Player owned shops!

Post » Sat May 28, 2011 3:05 pm

If there's one thing in Skyrim I wanna see, it's player owned shops. Ones where you could price your own goods, and npcs perhaps walking by would have a chance o walk into your shop (depending on intel, mercantile, disposition, speechcraft, luck, ect?)
Once in, the same factors, (plus the resonablility of your prices, maybe display, advertising, ect?) would influence an npc's decision to buy or not.
Stolen goods could have a chance of being recognized and you reported too, a high chance if it's a guard, and a very low one for civilians. (sneak and security could influence this percent too.)

Maybe even have some random events of thieves breaking in. Sure would make things more interesting.
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Adrian Morales
 
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Post » Sat May 28, 2011 7:58 pm

This idea has been thrown around a few times. I liked it then and I still like it.
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Alada Vaginah
 
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Post » Sat May 28, 2011 6:54 pm

I'd love to see this!

I can see before my eyes, as Fable and TES combines...
What a wonderful couple it would make!
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Cccurly
 
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Post » Sat May 28, 2011 2:51 pm

I'd love to see this!

I can see before my eyes, as Fable and TES combines...
What a wonderful couple it would make!

as long as it doesnt have fables 3's combat im okay with that lol
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victoria gillis
 
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Post » Sat May 28, 2011 6:44 am

If I can get my own shop I want someone else who can run the store when I'm away. I'm an adventurer. Plus when I'm away I can get more supplies for the shop, things only adventurers find.
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Lisha Boo
 
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Post » Sat May 28, 2011 6:59 am

If I can get my own shop I want someone else who can run the store when I'm away. I'm an adventurer. Plus when I'm away I can get more supplies for the shop, things only adventurers find.


:goodjob: :thumbsup:
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Camden Unglesbee
 
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Post » Sat May 28, 2011 6:30 am

If I can get my own shop I want someone else who can run the store when I'm away. I'm an adventurer. Plus when I'm away I can get more supplies for the shop, things only adventurers find.


You sir, apparently are either a stalker or you're my clone....


I'd love to see shops... but like you i dont want to be tied down 24/7 .... i want to be able to Adventure and find new rare oddities to sell at my shop... i wouldnt mind every once in a while making a sword or cutting lumber to make repairs... but i dont want to be sitting behind the counter while the whole world is begging to be charted and conquered .
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Talitha Kukk
 
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Post » Sat May 28, 2011 6:18 pm

I like this idea, but at the same time I wouldn't want to end up too rich too quick - in Fable it was so easy to become a millionaire. Maybe they could make it incredibly expensive to buy a shop, and sometimes you'd end up making a loss or something? As for selling oddities you find on your travels, I'd never do that - I'm a pack rat :P I'd only put something up for sale if I had another one in my home.
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glot
 
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Post » Sat May 28, 2011 6:02 am

I think that's a good idea, could be a better way to improve mercantile (if it is still in), like chineapple said above Fable did this and it was so easy to become a millionaire, depends how Bethesda plays it out.
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emily grieve
 
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Post » Sat May 28, 2011 11:55 am

This is where the don't want it don't use it argument actually makes some sense, I wouldn't do it, unless it was part of a guild questline or something, but don't see any reason not to do it, more player choice/career paths = better game all around. Now if the Dark Brotherhood needed a business as a front, will you be wanting goods or you know, services, then yes please thank you kindly sir.
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Cameron Garrod
 
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Post » Sat May 28, 2011 7:13 am

I think you'd have to make it very expensive- probably on the order of twenty thousand coins or so as a starting fee- and paying rent afterwards each month- say - 5000 coins. This would mean that you'd have to use intuition to get the best placement (highest footfall), best goods (supplier quests?), and get deecent staffing (have the adoring fan as a cashier would drive dagon himself from yourr place). Even then- to keep it balanced profit would have to be on the order of 1000 coins per week or somehing.

Do you play mount and blade? They impliment player owned things very well.
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Mario Alcantar
 
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Post » Sat May 28, 2011 12:53 pm

If I can get my own shop I want someone else who can run the store when I'm away. I'm an adventurer. Plus when I'm away I can get more supplies for the shop, things only adventurers find.


It's an excellent way to roleplay. If that's not on Vanilla, surely a skilled modder will bring it (there's one of that in Oblivion, but poorly implemented IMO). I hope someone brings that up on the Creation Engine.

And if you can sell any item (even from other mods), that'd be endless fun.
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Emmi Coolahan
 
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Post » Sat May 28, 2011 1:30 pm

No matter how I look at it,I can't see this working EVEN in MMO's...So no chance in a single player game...If you're going to run a shop,you need to sit inside and wait for customers.Does it really feel like running a shop when giving weekly or daily orders and than [f-ing] off to adventure? :teehee:
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Brandon Wilson
 
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Post » Sat May 28, 2011 12:24 pm

I'd love to see this!

I can see before my eyes, as Fable and TES combines...
What a wonderful couple it would make!



