Its cool, its just its been one of the primary features of Brink since forever well since I started paying attention to it.
I like what you did there.
But yeah, Splash Damage has really emphasized the game's ability to keep the teams full (8v8); if players quit, they are replaced by AI, and when players join, they take the place of AI. Which is a great feature and hopefully establishes the new standard of multiplayer gaming, along with SMART.