http://www.creationkit.com/PlayImpactEffect_-_ObjectReference
http://www.creationkit.com/ImpactData
bool Function PlayImpactEffect(ImpactDataSet akImpactEffect, string asNodeName = "", float afPickDirX = 0.0, float afPickDirY = 0.0, float afPickDirZ = -1.0, float afPickLength = 512.0, bool abApplyNodeRotation = false, bool abUseNodeLocalRotation = false) native
In function parameters there is nothing that suggests random texture rotation, so I guess it should rotate by default if picked in CK.
Thoughts?