Work in progress - please no posting until I remove this.
Summary -
1) Fallout MMORPG must have PvP included in the game. Fallout MMO is not Fallout MMO without PvP. The diehard PvP Fallout fans were earning for PvP since the beginning - Credit - everyone who wants PvP.
2) I want Fallout MMO to be a real PvP game, but different and I definitely want sandbox feature in. Sometimes different is good enough. I like to kill real players, not mobs. Show me any PvP based game out there that is worth "anything" right now - Barakus
3) Full PvP server with full loot PvP - we will not see in Fallout MMO. What we should have are only a 3 server option:
A) PvP full FFA (Free For All) servers (5% safe zones in newbie areas and clan cities) with full loot but (with availability to save your gear/inventory items for an expensive amount of money/caps).
B) PvE (Player versus Environment)servers with 60% safe zones and no loot from PvP.
C) RP(Role playing)/PvE servers with 100% safe zones and only duels/mini-games for pvp.
Credit - Barakus
4) Another possible solution is to have a dedicated PvE and a dedicated PvP server(s) with FREE (no cost to us - no it does not cost you $15 dollars per transfer nonsense) server zones (teleport) from PvE to PvP and back again. Reason for this is to allow for greater scalability and reducing the chance for the lag monster to raise its ugly head. It will also allow PvP characters to prepare to enter the PvP zone and appeal to the PvE population. It will also allow PvP characters (players) to relax if they are suffering from "Post Traumatic Stress Disorder (PTSD)"
5) Another possibility is a mix PvP and PvE server - to activate PvP, the user switches a setting inside their control panel - before entering PvP mode, there will be a - "You are about to enter PvP mode. Are you sure - Yes or No". Tight controls will need to be active to help reduce or eliminate exploitation - Credit AnderlornLOTRO
6) Different sizes of PvP zones mixed in with the PvE zone. Player will be warned before entering and exiting PvP zones. Unlike some games out there, there will be more than 2 PvP zones and will be different sizes. Credit - Pretty much the PvP community and standard for most MMOs out there today.
7) In that case I hope there will be servers with your ways of PVP handling, and "normal" servers without. Making the game all around PVP "open" would be a reason for me to play it not. I hope they will find a way to make the game interesting for all groups of gamers. Credit - Nimiria
8) Certain cities like NCR and New Reno will be PvP zones with rules or possible NPC or player class interdiction. Anderlorn's Note: Hmm, maybe a PC can be a town Sheriff, allowing them to kill or capture any PvPer without suffering any negative results and may get paid for it by the server. There will need to be a limit on how many Sheriff deputies and how long the deputies can leave town (hey everyone needs a vacation) before the server marks them AWAL (AWOL) and fires them. This may take too much coding but hey this is a wish list. Also, there has to be a PvP buffer around the city to help prevent people from exploiting PvP with PvE. The buffer will be large enough to chase people down if you are fast enough to get within range or have a vehicle. If you can not get the PvPer by the time he exists the PvP area then just admit that you epically failed. Credit- Saveron (City PvP) and AnderlornLOTRO (Sheriff idea)
9) No Unrestricted Open PvP, some of us are purely PVE in preference (indeed many of us) - Credit Neowolf - The PvE crowd appears to outnumber us PvPers.
10) PvP Only - I think that if you get killed, you should be able to be fully looted. No cowardice here, people. This is Fallout and people are supposed to kill other people for their stuff. Want to make sure you still have your stuff? Stash it somewhere. Go to some random patch of desert, bury it inside and make a map. Or buy a house, and lot of locks and traps. Or, if you're poor, bury your stuff in a grave. You can even make a small room inside the grave with a box inside and put a mine that only you know how to get out without exploding it. - Credit Slaughter Manslaught
11) Player groups can also build large fortifications (hideouts (more stealthy), forts (good protection), bases (good luck) (below ground bases - stealthy and good protection) with traps, locks, vaults (vault-door like the vaults would be cool!) (maybe force fields and robot guards like what we saw in FO2 in the advance underground base depending on their ranking and how wealthy they are). Credit - AnderlornLOTRO (maybe others)
12) If possible, Game Developer or Game Master refereed PvP events. Maybe instead of capture the flag, two or more factions can battle each other to capture a major sophisticated system (weapon, medical, GECK, beneficiary technological item\system, and maybe even a nuke for some major PvP fun - kicks a whole group back to PvE and can not enter for so many days or something while the nuking party gets to either brave the rays or wear protective gear to take what is left - if they have a Geck or an improved GECK that purges radiation - they can possibly take over the land). I guess this can also be a PvE instance and other factions can enter the instance at the same time. Although a Game Master event would be more fun.
