PC playercount

Post » Fri Dec 31, 2010 5:54 am

How many players would you like to see in the PC multiplayer of Crysis 2?

Keep in mind that this poll is about the max playercount. for example if it would be 24 players there most likely would be options for less players (such as 12)

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le GraiN
 
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Post » Fri Dec 31, 2010 1:48 pm

IMO 24 players is a good thing I think ;)
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Kellymarie Heppell
 
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Post » Fri Dec 31, 2010 7:06 am

I agree,
I'd like to see 24 players. I don't think 32+ players would fit considering the multiplayer maps are quite small.

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Louise Lowe
 
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Post » Fri Dec 31, 2010 10:15 am

32+. If C1 and Wars could handle it, it should be no problem for a newer engine.
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Cash n Class
 
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Post » Fri Dec 31, 2010 6:05 am

It's not about the engine, it's about the intended experience.
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sally coker
 
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Post » Fri Dec 31, 2010 2:24 am

6 weeks left until release, do you really think they're gonna change anything?
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Susan
 
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Post » Thu Dec 30, 2010 10:41 pm

Nope. What they need to give us with the release is the SDK and Sandbox so the modders can change it.
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Taylor Tifany
 
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Post » Fri Dec 31, 2010 2:45 am

16 or 18 sounds good to me. Any more and the maps will need to be redesigned and it's too late in development for that.
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stevie trent
 
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Post » Fri Dec 31, 2010 2:05 pm

I don't think anything more than 18 players could lead to a good experience when playing eg. Skyline (formerly known as "Rooftops").

But we'll see.
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Nathan Barker
 
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Post » Fri Dec 31, 2010 7:09 am

with the size of maps
18players looks perfect
anymore then that would be hella crowded
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Laura Richards
 
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Post » Fri Dec 31, 2010 2:46 pm

ALthough the engine isnt the limiting factor (it could do 64 player easily), its really the maps and the actual settings in-game. My bet is 18 player on PC. However, mods will likely change this, as did the temporary 128-player mod did.
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Alex Vincent
 
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Post » Fri Dec 31, 2010 11:24 am

with the size of maps
18players looks perfect
anymore then that would be hella crowded
the maps are different size so I think that maps like rooftops could be 12-18 while maps like pier 17 could easily fit 12-24 players.
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Brian Newman
 
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Post » Fri Dec 31, 2010 1:14 pm

wtf why dont we have a 12 player option?! stupid poll
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sw1ss
 
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Post » Fri Dec 31, 2010 11:22 am

with the size of maps
18players looks perfect
anymore then that would be hella crowded
the maps are different size so I think that maps like rooftops could be 12-18 while maps like pier 17 could easily fit 12-24 players.

With Crytek being so focused to combat halo and cod like console games, I highly doubt maps are designed to handle more than 12 players. I fear anything more than 12 would become a cluster F#$K

Just pray crysis war 2 come out pc exclusive
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Victoria Bartel
 
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Post » Fri Dec 31, 2010 5:19 am

Just pray crysis war 2 come out pc exclusive

Amen, brother!
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Susan
 
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Post » Fri Dec 31, 2010 2:52 am

Imagine 32+ players on Skyline.

I would never buy this game if that **** happened.
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Kaley X
 
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Post » Fri Dec 31, 2010 3:31 am

i preffer 24 but i didnt play the demo....if crytek said 12 for something is....i trust in them

CEVAT RULES!!!!!
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Josh Trembly
 
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Post » Thu Dec 30, 2010 10:24 pm

24 is a good number 32 is too much.. you cant even look around before you know it you are dead. No fun...
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louise tagg
 
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Post » Fri Dec 31, 2010 3:41 am

i like 24 =3, im used to playing TF2 12 v 12 and tat amount is perfect. There's always action where ever you go and it's not too chaotic. It also leaves some space on the map for ambush and tactical play. You can get to know your team more since it's not too big. And if there is mic chat implemented, noone can hear each other talk if its like 32+ players. It will annoy the crap out of everyone, making them want to mute people.
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carly mcdonough
 
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Post » Fri Dec 31, 2010 10:29 am

16 sounds far feasible for me ;)
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Silencio
 
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Post » Fri Dec 31, 2010 1:37 am

More players = more fun

I personally love small maps filled with too many players, makes a more hectic atmosphere (but that is just me).

If 32 players will cause lag, then forget it, aim for 24.

Again, we had only seen small-ish maps, we how can we properly vote accordingly?
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mimi_lys
 
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Post » Fri Dec 31, 2010 1:35 am

That would have to redesign the map from the demo if they add more players. I assume they've already designed the rest with 6v6 in mind as well. More players is not more fun on small maps.
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Farrah Lee
 
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Post » Fri Dec 31, 2010 9:51 am

I think the smaller players really work actually. I can imagine a predator hunt/like thing. Imagine everyone has infinite stealth and cannot switch from stealth and the only way to kill is with a stealth kill. So in that case, 6v6 is great. Just an Idea for a game mode.
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JUan Martinez
 
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Post » Fri Dec 31, 2010 12:54 am

I'd prefer a 6v6.Too many players on small maps is always a bad idea.I love what crytek have done here,they are experimenting something new here.If it doesnt work they can increase the player count by releasing patches.
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JD FROM HELL
 
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Post » Fri Dec 31, 2010 7:32 am

official maps should be 18players with a possibility in the editor to make maps for 32 players and be able to run that, but with somekind of blockade to prevent 18+ on official maps. this way official maps have good experience and modders can go have fun making PS maps and whatever comes into their mind

6v6 is fine but you have to account for player drop in/loss. so in lots of cases it will be 5v6 or something, its better to have 9v9 then cause 9v8 isnt bad or something, it gives more breathing space

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Love iz not
 
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