Player looping to teleport point

Post » Tue May 17, 2011 4:26 am

Madness,

a quick shout out here; I cant fathom what I've done in-map, but every time you now enter this cell, you constantly spawn to the door's teleport point. There's no scripts running that can conflict with this, so I'm completely befuddled.

Any ideas?

Kris
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue May 17, 2011 7:07 am

A script would almost be required that is doing a 'player.MoveTo' command inside an unrestricted looping GameMode block.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Tue May 17, 2011 3:46 pm

I have a similar bug that randomly started appearing, one of the doors in my house apparently spawns an invisible closed door or something occasionally on reset so when you open the door and try to walk through it, it teleports you back in front of the door, so it is impossible to go through that door. You can get around it by disabling then enabling the door. No idea what causes it but if you're trying to go through a door or some corridor and are rubber banding try selecting random junk in the console and enabling disabling them; my guess is there is something blocking your way.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Tue May 17, 2011 12:40 am

Resolved it in the end, shouldve said :S It appears part of the map was, well, too large :S
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am


Return to Fallout 3