This is a great tip in general for any not-competent-in-mysticism character. Thanks much.
:celebration:
Yeah, but no matter how competent, casting a spell takes a bit time which might result in a deathblow anyway. Opening the menu won't.
I too think the best way for a hardcoe playthrough (which I haven't done and probably never will...) is to have these potions. Either Recall or aforementioned Fool's Luck or... I don't think there is one for Divine Intervention, nor are there ingredients for a self-made. Note that Fool's Luck is lighter; it's 0.75 while Recall is 1!
Such a relevant difference...
I'd be extra careful approaching any NPC who might be hostile. I'd also watch out for kagouti especially, since they've knocked me dead for a few times when I'm in a very low level. Basically the only land creatures that have done this to me. If you don't count five or more cliff racers. -.-
One good way to safety on most cases without fleeing the spot is, of course, levitation. You might want to carry some of those potions as well.
Invisibility or high effect chameleon work wonders as well.
Or you could buff your char up with serious heavy armor skill and have a great heavy armor at start, if you can find one. I never do this kind of things myself though, as getting pounded away by mudcrabs or stuff like that gets really boring.
Just made sure if you really cannot create any teleporting potions yourself, for I recall seeing a Recall ingredient or two. Heh...
Well, you can't. Bristleback Leather is the only ingredient with Recall, and there are no other ingredients for any other teleportation spells. Therefore, Fool's Luck being only 3/4 of Recall Potion's weight might be a significant difference after all, should you want to carry them a lot and you're having trouble with encumbrance.