Playstation Move support?

Post » Sun Aug 29, 2010 1:42 pm

Does anyone besides me hope that once the expansion packs come out there will be an update to support the Playstation Move? I only ask this because to me this seems like a perfect game for it because it is an RPG and it features melee as well as projectile weapons based combat. I've seen what the move can do and should gamesas decide to make an update for the Playstation version, I think it will make the experience that more authentic.

I mean I don't know much about the technical details of the game's engine, but from the videos I’ve seen of people making dancing avatars on youtube with fallout 3 mods, I think that full motion tracking with the ps eye would not be that difficult to implement. I also think that it would be a lot more fun for people who like playing fps style.

What do you guys think?

Emporio_Elektro
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CRuzIta LUVz grlz
 
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Post » Sun Aug 29, 2010 7:05 pm

PS3 3D support will be welcome as well... :)
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roxanna matoorah
 
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Post » Sun Aug 29, 2010 3:14 pm

PS3 3D support will be welcome as well... :)

proof?
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Adam Kriner
 
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Post » Mon Aug 30, 2010 4:41 am

Isn't PS Move like the Wii?
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Music Show
 
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Post » Mon Aug 30, 2010 3:40 am

Does anyone besides me hope that once the expansion packs come out there will be an update to support the Playstation Move?


Just isn't possible.

It's already been confirmed that neither Move nor Kenetic will be supported. And it won't be added into an update/expansion either because like multiplayer Move/Kenetic is something that has to be coded in from the start and the game built around it. You cannot just slap a bit of code into an already finished product and expect it to...

A) Work

B ) Not svck

C)Be more than a flashy, half functional gimmick.
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benjamin corsini
 
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Post » Sun Aug 29, 2010 10:03 pm

Here's the problem though; the move is a single platform hardware. It's designed by Sony for the PS3. What about the Xbox users? What about the PC users? Sure Xbox has Kinect, but Kinect is essentially an improved PlayStation Eyetoy. It's a camera that tracks your body so that no controller is needed. So what if someone needs to access their Pipboy? And what about those PC users who don't have any type of controller like the PlayStation Move and nowhere near a webcam that is designed for the same intentions as Kinect?

In short, the Sony Move is cool, yes. And for some games like SOCOM 4, it'll allow the player to feel as if they are truly holding a gun and not just using the controller (at least that's what Sony is aiming for), but it's useless for a multiplatform game like Fallout: New Vegas. Do you realize how much time would have to be put in to make different versions of the game that's compatible with or without Move, with or without Kinect, and with or without any other motion control items that may come out? A lot of time and resource that could be for better stuff, or a quicker release date.

Let's leave the Move to Sony exclusive games so that they can fully support the Move and not waste time for other systems.

Also, the Move was JUST announced this year; New Vegas has been in production for two years. How on Earth would it manage the Oct. 19th release date AND have Move support?
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nath
 
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Post » Sun Aug 29, 2010 1:24 pm

proof?


LOL I think he means it would be a welcome addition, not that it is being implemented (as far as we know). But yea I think New Vegas with 3D and Move support would make it the ULTIMATE RPG EXPERIENCE!

I know a whole bunch of FPS games are being patched to support the Move, Most Noteably MAG.

Honestly though the versitality of the Move combined with 3D would make it such an enthraling experience which xbox and pc gamers would surely miss out on. :P
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Makenna Nomad
 
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Post » Mon Aug 30, 2010 4:14 am

Isn't PS Move like the Wii?

nope.
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CArlos BArrera
 
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Post » Sun Aug 29, 2010 6:12 pm

proof?


