Players setting themselves up for disappointment.

Post » Mon Aug 03, 2009 2:27 am

I know simply even bringing up this subject is pretty much forum reputation suicide. I'm sure quite a few people will dislike me for saying this, but I think it is important that it is brought up.

But first, I would like to say that gamesas should be happy that they have such a great group of extremely loyal players. That being said, lets move on to the subject at hand.

Quite a few players are setting themselves up for dissapointment.

I have only been browsing the forums for a few days, but it has become very apparent that many players are setting themselves up for disappointment. I don't mean that the game is going to svck, I am saying that some players are demanding features more than they are suggesting them. "If it doesn't work this way, it is going to fail and svck." Now granted, some of these suggestions are fantastic suggestions and real solutions to real potential problems, it's that most of the community seems to be treating every aspect as a make or break aspect of the game.

One realization that we all have to come to is that this game is

1. Not going to be perfect. No game is perfect, they all have weak points and bugs.

2. Not going to be exactly the way we want it.

It just seems that a good deal of people are setting expectations.. probably 2 years before we see the final product. All we have to see is some concept art and some very old screenshots. It just seems a lot of people are jumping the gun very early. Lets try n keep an open mind guys, please?
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Carys
 
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Post » Mon Aug 03, 2009 3:08 am

I think you make a great point although giving devs a "wish list" from the community will surely influence game development, however slightly, and will give them an idea of whats really important to the majority. It might also get them thinking about things from a player perspective which could allow them to branch off into different directions that they might have otherwise not pursued.

All that being said, I think that healthy optimism tempered with patience is definitely a system requirement for any beta tester ~ realizing that we're a couple years out and that many things are going to happen between now and then is crucial.

All in all, I share the excitement felt by many of the members here and can't wait 'til they give me something to break :lol:


~Jameson
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Isaac Saetern
 
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Post » Sun Aug 02, 2009 2:14 pm

I think this thread needs to be stickied or something, just so prospective beta testers, and other interested parties get the points in the OP into their head early.

I most certainly agree with everything that's been said, and a call for sanity and reason is an important aspect which usually gets drowned out by naysayers.

It will certainly be interesting now that interest has picked up as we move into a new phase in development, and i could not agree more with the above posts.
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hannaH
 
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Post » Mon Aug 03, 2009 4:57 am

Quiet you, constructive criticism! lets help make the game the best it can be! MMO are best types of game, fallout is best franchise and pvp will make it or break it imo. I trust gamesas, they havn't let us down yet.
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Erin S
 
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Post » Sun Aug 02, 2009 8:42 pm

this is a common problem for sequels and followups to revered games & game worlds: 'fan' expectations can be unrealistic -- commonly due to not understanding the nature of game design, budgets, technical/resource limitations, etc.

many fan 'wishes' will be impossible due to simple game design or balance problems. other 'wishes' will be impossible due to technical, budgetary, time or scope limitations.

fans should understand that. still, unmet expectations are just part of the experience. depending on the feedback loop from the community relations side to the game development side (if any), the wishes, ideas, concerns and suggestions of fans may be integrated to some degree or perhaps not at all. at this point in the design lifecycle, the scope has been pretty well established already... the development team has probably scoped and mapped much of the core gameplay and won't deviate from it however popular or unpopular certain ideas are amongst the player base.
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adame
 
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Post » Sun Aug 02, 2009 1:59 pm

speaking as one of the many "fan wishers " i can say that i do understand the restraints placed upon the devs technical and finacial , but you should remember that most of what you read is just wishful thinking and some biching .
and no i dont hate you for your opinions ,an opinion is an opinion not a fact {but thats a fact not an opinion} EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
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Mr.Broom30
 
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Post » Mon Aug 03, 2009 12:56 am



Show me a game that has all comunity features and a forum that has good and practical ideeas. :D



A certain MMO blasted the public with promises and some of them took 3-4 (if not more) years. It's pointless to throw everything in the begining (not the mention the time and money spent) because it will take players pretty much to uncover and take use of the features. IF they do, the game will become a routine until a new update.
Another thing, it sounds like a successful, but who can say that for sure? A certain timeline needs to be followed to "check the ground" (community, reactions, comments) and guarantee a success (even if it takes 1-3 years).

