Playstation Move as a Control Device for Skyrim

Post » Tue May 17, 2011 3:54 pm

So, its clear Bethesda isn't supporting Kinect as a controller device (although we all know someone somewhere will make it happen to some degree) but they have NOT denied use of the PS3 Move. This isn't speculation on "are they going to include it" so much as how well the controls could be applied. For those of you who have played games like "Sport Champions", specifically the gladiator combat game, you will know exactly where I'm coming from.

Move allows you to single or dual wield various controllers.

There are two types of controllers currently, your standard Move controller:
http://en.wikipedia.org/wiki/File:Move_motion_controller_over_the_floor.jpg

and then the navigation controller (no tracking functionality):
http://www.gameguru.in/img/ps3-navigation-controller-01.jpg

It would look a little something like this, holding your controllers:
http://kajiholic.files.wordpress.com/2010/03/playstation-move-1.jpg?w=499&h=333

Or you could use two Move controllers, which creates a trade-off for functionality (lose a joystick, gain a thumb-button and your tracked movement).

Now, I imagine that both setups have some merit depending on your play style.

1.) Sword and board could utilize one hand for their weapon, while the shield is simply a one button control, so it could delegated to the nav controller trigger, freeing up your left controller for use with the nav controllers joystick. Crossbows also jive well with this.
-Context sensitive attacks with the Move controller
-looking around with the move controller (gesture towards edge of screen maybe?)
-control horizontal movement with thumb stick
-You can hold the controllers in such a way to emulate a shooting crossbow, the same is currently used in FPS/Gun type games (examine these apparatus):
http://www.techmagnews.com/wp-content/uploads/images/Playstation_Move_Machine_Gun_launch_confirmed_by_Sony_Enhanced_shooting_experience_to_arrive_in_time_for_Killzone_3.jpg

2.) Most people will probably be dual wielding, either two weapons, two spells, or one spell and one weapon. Others will be using a bow and arrow.
-Context sensitive attacks with both Move controllers
-move horizontally in space using one controller by gesturing (its very sensitive, so I'm sure software could make it happen comfortably)
-looking around with the move controller (gesture towards edge of screen maybe?)
NOTE: This is the only thing where I question how I would apply such things. I know there is a clever way of being able to move and maintain the playability and feel of the game, but so far i haven't thought about it much, speculations will be listed below.

Cool ideas/Controls
-Horse controls like using a switch or yanking on the reigns
-Block using a trigger
-Hold down a button to bring up a quick select screen, select items, weapons, spells, gear, etc with ease.
-Lockpick using your steady-handed skills (prob get annoying, but cool anyways...)
-Use Dragon Shouts via the built in microphone, actually have to say them?
-Select potions, perform chugging motion to drink (unfortunately probably wont be able to smash your bottle of Flin at the bar and start shanking people with +20 Strength)
-Completely new level of interaction with puzzles, traps, tripwires, etc. Cut the ropes, push around the swinging things, dodge rocks with a new level of intensity.

Issues
-One issue i could see cropping up would be executing fluid movement (or fluid enough compared to standard two-joystick controls in FPS's and FP-RPG's)
-The other issue would be accurate aiming of spells/arrows. "Sports Champions" was pretty darn good with its aiming, and I'm certain that better coders could track your movements even better, but it might not be enough for a hardcoe gamer. I could see some software enhancing this through use of acceleration, deceleration, or some sort of aim assistance to account for the disparity in precision compared to a standard controller. This could easily work, but I have no idea how they would account for hitting smaller objects (hard to remain steady when you are in zombie smashing, troll crushing mode)


Well, these are my thoughts, i hope since I haven't seen a direct denial of the Move being used that it is at least being considered. Lets follow with some discussion on the Strengths and Weaknesses you see, as well as Ideas. I often hear that the developers patrol the forums looking for ideas, if we keep this constructive... maybe it could happen?!
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Becky Palmer
 
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Post » Tue May 17, 2011 5:24 am

If they are not going to support Kinect, they won't support Move
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Karine laverre
 
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Post » Tue May 17, 2011 12:59 pm

While that seems like an excellent idea, I think it would make it certain that the PS3 version would release late. think of all the extra scripting and testing that would need to be done for it.
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sunny lovett
 
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Post » Tue May 17, 2011 2:41 am

If Kinect wont be supported, why would an equally gimmicky thing be?
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Clea Jamerson
 
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Post » Tue May 17, 2011 1:35 pm

Won't be done. Move is out because Kinect is out.
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Carolyne Bolt
 
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Post » Tue May 17, 2011 9:44 am

Well, the whole thing with connect was because it took up to much memory. That isn't an issue with the Move. i can't see them canning a perfectly viable option to make more $$$ just because they ca do it on one platform versus the other.
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Rich O'Brien
 
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Post » Tue May 17, 2011 1:31 pm

Well, the whole thing with connect was because it took up to much memory. That isn't an issue with the Move. i can't see them canning a perfectly viable option to make more $$$ just because they ca do it on one platform versus the other.