Credit - AnderlornLOTRO
13) Player created and run towns and outposts. Whether its done as a guild thing, or just players deciding to all live in the same area, I think that we should be able to create our own little bastions of humanity that others can come to. Or say with Number 2 above, I set up residence in an abandoned building or Vault, then someone comes along and does the same in a building near by, then some come and start setting up little huts around the area. We then decide as a collective team to build a wall for protection. - Anderlorn's Note: This will work in PvP, not too sure in PvE - may be boring depending on available options and coding possibilities. I can see this working if we have the City PvP mentioned above (#8). If the player citizens are ready, they can convert from PvE to PvP if this is one way PvP is could be ran. Credit - Slowjack
14) Vehicles (Humvees, Tanks, Jeeps, APCs, and Special) and aircraft (fighters and helicopters) - one thing about aircraft - most programmers worry about resources it will require (infrastructure and programming), game balance, product release dates, our computers resources, and the Y-axis (at least that has been the most talked about) which usually prevents things that fly. I can see ground vehicles but not flying vehicles. However here is my begging wish - PLEASE CHRIS! Can we have aircraft (maybe at later date?)?! ... lol ... You can even include man portable SAMS, SAM launchers, and other aircraft for anti-air. Credit - I will say everyone except maybe the begging or maybe even the aircraft... lol
15) A mass array of weapons, weapon customizations (scopes, assault grips, folding stock, laser pointers), gunsmithing crafting and options (make our own weapons or combine two existing weapons to make an over/under HK G3 and a Milkor M32 MGL (MGL-140))
16) About LOTRO -The one thing I want, is variety. I want the quests to be different, not just, Collect this many lynx hides. Or Kill this many of this monsters. Anderlorn's Note: I truly loathe the LOTRO trait system - (kill 120 for basic and then 240 for Advance for only 1 point of trait - face palm) Traits, virtues, etc should be done the original Fallout way for PvE and PvP. As for PvE and PvP crafting, some things will be more readily available than others and availability of more advance things in cities, old military bases, etc. It surely can not be monotonous and take a boat load of materials to craft something (there is lots of scrap around). Besides, the more things that go boom the better. Credit - Hob
17) Here is an interesting PvP suggestion -
Instead of servers or instances and a different outlook of the PvP switch on or off in the control panel.
Faction based PvP.
By joining a faction you declare your allegiance to one side and your opposition to all others. Anyone not in your faction is fair game (note - AnderlornLOTRO thinks it shouldn't matter if you are in a faction - once you declare a faction, you are fair game to anyone and it is up to the faction to decide what they do with their own infighting). If you don't declare, you are neutral and off limits for PvP.
Examples of factions:
BOS.
NCR.
Vault Dwellers.
Cultists.
Enclave.
The New Reno Mafia.
The Shi.
and those are just the old ones...
Credit - Sogi-ya
AnderlornLOTRO's Note - I think this is a good idea, however I think the PvP versions of the well known original factions should have a slight change to their new name (or vice versa) so PvE lovers can also join some of these factions. For example: The BOS or Brotherhood of Steel for PvP should be The Brotherhood of True Steel or The Brotherhood of Steel Storm Troopers (or whatever).
This leads to the next thought, should PvP players have some sort of benefit being in one of these well known factions? If so, I definitely would promote strict requirements if this is the case. For example, anyone joining the Brotherhood of Steel can not kill anyone who is unarmed and does not have a considerably high unarmed combat skill - ko and wounding is ok.
This may require too much coding in which case perhaps PvPers should create their own factions and once a faction is declared you are now in PvP. Only PvE mobs and PvP players can be targeted. PvE players CAN NOT be directly targeted or affected by AoE that is was directed at an in game inanimate object. To add to the realism to game, perhaps missed shots or AoE at targeted PvPers can still affect PvE players? That way, they will not stick around during fire fights or at least take cover. PvE players can not trade or heal PvP faction members. And the only way to trade is through an Auction Hall which could be called a pawn shop in FOOL.
18) Solo-friendly PvP - whether by superior tactics, by in game skills, and/or just plain lucky, I should still have a chance. For example: I am a bad ??? in Krav Maga and even though I am disarmed, I should be able to be given a chance to win by closing the distance and tying my opposition into a pretzel, take his\her firearm, assassinate them (aka shot to the head), and loot them to save my hide.
http://en.wikipedia.org/wiki/Krav_Maga
Or armed with my Barrett M82A1 .50 Sniper Rifle, I should be able to snipe a target without them instantly knowing my position like in real life - I mean really, I could be up to a mile away with this weapon. And if need be, I can either change my position or lay down suppressive fire (taking aim and shooting but not a careful aim - which is relative when speaking about a .50 caliber round).
http://en.wikipedia.org/wiki/Barrett_M82
Or if need be - HASTY RETREAT!!! as the Company of the Opposing Faction approaches.
Credit - Barakus