Playing a nature worshipping bardhuntress.

Post » Sat Jul 11, 2015 8:23 am

I'd say ''Pagan'' as I do heavily inspire the whole idea on that particular area, especially in the aesthetic.

I have had this idea for quite a long time, though I only just returned to the game after many months, so I kinda feel the urge to reconsider everything.

RPing a bard by itself isn't so hard. You travel to places and perform. Being a hunter is fairly straight to the point aswell.

Though I kind of want to expand on the idea, which is why I came up with this. Somebody who's very much in touch with nature and the animalistic aspect, such as bones or feathers, all that. No harm in asking for ideas, though, hm?

-She'll be a Nord, as I find that the Nordic pantheon works well as an alternative to the more modern Imperial pantheon, which the character would not refer to. Shor, Kyne, Tsun and what not. Mara and Dibella are part of it aswell, and Dibella is perfect to incorperate given that she's associated with beauty and the feminine, which compliments the character's love for nature and art. There's also the ancient Nord pantheon which involves animal worship.

-She'll also refer to and respect Hircine (Though whether she'll worship him or not I'm not sure yet.), as I find him very similar to ''the horned god'', which could represent the masculine. Much like Dibella represents the feminine. Well, that and she's a hunter, not a werewolf though. Although Hircine is not exactly benevolent, he does appear very honourable in a way that he values the prey as much as he values the hunter. Which goes very well with somebody who wants to be in touch with the wilds, that includes the more harsh and thrilling side in contrast and equal to the beauty and serenity.

That said, looking at http://skyrimcalculator.com/build/414237/pagan-huntress/perks, I still seem to have plenty of room left for more skills.

I got archery, for obvious reasons. One-handed for a blade in close combat, alongside blocking (without shield). And a few speech points for the sake of RPing a bard.

Perhaps I should add alchemy and sneaking? Alchemy seems to be a fair choice for somebody who worships nature in the wilds, not certain if I'll use potions alot but for RP it could work. Stealth works for a huntress to hide in bushes, behind trees, all that. There are perks like light foot and silent roll which is a neat little thing for the ''wild'' aesthetic. In a way I want this character to be spiritual without actually using magic. (Like a Druid in more ritualistic terms, perhaps?)

I got a mod which allows me to play instruments, aswell as Live Another Life, so I'll probably start out in Falkreath as a patron of an Inn. Falkreath seems to be fitting because of all the forests and wild animals.

That said, maybe I am just too much of a perfectionist, but I feel like I'm missing something. Anybody got ideas and suggestions? It'd be much appreciated.

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Tikarma Vodicka-McPherson
 
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Post » Sat Jul 11, 2015 4:48 am

Alchemy seems like a must, and sneaking nearly as much. Also, the Animage perk in the Illusion tree immediately sprang to mind; that, in conjunction with the Dual Casting perk, should let you calm just about any animal except mammoths.

I also wonder if there are any Spriggan-related mods out there, something that would keep them from attacking your character on sight.

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jeremey wisor
 
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Post » Sat Jul 11, 2015 5:58 am

My character won't use magic, don't think it really fits the ''hunter'' idea. I don't mind if animals or spriggans would attack her, seems to just be part of the circle of life and the hunt, giving and taking. I might get her a dog or something though.

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Luis Reyma
 
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