for building cities? Loved it. Loved how you could put administration buildings and needed to be an actual mayor to keep things going, at least at first. Downside hit after the CU when players started abandoning ship, and the ghost cities started taking up space. Huge expanses of open terrain with a house missing here, a house there. They never quite made the system pack up your items like it should have, and thus what was a well-laid out city became a mess of urban sprawl.

The mechanic for decorating houses? Oh my god. Spent more time decorating than anything else. I really couldn't ask for a better system, but there are worse systems for sure (Dark Age of Camelot and the anchor system was my least favorite, but also seems to be the most common).

The mechanics for building houses? While placing a house was simple, really, managing terrain height, creature spawns, and direction was a pain. Plus, there weren't nearly enough styles for housing at all, meaning you were often left with something that looked good on the outside, but was poorly laid out inside.

All in all, I still miss my Mustafarian bunker museum on Flurry, located on Dantooine. I would happily still log into SWG just to go and hang out there.

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Theodore Walling
 
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Post » Wed Mar 26, 2014 10:53 pm

I'd like to see "Guild Zones." Obviously, the housing is going to be instanced, there is no two ways about it. The argument against instanced housing is that you can't really share your house with anyone else, and that is a pretty important thing to a lot of people out there. My idea would be for each guild to have an instanced zone where they can build, or purchase different types of houses, etc, and all guild players can see and participate in this zone. We get our housing, and we also get to share it with our guild mates.

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Alkira rose Nankivell
 
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Post » Wed Mar 26, 2014 2:49 pm

Blizzards success is why MMO's have suffered so much in the past decade. If it makes money, it's gotta be right and correct, no?

Everquest Next, on the other hand, looks interesting. But the graphics aren't to my liking and I never cared much for the lore. So what would be better for me? Asking Zenimax to look into player housing, which could be easily implemented and appeal to more gamers, or asking for EQN to change their whole graphics style and make the lore make sense?

Or I could just keep expressing MY opinion, freely and openly, and might get my wish. If it annoys some people, I understand. But don't expect me to care that you're tired of reading. You could just as easily go play WoW, you know.

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Marcia Renton
 
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Post » Wed Mar 26, 2014 12:17 pm

honestly the best solution i see for eso housing is to make the elders scrolls traditional inn "beds" useful. Check in at an inn or tavern, pay (in game money not real money) rent and get one of several instanced rooms to call your own. Add whatever mechanic rules to the concept (only one allowed, invites and what not, etc...)

Sure its not the dream house in the countryside, but its resource freindly and unobstrusive, on top of fitting in ok with the lore and roleplayable.

OH, and having next to no requirements. (Doesnt need a guild or quest, doesnt need necessarily a lot of money, paying more rent can land you flats in higher end inns, etc.. etc..)

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Robyn Lena
 
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Post » Wed Mar 26, 2014 2:16 pm

You could do so by grouping with folks - at least that was the case for ships in SWTOR.

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Damian Parsons
 
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Post » Wed Mar 26, 2014 11:32 am

I went more into detail on a system like that www.gamesas.com/topic/1493739-the-ultimate-housing-system/. Needless to say, I agree that inn rooms would be a simple starter house.

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Joey Avelar
 
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Post » Wed Mar 26, 2014 8:31 pm

Rude posts and those in violation of http://www.gamesas.com/topic/1201831-important-forum-information/ have been deleted.

I feel I shouldn't have to say this, as I thought it was a fairly innate and obvious property of an online forum - but this place serves as an outlet where all members of this forum ought to be feel comfortable posting their opinions and thoughts about the game. Just because you don't feel the game "needs" housing, doesn't mean that others aren't free to speculate and offer suggestions on something they like.

I have not deleted or seen any post that would claim "ESO svcks because it doesn't have housing," so I see no problem with allowing members to discuss a feature they would be interested in, and various ways to accomplish that. That's what a forum is for and if you don't like seeing opinions you don't agree with, then maybe an online videogame forum is not the place for you.

Again, it should go without saying that a contradictory opinion is not innately an attack on one's entire existence and way of life, but... apparently it is worth mentioning some times. :shrug:

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Tinkerbells
 
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Post » Wed Mar 26, 2014 12:25 pm

I'm going to ask the obvious question here. Why? Why does it have to be instanced?

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Mrs shelly Sugarplum
 
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Post » Wed Mar 26, 2014 10:39 am

Because every zone is automatically instanced. There isn't a single persistent city or countryside in the game.

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Jeffrey Lawson
 
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Post » Thu Mar 27, 2014 2:42 am

Because you got to put those million over millions houses somewhere. I don't like instancing, but there's no sane approach in ESO to do non-instanced housing. Even with one house per account, worst case you got to take care of a million builders.
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Catharine Krupinski
 
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Post » Wed Mar 26, 2014 9:06 pm

Yep, totally agree.

In theory, persistent housing is wonderful, in reality it just creates huge areas that are devoid of any life. Instance housing is far superior in this regard. After experiencing both mechanic housing styles in various games, I'd say that instancing housing is the way to go, for many reasons.

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Cash n Class
 
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Post » Wed Mar 26, 2014 1:02 pm


In this game, yes. In others, if designed with persistent housing in mind, it can work very well. Here's eagerly looking forward to Camelot Unchained's persistent, free form and destructible player structures and housing!
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Gisela Amaya
 
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Post » Wed Mar 26, 2014 8:48 pm

I agree with this, as i am not a fan of instanced housing myself, it simply wont work in ESO to bring non-instanced housing in. (although when swg was rolling good, the non-instanced housing was amazing.)

unfortunetly, ESO wasnt built for that. Id still support any form of housing, as i enjoy that aspect in general.

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Krista Belle Davis
 
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Post » Wed Mar 26, 2014 11:14 am

Another thing that reminds me of how awesome SWG was, the player made cities, town halls, huge malls... sigh

Not bad for a game anno 2003 huh, so many things they had that ppl still refer too :wink:
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Laura Samson
 
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Post » Thu Mar 27, 2014 2:15 am

Your sig... You played all the crap MMOs but the only one actually good you played for a short while. I hope you will also play ESO for a shorwhile, otherwise it may be a bad sign for the game's future. :D :D :D

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Roddy
 
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Post » Wed Mar 26, 2014 10:48 pm

All this refering years after SWG, and still nothing. Devs still arent listening lol.

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asako
 
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Post » Wed Mar 26, 2014 11:58 pm

Calling every other MMO crap besides WoW, is simply your opinion. Numerous games listed in his sig i enjoyed thorughly for many, many years. But thats my opinion.

Dont hate, ----appriciate.

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Honey Suckle
 
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