The other thing is the "top down" view or whatever you call it. Isometric I think? I just cannot get used to it at all. It does not feel like I'm a part of the game at all. But in all fairness I can't stand ANY game that is in 3rd person and don't understand for the life of me why a game developer would not include 1st person as an option. If it cannot be played in 1st person I simply don't buy it. It totally blows the immersion for me. (That's why I didn't buy Dragon Age: Origins.)
...And I would have paid triple the cost to get a real FO3 that was true to the game mechanics and style of the original (IE. why I liked the first two, and why I would return to a series sequel). :shrug:
Like the others said, Its all a matter of taste in games, and what exactly one wants and appreciates, or finds impressive.
But as I said, I genuinely tried 3 different times to get into it, and it really bothers me that I dislike it so much, as I really did want to experience the original game. And it's really disappointing, but no story is good enough for me to have to suffer through the crappy game mechanics, old graphics, crashes and view of Fallout just to experience the story line. (Balok runs and hides from the hard core, old school Fallout fans...be gentle...)
If you decide to try again... consider trying this....
Choose or create your character and imagine the PC is one out of a dozen citizens who draws the short straw and gets drafted onto this suicide mission to leave the vault. (Something they had been told all their life was tantamount to insanity). *You can also imagine that the lottery was possibly rigged.
Decide in your opinion how naive the person is, and (based on their stats), what they are comfortable doing, and how they will handle themselves and situations in general. Are they paranoid, distrustful, cynical, altruistic, generous, cowardly, courageous.. smug? ~and why exactly (given their background). Do they respect authority, or rebel against it (and which would they encourage others to do). Then imagine that they belong in this post apocalyptic hell (having been born there), and that they can affect their world within their human limitations. Now that you know their identity (the role). Imagine that you are given a peephole into their world.
The best anology that I have, is try playing the game as though your PC were a remote control fish. :laugh:
It lives in its own world (aquarium), and for the purpose of the game, takes your suggestions as commands, and tries it's best to comply (but may simply fail at it due to lack of skill, luck, or aptitude).
Its not strong enough to move the decorative pirate ship, nor is it able to survive a fight with the larger fish in the tank; but it does it's best. You as the player, do your best (to work within it's limits).
*Sound strange enough?
Originally Role playing was a technique to teach empathy to see the world not through another's eye, but through another's situation and limitations. This "other" can be anything alive... a person, a puppy (even a fish)...
As far as Fallout goes (or any top-down RPG), with this attitude, the point & click mechanics of walking around are not so awkward. You select where you want them to go and they try their best to go there. When talking to others in the game, you know everything the PC has seen, but are restricted by how they would interpret what they have seen and heard ~it's their speech ability that must convince,
their acumen that will connect the dots and allow them the option to mention something they perceive; and its their face that is perceived by others. (stats & skills at work).
For combat: The first thing to keep in mind is that AP's equate with time ~directly. The game may pause abruptly while the player decides what to do, but it is pausing in between the seconds.... The fight is considered real time from the view of the combatants. Everything is considered to be happening simultaneously but the player gets an augmented view of absolutely
everything. This is not possible in life as we know it, and its somewhat similar to say... a police detective scanning though the surveillance tapes of a bank robbery a few frames at a time. Where he sees more than any one person who was actually there.
That's my abridged 2¢ anyway.