Playing a different race is not just about..

Post » Sat Feb 22, 2014 11:28 pm

While I agree that specific animations etc should be implemented, it just won't be... ever. It would cost too much coupled with the fact that most people don't care about it.

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Juan Suarez
 
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Post » Sun Feb 23, 2014 6:18 am

Most MMOs have this :P

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Krystal Wilson
 
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Post » Sun Feb 23, 2014 7:19 am

OP, I agree, and it would be awesome, maybe in the future with technology advancements, better intetnet, new ways to program, better engines for these games, maybe some time before we all get to old to play, we might get that game we can imagine. But in meantime I am happy to just play a fun game at what they offer for now, does not mean I do not have those visions of some really cool stuff down the road..:)

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Josh Lozier
 
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Post » Sat Feb 22, 2014 6:02 pm

That's good. :smile: But they should think of this tho, it's something that can be important to some MMO players like myself. For what if, a person doesn't like how Khajiit runs in-game, and doesn't like their fighting animations - they can't just roll a different race, because it's the same animations there as well. And the game isn't released, so there is still time, and still future content could contain (something for this?) I don't know, that's why it's interesting to actually talk about it, if it matter to someone. A little, or a lot, or any at all.

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KU Fint
 
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Post » Sat Feb 22, 2014 11:03 pm

You asked why it was not implemented, you received your answer from Moderator and other players as to why it wasn't done.

Nagh not gonna stalk you or anything but i just don't see a reason why repeated threads from the same person with same question with same answers should not be locked and referred to the previous thread.

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Devils Cheek
 
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Post » Sun Feb 23, 2014 5:25 am

And inviting for mmo players who have no idea about the Elder Scrolls world who find the khajiit and argonians being beast races who walk funny and can't use all the equipment in the game will make them feel all warm and fuzzy.

You do realize that mmo players who have no background in the Elder Scrolls games aren't going to know anything is "missing". They don't know there are alfiq, and cathay, and suthay, and ohmes, and pahmar, and tojay, and dagi,and senche versions of khajiit. And that they vary from looking like bosmers and housecats to huge tigers/lions. They don't know there are agacephs, archeins, paatru, sarpa and naga varieties of argonian that vary from toad-like to huge snakes. The only players who might notice there is something "missing" are the ES fans.

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Brooke Turner
 
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Post » Sat Feb 22, 2014 7:50 pm

Thread is about asking people, discuss things with people.

Just because some people say that "this is the answer to why it isn't in the game".

Doesn't mean people shouldn't be allowed to talk about the matter, how they feel about it.

Just because you have a problem with that, doesn't give you the right to attack me like this.

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R.I.p MOmmy
 
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Post » Sun Feb 23, 2014 1:41 am

Opinion about why it wasn't done. I just remember the complaints from Morrowind, and guess about adding a new body/skeleton/animation to the game. None of the mods work for Bethesda. Only Gstaff and JFinst the Community managers do. The mods volunteer. Some days it isn't clear why.

I'm hoping the new forums will open, and they'll have sections where people can post about what they want.

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Nana Samboy
 
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Post » Sat Feb 22, 2014 4:40 pm

Wow. I'm shocked, is this not the official forum for this game?

Have moderator who try to ridicule you by repeat what you said, in their own way.

And then throw a sarcastic comment. Most shocked because a person trying to derail this topic, and is actually judging my character openly in the presence of moderators, is accepting that.

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Rob Smith
 
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Post » Sat Feb 22, 2014 8:51 pm

No, this is not the official forum for this game. It's a placeholder until the forums come online, and the moderators here are not ZO employees.

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Jordyn Youngman
 
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Post » Sat Feb 22, 2014 7:34 pm

my mistake. a plausible realistic opinion. there will probably be a Suggestion Box most likely...