Regards!
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City Swagga
 
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Post » Mon Aug 03, 2009 4:04 am

I think this is an important thread and I'm going to leave it stickied for a while.

Thank you.
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Cartoon
 
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Post » Sun Aug 02, 2009 10:48 pm

well if the game will be like the ambient fo2 was the game is a winner already.
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Lilit Ager
 
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Post » Sun Aug 02, 2009 4:59 pm

I thought people set themselves up for disappointment with EVERY new game. People expect miracles every time a game's in development for some reason Groin targeted shots FTW
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Neliel Kudoh
 
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Post » Mon Aug 03, 2009 2:47 am

Well, if you think to highly of a game of course it will be a disappointment, if I think my sandwich will make me hear angle choirs and nothing will ever taste as good again then I will get disappointed :P

So yeah, just... keep an open mind about the game. It will probably not be like f1,f2 because, well it's a mmo, it got to be different in many ways.

Or or you could always think bad about stuff and when you play/eat/or-whatever-you-are-going-to-do with them you won't get disappointed... well, don't think so bad about them that you won't try whatever it is >,> Image
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Marcin Tomkow
 
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Post » Mon Aug 03, 2009 2:38 am

meh, i don't think i can be disappointed at this point. F1 & 2 have been and gone. it will never come back and never be the same. BUT the fallout world is ripe for the picking and converted to mmo.WOW works because of the structure and game play but to be honest i couldn't give a crap about the story. Fallout , has a story line that i can really get into.i am sure that when it drops there will be bugs and little anoying features but the point is if the fans stick at it and provide active feed back it could be a game to play for years and years to come.

wow has had its day in the sun and as long time player i think its become dead and stagnant. i am doing all i can to find another game. I started playing Star trek online for crying out loud ( oh the shame of it all).

anyway i guess i am saying i am going to be pretty happy with what ever comes out and plan to be in it for the long run. gamesas gamesas He's our .... company .... if they can't do it, then no company... will...

will work on the cheer.
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ILy- Forver
 
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Post » Sun Aug 02, 2009 4:03 pm

In my eyes gamesas can only fail if they do what every body else is doing, which is making boring generic MMO's. But I don't think they will do that cause the source material lends itself so well to make an amazing and unique MMO.
So the only way I could possibly be disappointed is if they just made "world of fallcraft" like every other MMO maker is, who just makes a WOW clone.
But I think that the guys over at gamesas is smart enough to know this and won't make that mistake.
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Dominic Vaughan
 
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Post » Sun Aug 02, 2009 7:29 pm

Gotta let those 'wish lists' fly.

There are so many elements of an MMO that are 'make or break' for a lot of people.

PvE/PvP/Crafting/Grouping/Customization/Housing/Factions/Player Advancement/ect......... the list goes on and on.

Everyone has in their mind what works best.

We really don't even have the slightest idea yet what to expect. The speculation can/will run rampant.
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Eduardo Rosas
 
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Post » Sun Aug 02, 2009 7:47 pm

I don't believe I'll be disappointed honestly. I've been on this forum for a very long time now as well as others and I even remember when the questions were being posted in order to give the developers a view of what the audience wants. I'm not quoting Chris cause I'd have to look back myself but I recall being told in the sense that the ideas given were going to be used as inspirational and motivational purposes.

So for those of us that know what that means we know that our idea may come into the game in some form of fashion or not at all. The fact of the matter is that Chris and the other team members get a chance to take notes and see if they are going in the right direction. Least not forget either that the developing team has their right to make the game in the way they feel it should be made as well.

