Look at how good this thing looks!
http://www.finhosting.fi/~fallout/screenshots/Hummer1.jpg
http://www.finhosting.fi/~fallout/screenshots/Hummer2.jpg
Lord Inquisitor + Weijensen made this wonderful-looking hummer. They say this one is the 'final' mesh and texture but we will see on that, won't we. They keep saying that, and then sending an updated one out.
Elminster - - who is, I expect, the only person capable of this feat who not an official FO3/etc developer - - has made a custom worldspace copy of the Wasteland (and it did not take him long). He wrote one-off code within FO3edit for it. The mod uses this when you are sitting in the hummer and are 'driving' it. I am guessing a modders resource version of this worldspace will be on its way out (I don't know if he'll have me release it or if he'll do it). The Wasteland copy as he made it has been stripped of spawns, ammo, navmesh, and such. He made it to be a good visual representation of Wasteland but otherwise not functional (which is exactly what the mod needed).
I made scripts and placed stuff into the worldspaces to make things work together (Tarrant).
2 files to get:
Main download here: http://www.finhosting.fi/~fallout/downloads/development/Hummer-Demo5.zip . It is a 336 meg zipfile.
Update for that zip, much smaller: http://www.finhosting.fi/~fallout/downloads/development/Hummer-Demo5.esp . It is a replacement for the
.esp file in the zipfile.
It's big because it contains an extra copy of the Wasteland worldspace and duplicates of all of its LOD meshes and textures.
What is there:
- - A hummer sitting outside of Vault 101 which you get to use.
- - It should carry you and pretty much any and all followers. You do not see the followers in your vehicle (but you can hear them, if that helps).
- - Update Oct 12: 64 locations in the wasteland can be driven to. There might be a couple more added in later but what's there now is most of it.
- - A different set of map markers, with general descriptions of the destinations, is visible for "driving", and the regular ones can't be seen (this is by design)
- - The trunk stores items. It's unlimited storage, I don't know if I will change that in the future.
- - The alternate Wasteland worldspace (for when you are sitting in the hummer) should by and large look decent, including LOD, but excepting weird clouds/sky sometimes as mentioned below.
- - To get into the hummer you activate it on the driver's side (right-hand drive vehicle!).
How to use:
- - Get into the hummer, and bring up pip boy world map. Click stuff. To access the trunk, walk to the back and click the trunk. The hood and passenger side activation are placeholders.
What is not there, but will be later:
- - Random encounters while driving. I have it working internally in a proof of concept form. It is disabled in this .esp. The encounters will interrupt your journey, causing your trip to stop at a location somewhere between your start and your destination. The chance will be based upon the distance of your trip. Once the encounter is done, you'll be able to continue on to your original destination or pick a new one (not exact to fallout 2 btw).
- - Ability/requirement to refuel hummer. For now, you're driving for free.
What does not work well or breaks:
- - There is no handling at all right now for if you somehow manage to move your hummer while it is parked - - IE: pushing it out of place instead of driving it. Mothership Zeta's Drone Cannon for example can be used to bounce it about as far as you'd like. If you bounce your hummer out of position, get back into it and drive it elsewhere to normalize it's position.
- - While sitting in your hummer, the weather/sky cloudyness may be different from when you got in. Also, the outdoors may look brighter. Not sure if/what will come of that in the future.
- - If you blow up a destructable object that happens to be in the general area of the hummer, and then you get into it and look out the window, the object will be visible as though you had not blown it up. I may or may not fix this.
- - There is no handling for If you drop items out of your inventory while you are sitting in your hummer. Expect that anything you drop while in there will be permanently gone.
- - Now and then I see weird clouds in the sky while sitting in the hummer. Just saying: I know, maybe it's fixeable.
- - I would be interested to hear if anything strange in terms of sky colors is seen in the REGULAR WASTELAND with this mod loaded.