Player Transformations

Post » Wed Apr 20, 2011 11:06 pm

Alright, supposing I want to change the player character into a creature (say, a rat) how would I go about doing this?
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Thu Apr 21, 2011 3:07 am

I know of two mods that do something like this:

http://www.tesnexus.com/downloads/file.php?id=5814

http://www.tesnexus.com/downloads/file.php?id=28563
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Wed Apr 20, 2011 7:25 pm

Thanks Pseron Wyrd. I'll take a look.

One of the things that crossed my mind though. Couldn't I get away with mounting a character on a creature and then making you (the rider) invisible?
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Wed Apr 20, 2011 10:29 pm

Thanks Pseron Wyrd. I'll take a look.

One of the things that crossed my mind though. Couldn't I get away with mounting a character on a creature and then making you (the rider) invisible?


This is what I do and with the exception of how base Controls are altered for being mounted its a far superior method its also the only method that addresses 1st person view as it relates to creatures -> just mounting and using some fairly basic Mounted Combat scripting is all that is required -> OBSE is almost a must though you can get Mounted Combat to work without it just fine.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Wed Apr 20, 2011 5:07 pm

Yes, and that is how xilverbullet does it for his polymorph eagle, wolf, tiger spells in Midas Magic.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Thu Apr 21, 2011 1:41 am

OBSE is almost a must though you can get Mounted Combat to work without it just fine.


Yeah, I'm hoping to be able to accomplish the minimum without going to OBSE.

So the idea is something like this:

1.Create actor copy
2.Cast (invisibility)
3.Move (actor) to (creature)
4.Activate (actor mounts creature)
5.Is Riding Horse (condition to start timer)
6.Script effect elapsed seconds (condition to return to regular form)
7.Activate (dismount)
8.Move (actor) to (actor copy)
9.Delete actor copy
10.Dispel (invisibility)

Just so you follow my reasoning, the player leaves their body behind (1,2) becoming the creature for a set time (3,4,5,6), until time runs out and they return to their regular body (7,8,9,10)
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am


Return to IV - Oblivion