Playing with leather

Post » Fri Apr 16, 2010 12:32 pm

are you going to release the outfit in the first set of pics i love them both and would like to use them both for variety
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Silvia Gil
 
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Post » Sat Apr 17, 2010 1:41 am

I kind of dislike the fact that the greaves for the female are much shorter than the males :/
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Inol Wakhid
 
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Post » Fri Apr 16, 2010 10:18 pm

I've always thought that the DB armor is something only to be worn at costume parties... when you're going as an ape.

This is beautiful work!
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Ryan Lutz
 
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Post » Fri Apr 16, 2010 12:13 pm

still following this. glad to see you back at it. your texture work is great. thanks for sharing.
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Gwen
 
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Post » Fri Apr 16, 2010 1:42 pm

I kind of dislike the fact that the greaves for the female are much shorter than the males :/


I understand - greaves in the game are typically to the knees - I had an issue with the meshes available in that I had short boots for the male - Durgoth's mesh and Nioliv's long boot for the female - so i made long greaves for the male and short ones for the female compensating with thigh high boots - due to some issues with alpha fighting between all the layers I used no-alpha for the boots

So in the end with both greaves and boots on both male and female are covered


I've always thought that the DB armor is something only to be worn at costume parties... when you're going as an ape.

This is beautiful work!


Wow thanks NDS - I really like the icons for the original DB armour but did not like the look of it on.

still following this. glad to see you back at it. your texture work is great. thanks for sharing.


Hi mystery05 - thanks for that - I was sort of inspired to do some more after seeing your Xena work :) And of all the armours the dark brotherhood lends itself to Nioliv's meshes.

I've tested them in game and apart from some tweaks to be made they seem to be nearly ready

The male mesh tears a little at the space on the chest nearest the arms - only during the standing still breathing animation - during the cast magic and hand-to-hand stances i couldn't see any clipping issues. I'll see if I can hide it with the pauldrons.

I had a job fixing the alpha channel on the glasses in the end I set them to 1-bit alpha and that works

Some pics - in png format for high def

http://img189.imageshack.us/img189/7319/dsmale.png

http://img245.imageshack.us/img245/9615/dsfemale.png
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Michelle davies
 
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Post » Fri Apr 16, 2010 7:58 pm

I think the armor looks great :) But I am NOT keen on the glasses. At all. They just look too modern when compared to everything else :/
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mike
 
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