It is what every company stands for. Unfortunately.
You see, each person's taste is at least slightly different from the others'.
Striving to make everyone happy means that you have to cut as many things as most people are likely to dislike while mimicking what most people are likely to like, eventually flattening the final product and deriving it from any chance of serious originality.
Groundbreaking works of art don't come from the mainstream ? in fact the expression "groundbreaking mainstream" is little more than a paradox!
So ultimately, what is most wrong with mainstream is that it mimics almost exclusively the surface of what we've seen many times before without risking adding any progressive elements lest the result become controversial.
But all real progress hides behind controversy ? it's what makes people think, react to and what has a chance of making you view things differently.
It may be kind of odd that I talk about a game as I was talking back in art school, but as I see it Fallout (at least the first one) had any potential to be considered art.
I don't necessarily agree with you in every instance. Groundbreaking achievements can be the product of either obscure and cult as much as mainstream offerings depending on your definition of groundbreaking and medium used. Not only independent/obscure films such as The Wrestler and There Will Be Blood are groundbreaking; heavily mainstream films such as the Godfather, the original Star Wars, Aliens or Lord of the Rings were groundbreaking just as much if not more. Similar examples can be found in literature, art, games or music.
So your basic point of view is if I make something catered to the tastes of the majority then I am no longer making a quality product simply because I reached out to the masses as opposed to the likings of a select and specific fanbase?
Just because a majority or any amount of other people do not like the attributes you like yourself doesn't make them wrong or what they like bad, it simply makes them like something different from you.
In all honesty, I think you exaggerate the level of quality of Fallout. The concepts behind it and the world and lore created for it can certainly be very inspired but the game itself is hardly art. The original Fallout RPGs have almost as much a problem with generic and bland dialogue, cardboard 1 dimensional characters, uninspired quests as Fallout 3. These two games are too often placed on too high a pedestal brought on by nostalgia that clouds the many gameplay and design flaws that are found amply throughout.
I just finished the original about 2 weeks ago and I'm currently playing Fallout 2 and they are great games which are loads of fun. But they are also not the grand RPG playing experiences some suggest; same thing happened with Morrowind, too overhyped and overrated. Which isn't to say that you're wrong to have liked them better than Fallout 3, that's your tastes and I respect that.
On a side note here: I rather hope and expect even 2D to make a comeback at some point.
Seriously the cameras of most contemporary games with top-down view are annoyingly quirky, and in need of constant readjustment ? while everything worked perfectly well in 2D.
Some games have no business being 3D (generally speaking of course), hopefully at some point people will realize that it's often no more than a pointless, unusable, obsession.
I don't know whether 2D will ever make a comeback, I don't think so but I have no real opposition to them coming back or not. Personally I dislike the top down perspective altogether, I always have, as it disconnects me from the experience by being too far away. Nevertheless I have enjoyed plenty of top down games ranging from Diablo to Baldur's Gate to Shadowrun to Command and Conquer.
I like 3D games just fine but this is really a matter of taste the same as above.
But it's not just about the real time/turn based!
FO3 has the gameplay of an action shooter. No matter if it's an RPG or not? it might be the roleyest playest (sic) game ever made, it might be the very best game, the finest example of digital entertainment design ever in the history of the universe? it still has an overall gameplay that does not derive from it's predecessors in any significant way. I'm not talking about a fresh coat of paint! Is it simply impossible (for professional and experienced game developers) to extend, revamp and evolve the old, functional gameplay of the old games? Is the only way to 'grow' to reject what you have and take the (safe and unimaginative) step of adopting the most common gameplay of today's? Is that not repetitive?
So because they shifted to a first person perspective it is safe and unimaginative? Since when?
The argument that putting the game in first person is repetetive is just as valid as saying that leaving it in isometric turn based is also repetetive as just about all 90s Comp RPGs were this way, so really what's your point? They decided to change the formula with a different perspective than what was used before and that inherently is neither insulting to the previous series nor poor design; it is simply what it is, a different perspective.
The only way this would insult the previous games was if it somehow took something away from the previous games and the fact that Fallout 3 doesn't have the same exact formula as them doesn't take anything away from them when I play them. There are plenty of problems I would argue Fallout 3 has but not sticking with the same formula in and of itself isn't one of them. There isn't some master code written out there somewhere where it says it must have exactly the same gameplay otherwise it is crap, there is no legitimate reason to argue the game svcks or insults the others because it changed the gameplay any more than I might have said this is just a rehash of the same tired crap with some silly additions masquerading as an evolved system had I played Van Buren instead (Which I wouldn't have said, I would have enjoyed it for what it is).
Ever heard of Blizzard, Sid Meier and Will Wright? They'd disagree with you.
Yup have a few Blizzard games, have Sid Meier's Pirates...although you must forgive me as Will Wright escapes me at the moment.
Which part would they disagree with? I will assume you mean it is the part where I said that using the same thing over and over might get dull, if that's what you meant then sure they might disagree and that's fine. I know I like to order the same filet mignon whenever I go to a specific restaurant I like to eat at and I don't hold sticking with the same proven thing against those people/teams you mention.
But I stand by my viewpoint that just because it isn't the same system as the previous ones then that does not mean the game is automatically a bad game. Just like I wouldn't have said it was a bad thing if it had stuck with the same gameplay.
As long as the game is an RPG, whether it be first person action or turn based isometric or third person real time, then it's all that's required to be measured as a follow up in the series. Mind you I'm not judging main quest storylines, the loss of advlt material or alien abudction DLCs, I'm simply and specifically addressing the validity of the game being judged solely by how the player plays it.
Just because it plays different doesn't mean it's unworthy in and of itself; now the fact that you and others expected/hoped for something different is your tastes and another matter altogether.
My two cents...