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Robert Jr
 
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Post » Sun Feb 23, 2014 3:00 am

I have learned from many years off mmo play, I never like a 100% of the game they offer be it mmo or stand alone, but if I can have fun with game and play with my friends, I stick around, if it comes to the point where the things I dislike about the game over takes the things I like about the game, then I don't stick around, like I said your idea is an awseome one, but I don't see the ESO dev's going back to recode the game at this point, at this time, it's kinda like do I like enough of the game to play it, for me the answer is yes, but that's just me.. :smile:

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Sammygirl
 
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Post » Sun Feb 23, 2014 1:47 am

I think the fact that it is a TES game and there is a first person view that most TES fans use is present that the running animations won't be looked at all that much. I'm an MMO player mostly and I play in 3rd person and that being said I didn't find the running animations of my character displeasing at all. But if you are displeased because your Khajit doesn't drop down to all 4s and start running like a cheetah from one end of the map to the other I personally would find that OP and not acceptable at all.

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Erich Lendermon
 
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Post » Sun Feb 23, 2014 8:08 am

I fully agree to OP, that was also posted (several times) in beta forum. Should be changed.

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Josh Sabatini
 
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Post » Sat Feb 22, 2014 6:35 pm

Not exactly the point. Point is that every idea you think is great might lead to some nonsense or incorrect results. You just want to say something - that is fine but do not forget about consequences.

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luke trodden
 
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Post » Sun Feb 23, 2014 12:02 am

?

It is of course bad that the walking/running animations are the same for everybody, what are you discussing now?

Look at GW2: There is not even one restriction to change animations for every race. Of course this is possible without other consequences. Look at the Charr as best example (running on all four paws).

This topic (animations) was posted in different forums, also beta forums, several times. It's no proposal or idea, it really should be changed, this is no F2P game, but considered high production quality.

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Alexandra walker
 
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Post » Sun Feb 23, 2014 3:55 am


If we're going down this road I'd have to insist they be able to lick their own butts. Otherwise they would not be convincing felines.

Though seriously, I'm inclined to play an Argonian and have no complaints with their looks apart from the lack of colour control with most body marking selections.

I generally hate when people play the age card and I'm genuinely not doing this be nasty. Are you a person of a younger persuasion? I ask because started playing RPGs when they were fully text based. I still log into some of my old MUDs occasionally. A few are still quite active. I'm also an avid reader so have a well developed ability to take a few words and paint myself a picture. So I can't look a graphically rich game like ESO and find it or the developers deficient.

Most MMOs don't even offer properly beastly races like the Khajiit or Argonians. The closest one typically gets is anime style human / animal hybrids which personally I'm not a fan of. With the possible exception of proper dragons in Horizons I reckon ESO's Argonians are the best reptilian option I've ever come across.

I'm sure technology will keep advancing and one day the cost of developing less human-like animations for races like this will come down into the reasonable range. But at the moment it would probably be a huge expense with only a relatively small payoff.


ESO is not a brand new IP. There have been several hugely popular single-player games preceding it. Argonians and Khajiit having human like hands was established long ago. Whatever the reasons for that, this is a matter of lore and every time you break lore an RP'er has a stroke. Totally true. Scouts honour!

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michael danso
 
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Post » Sun Feb 23, 2014 8:03 am

The races in the Elder Scrolls series are all pretty much the same in terms of physiology, with the exception of the Khajiit and Argonians. Khajiit and Argonians had the "beast legs" animation in one game, and it looked flipping ridiculous.

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Marguerite Dabrin
 
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Post » Sun Feb 23, 2014 5:42 am

I emant I actually agreed that animations should be different (at the beginning or this topic). This is to avoid situation that 20 characters run in group and it looks like all do same moves.

So it is not very small topic but for longer time play there should be some ways to avoid monotony. The same applies to fighting - if there is only one exact sword attack then it will look like mechanical game.

I would just say it should not go too far in race differentiation - my initial idea was also (yes I posted very long time ago) to make differences depending on how your character body style is selected. Fat / athletic / thin / tall - all should have slightly different animations (and gender but gender is obvious).

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Katie Louise Ingram
 
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Post » Sat Feb 22, 2014 9:41 pm

nerevarine, then it must be implemented better? I don't see the problem?