We must remember gamesas's slogan, "For Gamers, By Gamers". The team working on Fallout Online is not going to let us down in my eyes. They've been working hard to make this project a reality. It's amazing to think too that after I had completed Fallout and currently was playing a very early MMO titled, Graal Online, that it had come across my mind of how awesome a Fallout MMO would be. Alas here we are today.

While some will have high expectations and may not find the game to their liking it begs to differ of how many folks will like it. I for one am ready to step out of this vault and into the wasteland once again. Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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Milad Hajipour
 
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Post » Mon Aug 03, 2009 12:43 am

Anytime a developer actually listens to their player base, I always feel more comfortable about that game. While many developers like to put their own mark on products, they still need to appeal to their audience if they want to survive. WAR is a good example as during beta, we complained about many problems we saw and they did nothing to address those problems and after launch the game was on a serious decline. After thou, they started taking in community feedback and addressed fortress issues and city sieges and loot issues, and now the game is doing much better and runs well overall. But yet they still haven't got that bad taste out of so many ex players mouths.

So if gamesas stays true to their main focus but actually looks at all the player feedback and finds trends in what we as the audience want to see, the game can have a tremendously great launch. And I am definitely looking for a great launch after so many disappointments. Image
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Kyra
 
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Post » Sun Aug 02, 2009 5:07 pm



Sadly, it took many years of getting disappointed for me to realize that video games cannot produce miracles.
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Nitol Ahmed
 
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Post » Sun Aug 02, 2009 9:28 pm

No matter what the gameplay is like, I doubt I will be disappointed. Obviously there will be features I want implemented that will not be, and there will be features put in I despise (micro transactions god forbid). Regardless, to have gamesas back at the helm is reassuring and at the very least guarantees an enjoyable Fallout experience to me. "What would your good do if evil didn't exist, and what would the earth look like if all the shadows disappeared?"
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Jesus Duran
 
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Post » Sun Aug 02, 2009 8:34 pm

I have played many MMO from beta or from release. I don't think it is good to tell players to stop suggesting features, there are alot of veterens out there who have some interesting ideas that could work very well. That being said there are also some ridiculous ideas being tossed around, but except for the poster the rest of us see it and think wow that would never work, but it doesn't mean that Idea shouldn't be said.

The thing that really needs to be addressed is there is alot of people interested in this game who don't seem to have any prior MMO experiences. To them several things need to be related about the proccess for the players.

1. In beta and even after the release, the game will not be "finished". Inorder to release ontime many companys release the game without many features. This doesn't mean that these features will not become part of the game or that the game is "finished" as is. JUst don't get dissapointed that there isn't player cities in the game because the Devs listen to us and are most likely working something up. Also if it is a good MMO the dev will constantly have patches that add new content and new features. Most MMO need about a year after they release to start feeling complete on the features side of things.


2. Until beta or atleast knowing something about how the system works all suggestions will be a shot in the dark. They may very well be working on a cookie cutter WOW like MMO (which doesn't matter to me as long as it is well done). But, given that they have to intergrate S.P.E.C.I.A.L. and stay true to other Fallout systems I do not see that happening (thank goodness). Don't forget that Blackisle has their own vision of how this game is meant to be and will do their best to preserve the Fallout attitude in the game. Suggestions should always be welcomed (we don't want to be part of a gaming community that doesn't even allow us to suggest things), but we need to realize that making an MMO is hard work... Making an MMO that combines S.P.E.C.I.A.L., an expansive wasteland world and the kind of characters we expect to meet in an gamesas game will be very hard. But aslong as we support the dev and keep flaming to a minimun this is gunna be a great game.

It is good to have gamesas back. Another drunk conquistador conquering the governor's ball...
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Niisha
 
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Post » Sun Aug 02, 2009 10:16 pm



Touché my friend, touché... Image
I told the Overseer of Vault 13 I'd give everything to save everyone, and so I did, I saved them all. Since then I've felt loneliness.
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