How horrible! D:

In Oblivion we can invest on some shops, I see no fun in owning one. I don't want to spend my time inside a interior bartering with customers...
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Chris Johnston
 
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Post » Sat May 28, 2011 5:25 pm

If there's one thing in Skyrim I wanna see, it's player owned shops. Ones where you could price your own goods, and npcs perhaps walking by would have a chance o walk into your shop (depending on intel, mercantile, disposition, speechcraft, luck, ect?)
Once in, the same factors, (plus the resonablility of your prices, maybe display, advertising, ect?) would influence an npc's decision to buy or not.
Stolen goods could have a chance of being recognized and you reported too, a high chance if it's a guard, and a very low one for civilians. (sneak and security could influence this percent too.)

Maybe even have some random events of thieves breaking in. Sure would make things more interesting.

Do you know how heart-poundingly suspenseful it would be to stand around in a virtual store for hours just to catch a rare glimpse of someone actually ENTERING YOUR STORE!? SO EXCITING!
Player owned stores would be fine, but the player being the shopkeeper would just be ridiculous. Hire an employee. The game keeps track of your relationships, maybe you can hire a friend. The more they like you, the more willing they are to take the job and the lower the pay they are willing to work for (although if you keep their pay to their lowest tolerable amount, then they will start to like you less). Higher mercantile employees bring in more money, but they cost more. Sacking employees hurts your relationship with them.
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Trevi
 
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Post » Sat May 28, 2011 5:20 am

Bethesda tried to add something similar to Fallout: New Vegas. They added a quest where you are guarding a store. It's basically the same concept in that random npcs would walk up to you and go through dialogue / speech options to either be allowed in or be shooed off. I really disliked it because it didn't have the randomness it should have. The way it worked was that npcs kept coming and coming, which was unrealistic. I like the way you implement skills and stats to effect the way it would work, but I have a feeling if it will be added it'll be similar to the quest in Fallout: New Vegas :(.
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Elizabeth Lysons
 
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Post » Sat May 28, 2011 4:40 am

I believe it should be added in the game, but if it isn't, I think that making a mod for it should be easy... well, if you know how to script.
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casey macmillan
 
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Post » Sat May 28, 2011 11:02 am

The only problem I forsee with this (potentially at least,) is that it might render it much too easy to earn money, particularly in addition to being able to sell items. Money was far too readily available in Oblivion for my tastes. Not so much in Morrowind, at least early on, but eventually it became easy there as well. I'd just love for it to be a bit more challenging to earn enough money to buy the best armor that's for sale. If I come across it in a quest or while exploring, that's one thing. But I don't want to find full suits of glass armor on every enemy I encounter and be carrying hundreds of thousands of gold within hours. I fear a player owned shop would only exacerbate that, if it's a problem at all.

Now, if money is very scarce and challenging to acquire, then a player run shop could be a good way to offset that for those who want to get wealthy more quickly. That I would love to see. I'm all for options.
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Tom Flanagan
 
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Post » Sat May 28, 2011 8:26 am

The only problem I forsee with this (potentially at least,) is that it might render it much to easy to earn money, particularly in addition to being able to sell items. Money was far too readily available in Oblivion for my tastes. Not so much in Morrowind, at least early on, but eventually it became easy there as well. I'd just love for it to be a bit more challenging to earn enough money to buy the best armor that's for sale. If I come across it in a quest or while exploring, that's one thing. But I don't want to find full suits of glass armor on every enemy I encounter and be carrying hundreds of thousands of gold within hours. I fear a player owned shop would only exacerbate that, if it's a problem at all.

Now, if money is very scarce and challenging to acquire, then a player run shop could be a good way to offset that for those who want to get wealthy more quickly. That I would love to see. I'm all for options.


The problem with all these games is that once you get enough money to buy all the most powerful items, the game has already given you better items through quests and the like making money pretty useless when you have it although it seems like the only thing holding you back when you don't.
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casey macmillan
 
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Post » Sat May 28, 2011 10:47 am

I believe the intent is for you to just OWN the store, not run it. You would have an employee for that, and just drop in once in a while to collect a %. Also this could open up a couple other things like, being robbed and your % is lower. Or a crooked employee, maybe they don't like you very much and steal from you. Could open some side quests. Just ideas.
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james tait
 
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Post » Sat May 28, 2011 1:23 pm

I think this should be in skyrim anyways
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Austin Suggs
 
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Post » Sat May 28, 2011 6:44 pm

I doubt this idea could be implemented now, but with time and technology we would be able to do this in TES:6.
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JERMAINE VIDAURRI
 
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Post » Sat May 28, 2011 9:58 am

The problem with all these games is that once you get enough money to buy all the most powerful items, the game has already given you better items through quests and the like making money pretty useless when you have it although it seems like the only thing holding you back when you don't.


Yeah, I agree. Hmmm. I wonder what could be done to counter that. Fluctuating prices with the amount of money you have so that you can afford one uber piece of armor when you're rich, but not all of them unless you're very, very rich? Combined with increased rarity and challenge (i.e. you have to be very high level) associated with unique items you can find through quests?
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Ridhwan Hemsome
 
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Post » Sat May 28, 2011 7:20 pm

I always thought it would be kinda boring I mean I guess you could invest in a shop but actually running it would be so dull, you just stand there for however long 8 hours is, selling people stuff and then you quite
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GLOW...
 
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Post » Sat May 28, 2011 3:09 pm

If it was in a way like Assassin's Creed, where you just invest and get an income deposited to a bank, then I wouldn't really like it.
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Chris BEvan
 
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