It's no high production quality, which is expected for game with sub, if animations are the same all over. There is no discussion about this. And what was done in former single player games is no argument for not including it into a high production quality MMO.

GW2, without sub, was/is able to do this without an issue. There are beast races like Charrs (they are running on 2 paws, then starting to move on all four paws, and this looks completely fine), it's no special thing for TES, lol, and it's no problem for good developer for a high budget game to implement something like this in a proper way. It's the same for the missing underwater-content. This is not ok, as it was/is expected that this is in. It's in every solid MMO, seriously. That's just no enough in ESO, they have to enhance all this things if they want to provide a master piece. If they just want to be one out of 100 MMOs, they can remain everything like it is.

I see, jpp, ok ;-)

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Rhysa Hughes
 
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Post » Sat Feb 22, 2014 8:22 pm

I'm saying that the only races you'd see a difference for (if we decided that they needed to be radically different) would be Khajiit and Argonians.

I understand that this is somehow of great importance to you, but I think most players are not going to make their decisions about whether to buy the game based on whether or not they feel that Khajiit are true to their imagined version of what a cat-man would move like. And let's bear in mind that Bethesda created these races (surprise, they're imaginary!), so if their previous game designs don't establish a radical difference in movement, then there isn't one.

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BlackaneseB
 
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Post » Sat Feb 22, 2014 8:47 pm

Khajiit women should move like Halle Berry did when she played cat woman nuff said

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Victoria Bartel
 
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Post » Sat Feb 22, 2014 7:05 pm

No, it's not important for me, although it looks stupid, I just agree to a lot of people that also don't like the fact that this is how it is at the moment.

For me personally values like racials count more (as known from other treads ;-) ).

And, different animations are not only for beast races - why do you think this? If correctly done, also a Bosmer will walking and running differenct to a Nord, for instance. Orcs are also pretty sure different in their animation than Altmer. And so on.

It's clearly nothing only for lizards and cats.

Charrs are created from Arenanet, so what do you want to explain? The former single player games are no argument (I've mentioned that already), as this is a high production quality game with sub on top.

Again, in a high quality game (or considered as high quality game) like ESO, it's not worth it to discuss this topic. It is a must that the animations are differenct, especially walking/running. Or, if I'm thinking about swimming. Seriously? Argonians swim like Orcs? I have to smirk.

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Ian White
 
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Post » Sat Feb 22, 2014 5:35 pm

I personally think it may well come down to the simplicity of programming the environment. If you have a basic set of rules, for all characters of all races, then you simplify the requirements for how they move within the gaming world.

If you have differences between the races for their character models then the goalposts move for every single one of the environments in use in the gaming world. This also applies to collision detection as well of course - which has probably simplified the programming experience significantly for them.

Keeping programming simpler makes the length of time required to produce a game like this reduced - not to mention the ongoing support of the product post-launch and the ongoing development of new content.

If you complicate things like this - you probably increase the time required to achieve the end result.

Now - I would love to see character differences like this in games but I do wonder how much time and resource it would take to do it. Time is money - their's and our's....as we are going to be paying for all this in the long run.

Every person has a personal list of want's - and we all differ on what's important. They have to decide what is going to work best for them and produce a product people will want to play and, most importantly, pay for.

That task is fated to not please everyone. This is one of the things they decided was not worth the time / money by the looks of it.

Move on - or vote with feet if it is a game breaker for you.

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Alberto Aguilera
 
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Post » Sun Feb 23, 2014 5:18 am

Okay, some clean-up has happened. Personal attacks against the OP are going too far and they are against the forum rules.

You ask me, more and better animations are always a good thing. I'll likely play a Khajit again, and had I my druthers they'd have the old cat-like legs, and yes different animations for each race would be really cool. Not going to say I wouldn't be behind that.

But a developer is not innately lazy just because they haven't spent six years developing a game around a feature you just thought of.

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Dawn Farrell
 
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