It's because they'd have to waste a ton of time on extra scripts, and either release the PS3 version later, thus screwing one fanbase over, or lose time on less gimmicky things, thus screwing the others over.
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sharon
 
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Post » Tue May 17, 2011 5:42 am

Has Bethesda said they support motion controls? Have they said they're planning on it?
No
Leave it there and continue faffing about until November rolls by.
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Nadia Nad
 
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Post » Tue May 17, 2011 8:39 am

Does the move support pointer-like control like on the Wii? I think that's the thing the Wii did the best with its controller. The ability to point isn't just a gimmick and works quite well in some games.

That said I doubt they will implement this.
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Myles
 
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Post » Tue May 17, 2011 3:07 am

Kinect would be easier to support than Move, so that's a big no on that.
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Melanie
 
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Post » Tue May 17, 2011 11:28 am

Won't be done. Move is out because Kinect is out.


:thumbsup: Yep.


Well, the whole thing with connect was because it took up to much memory. That isn't an issue with the Move. i can't see them canning a perfectly viable option to make more $$$ just because they ca do it on one platform versus the other.


I can't see them wasting time on either, memory issues or no. If they can't be arsed to do a UI for PCs, they damn sure can't be arsed to do Kinect routines for Xbox and Move routines for PS3- they'll most likely stick with the "been there, done that" standard controllers and move on.
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Nikki Hype
 
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Post » Tue May 17, 2011 2:27 pm

If they won't implement Kinect, they won't implement Move. Thankfully.
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Kelly John
 
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Post » Tue May 17, 2011 1:08 am

thank you, motion controls would ruin it.
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leni
 
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Post » Tue May 17, 2011 2:13 am

Its not like you would be required to use motion controllers. They could release a schema after launch for those who desired to try them, so as not to delay launch. That way they upset nobody and have nothing to lose really. Could charge for it or something. Nobody here has anything constructive so it doesn't really matter anyways.
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Hella Beast
 
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Post » Tue May 17, 2011 6:48 am

Move... buahhaahhhahahahha!
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Horror- Puppe
 
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Post » Tue May 17, 2011 12:16 pm

Well, the whole thing with connect was because it took up to much memory. That isn't an issue with the Move. i can't see them canning a perfectly viable option to make more $$$ just because they ca do it on one platform versus the other.


Correct me if I'm wrong, but I thought that most of the hard maths to seperate depth, colour, movement, so on was done inside the kinect, and that the Move hardware was effectively a webcam and the calculations were done on the PS3 itself?

Wouldn't move, then, be *less* memory-efficient?
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Chantel Hopkin
 
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Post » Tue May 17, 2011 7:40 am

PS3 move is just a sad replica of the Wii idea. And Wii already lost the console war ages ago, before it even came out and even more when it did.
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James Hate
 
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Post » Tue May 17, 2011 7:04 am

As long as it wasn't a fundamental or mandatory part of the game design, I wouldn't mind at all. I think it would be an interesting and creative way to explore how the tech works in more traditional games. But if it can't be done without compromising the experience of playing the game just with a traditional controller, then I'm opposed.
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Lifee Mccaslin
 
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Post » Tue May 17, 2011 4:12 pm

At the moment I feel alot of company feel it's alot of resources to put duel control in a game when the tech Is new or costs the consumer slot of money to buy, a playstation plus move with a full set of controllers and skyrim comes to a hella alot of moneyz.
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Carlitos Avila
 
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Post » Tue May 17, 2011 3:48 pm

as much as i see move as a fun game (only with friends though) it would be a choice of whos the larger fanbase move or ps3 i'd imagine it looks something like this

fanbase percent of total players
PC 50%
xbox 30%
ps3 20%

of which maybe only 10% of fans her like move or kinect

and well thats it really
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Shannon Marie Jones
 
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Post » Tue May 17, 2011 11:36 am

Its not like you would be required to use motion controllers. They could release a schema after launch for those who desired to try them, so as not to delay launch. That way they upset nobody and have nothing to lose really. Could charge for it or something. Nobody here has anything constructive so it doesn't really matter anyways.

Now you're just pulling stuff out of your ass. They wouldn't release the game, and then spend time and money to develop new controller schemes, which for all we know might not even be possible to add at that point. Also, they do have a lot to lose by trying something like that.
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Sudah mati ini Keparat
 
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Post » Tue May 17, 2011 12:58 am


fanbase percent of total players
Xbox 360.......40%
PS3..............35%
PC............... 25%


Fixed
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Crystal Clear
 
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Post » Tue May 17, 2011 6:20 am

PS3 move is just a sad replica of the Wii idea. And Wii already lost the console war ages ago, before it even came out and even more when it did.

There was no war...wii soundly thrashed both xbox and ps3. Maybe you don't like the system, but it was the winner of this generation by a long shot.
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Laura Simmonds
 
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Post » Tue May 17, 2011 8:24 am

thank you, motion controls would ruin it.


This. The only game that uses one of those two and that so far won't be a party game (as far as I know) and that will actually be good is Killzone 3. Still...IMO :flamethrower: motion controllers!
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Bones47
 
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Post » Tue May 17, 2011 12:55 pm

Fixed


Perfect fix by the way :D
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Latino HeaT
 
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