» Fri May 27, 2011 8:50 am
When playing, I'd recommend identifying the hardest to upgrade skills and not put them as major/minor ones. These include athletics/acrobatics, Enchant (if you don't plan on making/recharging enchantments, using pre-enchanted items only would take forever), Armorer, Ect. I tried with several skills like these, and was a month's time in gametime to only about level 4. Plus most of your misc skills level quickly so you may lose plenty of stat points later you could have kept.
Although you can carefully plan your skill progression, it can be annoying. I've gone to a mod that is 'causal leveling', even if i get a few less points during leveling, i am much more relieved on playing it, and not avoiding gaining skills outside of my target.
Surviving early on, if you happen to have enchant at 25+, then it is your friend. Although you'll fail quite a lot, get a dozen something petty soulgems, and try capturing souls, get a few pieces of your clothing as 'restore health's' (1-2 enchantment points (11--20 healing no variance) is all you'll likely be able to enchant. Ever. Unless you push your enchant up with training or lots of recharging/ect). This will minimize requiring large amounts of healing potions outside of battle, and even during battle can be used as a fast temporary healing method. Having an entire set of clothing with healing (10-20 charge points each) can keep you alive during battles where you really need a health boost, but can't be used in certain scenarios. Also highly recommended, 1-2 points of bound weapon-of-your-choice, either on-strike or 'on use', your choice, gives you quick access to a temporary weapon (19 seconds i think?) that gives you a boost to your skill for a bit. Doesn't weigh anything, and don't need to repair it. (can't sell, drop, or unsummon it for it's duration).
Also suggested, if you can, enchant clothing with 'feather' (if you have a mod that makes it worth it, if not use 'fortify strength instead'), set it to about 5-10 seconds, and get the ability as high as you can before maxing the item's points out. This will help you if your just around the corner and need to get somewhere to repair/sell/drop off your stuff and don't want to drop a whole lot and make trips. Also helps avoid using your strength boosting alcoholic drinks till you really need them.
Several towers in balmora, peligad, have areas that have very poor security, you can steal weapons/armor and go sell them for quick cash. Don't steal from a merchant, unless you never intend to sell item X to them. This helps avoid being caught as a thief. Remember, items that are negative (automatically restocks) if you steal them all, then they never restock, ever. And if you steal 100 arrows down to 99, then if you want to buy them later on, buy them 1 at a time, since you can't sell them back to boost it. Although you could hide and put arrows back in, but it becomes tedious after a while, losing money over and over again.
BTW: If you take from the chests at the fighter/mage guilds, don't take all of them. If you do they don't re-spawn.
Healing potions, i say try to have 10 on hand. 3-4 cheap/bargain, and 4-6 standard healing. If you cast spells (with no magicka restore mod) probably 4-8 of those as well. You may do a lot of sleeping to restore magicka. If you got the alchemy skills and equipment, and happen to have the ingredients (expensive) you can make your own that can be halfway useful. I think i've gotten 25+ for like 15 seconds before. Try and have a 'restore strength' potion on you, and if you can, a scroll of 'divine intervention' and 'Alimexia intervention', these can pull you out of battle if you need it real quick.
For quests, i suggest taking up 2-4 guilds, and doing the jobs until it gets too hard or you can't complete it, then go to the next one. Cycling through them you'll get skills trained, and some coin too. And later on, you'll be able to access certain services (spells for example) when you reach certain ranks. Several quests tend to go in the same direction so you can do them all together when you head out.
In vanilla morrowind, i never worried about my fatigue, sure it made my hits/spells failure a bit higher, but it wasn't a huge deciding factor. If you do alchemy, restore fatigue potions are the easiest/cheapest things to make. Cost 5-10 drakes for both ingredients and a little time.
If you use 'Area Effect arrows' official mod (or was it MCA?), be careful about entering tombs till your level 4+, a skeleton archer can kill you fast with a random type of magical arrow.
I guess from there, learn as you go and be careful.