By definition, RPGs are games in which you role play. A character, in the case of The Elder Scrolls.
What constitutes role playing? Acting as your character would.
Now, are stats necessarily synonymous with role playing? Kinda. Do they have to be? More or less.
Player control is what makes the game a game, versus, say, movie.
If the player had no control, the character would do as the character believes.
Regardless of the world a game takes place in, a few basic principles remain the same. A shotgun to the head, at point blank range will kill most humanoids. Why? High powered shells penetrate your skull, destroying your brain, leaving you dead. Not taking magic into consideration, it's impossible for anyone to withstand that, regardless of experience. To the person not on the operating end of the weapon, regardless of skill with the weapon, this basic principle is at work.
What if the player was 20 feet away from the target, armed with the most precise pistol ever made? The player may have the crosshair on the center mass, but, the character's aim may be a bit off, effectively shooting the target's knee cap upon pulling the trigger. With a few rare exceptions, not taking magic into consideration, of course, this would effectively disable the victim.
Unfortunately, guns don't exist in the Elder Scrolls world (save it). Because of this character skill would probably have an effect on damage inflicted. Why? Higher strength, more tension, higher arrow velocity. There would probably be a Marksman modifier, too.
Now, it really doesn't take much skill to lodge a pick axe within a man's side. If the intended target doesn't get out of your weapon of choice's way, they're hit!
Let's look at the way combat was done in the past 2 Elder Scrolls games; Morrowind and Oblivion.
Morrowind's combat consisted of mashing buttons until someone died. Your skill affected your chance of hitting (and damage done? Correct me if I'm wrong)
Oblivion's combat was more player dependant, if you logically hit something, you hit it. However, the things you wanted to hit could survive quite a few of these hits.
Which was worse? Take your pick. They leave you with the same problem.
My views in a nutshell, as unexplained by my original post:
-Characters should have believable injury threshold
-Character skill should increase precision ever so slightly, along with speed, while adding new "options" (techniques, if you will), as proposed by every combat thread to date.
In other words; murder should be easy!
Thoughts?