Player interactions with town economies

Post » Sun Sep 26, 2010 5:32 am

This is too see what people think about the new economy in skyrim, though i do not think it will be as i stated it in the pole.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sun Sep 26, 2010 3:16 pm

Hasn't it already been confirmed that you can cripple a town/city's economy by messing with their main trade/industry?
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sun Sep 26, 2010 4:00 pm

they didnt say whether it was permanent or not and to what degree. at least i dont think they elaborated on it.
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sun Sep 26, 2010 5:07 am

they didnt say whether it was permanent or not and to what degree. at least i dont think they elaborated on it.


In that case, still the same as how I voted :P Temporary, as they are bound to sort themselves put after a while (how long that may take though...)
User avatar
Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sun Sep 26, 2010 9:40 pm

i'm the only one so far who thinks a merchants supply of money should be Dependant on his customers?
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Sun Sep 26, 2010 1:04 pm

i'm the only one so far who thinks a merchants supply of money should be Dependant on his customers?


I do too. :P
In the game, however, I would have it be dependent on the PC and the town's economy, so as to not have to simulate all of the possible NPC transactions. There is a "base" amount of gold that will naturally rise or lower with the economy, and after that is calculated, any gold from NPC to PC transactions could be added/removed from the base amount to have the merchant's stock at that moment in time.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Sun Sep 26, 2010 6:22 pm

Yay :P added a new topic/question! id also like for traders to become more desperate with the economy of the town, though it should have downsides for the player as well.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sun Sep 26, 2010 6:17 pm

i'm the only one so far who thinks a merchants supply of money should be Dependant on his customers?


The refill of the gold every 3 days is supposed to be reflecting the fact that NPCs are buying from them. It literally isn't magically refilled.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sun Sep 26, 2010 6:34 pm

I reckon, the more you barter at any particular store, the store will improve and get better items and have more gold available.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sun Sep 26, 2010 4:35 pm

Sometime I feel like I should be earning money for the surveys I take on these forums :happy:

I would like to see gold not replenish to a given amount after a given time but as certain items are sold and bought throughout the day/week. That is nice. One thing that I am not sure about is the trade between towns or large orginizations. There should be travelling merchants but that should be a relativly small part of the overall economy in my opinion.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sun Sep 26, 2010 6:06 pm

Your sir know how to make a poll, good job for including "other" in your options!
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sun Sep 26, 2010 8:30 pm

I love it when they add a little economy that you can make grow or destroy :flamethrower:

I think it would be interesting to see a random trader walking a trail to a different town and possibly buy something from him. They had it in Fallout, why not elder scrolls
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sun Sep 26, 2010 12:51 pm

I don't think they need to turn the game into some kind of economy sim.
I'd like to see evidence of economy being part of the game world, but feel no need to have a particularly big impact on it, and I am fine with "magically" restocking merchants as it's kind of implied that they get shipments every X days - it didn't bother me in previous games. Unless you sit around specific traders for days it's reasonable enough to imagine a shipment came and went when you were off becoming the Nerevarine or saving the world from Daedric invasion.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sun Sep 26, 2010 9:11 am

i dont think any of the options in the poll feel simmy, opening up trade routes would be like asking (or paying) one of the traveling traders in Fallout 3 to go to a town they dont normally go to. They already confirmed crafting and thats probally what some of the merchants youll be buying from do, i'd like to see some npcs that are scripted to start conversation X with merchant Y about how he broke his Z and needs it repaired, that would happen every so often and allow the player to see that they're not the only source of income for the traders.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Sun Sep 26, 2010 3:15 pm

I just want to see NPC interactions in stores. Those junk items would be sold to them or something and if they buy armor or weapons you will see them put the things to good use(Hunting, fishing, etc etc)
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Sun Sep 26, 2010 11:48 am

Well does some one play a X series privateers?
Thats game has many similarities with TES in modding,
One of best things in game thats player can make economies in galaxy.
There was consumers manufactures resource extraction prefabricated goods commodities market and global economy, and thats was still space shooter game!
This features very nice to be see I but I believe they will be ignored (but we can still make them with mods perhaps)
Another example Mount & Blade game
There is villages thats produce goods (food wool ore and other) merchants stock in them and go into towns for sell goods, in towns produced more high tech items, merchants stocks in towns thats has manufactures of some item with most low price and make route to another town where thats item cost more, merchants caravans can be robbed if not have guards, player can both guard and rob caravan or demand money from them.

At last thats confirmed cities in Skyrim will have manufacture thats can be interrupted by player (can thats modify economies local or global?), logically can be predicted thats between two cities can be merchant route and I believe Radiant Story can add some quest about protecting caravan.
Maybe we can even establish some trading company or join trade guild.
There is great possibilities for modding also, cant wait for release of Skyrim for testing them.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Sun Sep 26, 2010 9:10 pm

erm, all I really want to do is buy and sell things. There'd better be a buyer for my hard booty!...ermmm ...hard won booty...hard won loot!

Having traveling merchants would be nice. Perhaps a caravan would make more sense since it could defend itself better.

Banks? Well, they make good targets to rob...that's about it.

As for trade routes, crippling economies, blah blah blah....I'd only use it if I was forced to through a good in depth quest or story.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sun Sep 26, 2010 7:30 am

Well they did traveling traders pretty well Fallout 3 IMO, but you couldn't really change where they went or what cities they favored and such.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sun Sep 26, 2010 9:48 am

About restocking both gold and wares:

the NPCs should have an economy within the towns and trade with the merchants to restock their supplies and gold. If you drop a sowrd somewhere, an NPC could sell it to a shop keeper and then you'd find it there in his inventory. Gold should work as bottle caps in Fallout 3, not infinite like in Oblivion.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Sun Sep 26, 2010 8:48 am

I think that it would be nice to see the merchant have sales to get rid of some stuff that are not selling at normal price. See NPCs interact with the shopkeeper, like negotiating with them for a better price and arguing with them when the negotiations are not going anywhere
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Sun Sep 26, 2010 10:16 am

well maybe Skyrim will be a portrait of economic reality and all economies would be bad.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Sep 26, 2010 11:32 am

I would love for a merchant's supply of gold and goods to be determined only through non-magical transactions and crafting. However, I doubt the other NPCs will spend enough money for that to be a feasible option. Depending on how long it takes to craft, I also doubt merchants will be able to craft enough on their own. Maybe certain items, like rare weapons, could only be available after crafting, whereas staples like arrows and potions could magically restock.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sun Sep 26, 2010 6:24 pm

I mostly meant by that was that a merchants money depends on the economy and number of people in the town they live in.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sun Sep 26, 2010 11:33 am

I dont want anything to be permanent exept race and my kill-count
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am


Return to V - Skyrim