Yesterday ( or late last night, perhaps) I decided I needed a break from playing Dead is Dead. I'd gone through numerous characters like a hamsteron a wheel, until they tended to become nameless, faceles repetitions of the same tired play. My solution was to try to create and play a character who could get killed without signalling an immediate restart.
I kinda thought playing this "new" way would give me a more laid-back look at game life, and maybe give me a chance to survive long enough to actually DO something. thousands of hours in the game, I've never finished the Civil War as an Imperial, never finished the Main Quest, never completed the Dark Brotherhood quest line, never acquired more than three or four Priest-king masks, never had more than about 7 shouts, and the list is endless of things I haven't done and places I haven't explored in over 6,000 hours of playing time. BEcause my characters keep getting killed, eh?
So, since I'd been playing stealthy illusionists almost exclusively, first I created a Khajiit fighter/thief type for something different. Only, it wasn't really all THAT different except for the lack of magic, so I restarted and created a female Orc warrior. You should understand that my game is bad to the bone, eh? Difficulty is set to Master, and heavily modded to a point that lies beyond Legendary in difficulty and essential hazards. With that in mind, here's what I learned.
I had always thought my illusionist type characters were the "squishy" ones... the ones who needed protection in order to survive in a hostile world. Surely my orcess would not be so easily laid low, eh? Well, I had some firsts with my orcess. She died TWICE while still in Helgen Keep. Never happened before. there was this Stormcloak guy who targeted my orc to the exclusion of eveything and everyone else, and took her out with an iron Battleaxe. First, in the torture room, and then again in the major melee farther down.
Once outside, my orcess was killed FOUR times by wolves before reaching the standing stones. Just as bad, on the way the wolves gave her Ataxia, Rockjoint, and something called the "Crimson Muffle Plague". With a slight detour to a shrine, she got those cured, but was killed by skeletal Thalmor soldiers (and a skeletal Thalmor Wizard) at the shrine. Moving on, she was again killed by a mother bear and four cubs while trying to escape the wolf pack and get back to the road to Riverwood. Things went a bit South, and she ended up at Anise's Cabin for the night. Caught "Bone break fever" from sleeping in Anise's bed, so back to the shrine we go.
On the way, Tillie (that's her name, eh?) ran into a Thalmor patrol with the normal number of Thalmor, and a contingent of Thalmor goblins. Never knew there WAS such a thing, eh? She decided not to fight them. She got cured, and finally made it to Riverwood, made some steel armor, and set out to find some iron ore to make more. Found a vein by the watchtower above Anise's Cabin, mined it out, and was immediately killed by some kind of critter that appeared out of the depleted ore vein. It looked like a storm atronach, and killed her with some kind of dust storm effect in three seconds flat.
So, what did I learn, you ask? I learned that orc warriors are milk-drinkers who need a stealthy illusionist to take care of them... and that getting killed can be fun, but I hope the frequency slows down somewhat...