No proof, just a feature "want". I think they got FO3 to render in 3D for the PC version though:

http://www.gamesradar.com/f/gaming-with-nvidia-3d-vision/a-2009102311501474073/p-2
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Travis
 
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Post » Mon Aug 30, 2010 2:28 am

Isn't PS Move like the Wii?
No. D:<

It's got a colored ball on it, so it's clearly not a rip-off of the Wii motion controller. I mean sure it looks very similar, but it's totally different. :P
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Shianne Donato
 
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Post » Sun Aug 29, 2010 9:21 pm

No. D:<

It's got a colored ball on it, so it's clearly not a rip-off of the Wii motion controller. I mean sure it looks very similar, but it's totally different. :P



The playstation move features full motion tracking [img]http://upload.wikimedia.org/wikipedia/en/3/3a/PlayStation_Move_Final_Design.png[/img]

From wikipedia;

"The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs).[10] Based on the colors in the user environment captured by the PlayStation Eye webcam, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye.[11][12] The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions[12][13] with high precision and accuracy.[fn 1] The sphere-based distance calculation allows the controller to operate with minimal processing latency,[16] as opposed to other camera-based control techniques on the PlayStation 3.[17][fn 2]

A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion.[11][14] An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors.[3] The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.[10]

The controller face features a large ovoid primary button (Move),[18] small action buttons (, , , ), and a regular-sized PS button, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an anolog trigger (T).[10] On the tail end of the controller is the wrist strap, USB port, and extension port.[19]

The motion controller features vibration-based haptic technology.[10] In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback,[10] simulating aesthetic effects such as the muzzle flash of a gun, or the paint on a brush.[20]

Using different orb colors for each controller,[10] up to four motion controllers can be tracked at once with the PlayStation Eye.[20] Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand.[11][21] To minimize the cost of entry, Sony has stated that all launch titles for PlayStation Move will be playable with one motion controller, with enhanced options available for multiple motion controllers.[22]

All image processing for PlayStation Move is performed in the PlayStation 3's Cell microprocessor.[16] According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized.[23] According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.[16] "

So no this is not a rip-off of the wii, it pretty much casterates it though. AHAHA! :P
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kiss my weasel
 
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Post » Mon Aug 30, 2010 5:21 am

So it's like the wii.

Can't quite understand why people want to play action or rpg games with motion sensors and stuff like that.
Controller/mouse&keyboard works just fine.
I do think that wii has a great concept that works brilliantly for games that are a little bit more social like Wii Sports and that Wario game.
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Lynne Hinton
 
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Post » Sun Aug 29, 2010 6:43 pm

Snip.
Do you know how the Wii controller works? The Wii controller puts out infrared waves similar to a TV remote control which is tracked by an infrared bar (don't know the exact name of the hardware) and built in accelerometers (if you've ever played Mario Kart on the Wii, you'll understand. The Wii understands when it's in a horizontal or vertical position much like an iPhone so that it can without needing the infrared beacon to be pointing directly at the bar).

The PlayStation Move utilizes the Playstation EyeToy to track the movement of the aforementioned colored ball.

Both utilize hardware to track the position of the controller so that the system realizes where the cursor, or in the case of FPS games, the crosshair is pointing at. That's pretty darn similar, and the basis of the Move controller was from the Wii's success rate. Sony utilized previous hardware (the Eyetoy), improved it a bit, and built in a software that tracks the ball rather than a person's movement like the old Eyetoy did).
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Big Homie
 
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Post » Sun Aug 29, 2010 3:57 pm

So it's like the wii.

Can't quite understand why people want to play action or rpg games with motion sensors and stuff like that.
Controller/mouse&keyboard works just fine.
I do think that wii has a great concept that works brilliantly for games that are a little bit more social like Wii Sports and that Wario game.

Dude why do you bash the ps3 at every chance?
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Nick Tyler
 
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Post » Sun Aug 29, 2010 10:36 pm

Dude why do you bash the ps3 at every chance?

I've never bashed it. :huh:
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neil slattery
 
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Post » Sun Aug 29, 2010 3:21 pm

Dude why do you bash the ps3 at every chance?


He has a point.

I also don't understand why everything needs to be in 3D or motion sensored. I guess I'm just old fashioned but I know I'll be complaining about this once I'm 70.


Anyway, save those features for other games.
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no_excuse
 
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Post » Mon Aug 30, 2010 4:59 am

So it's like the wii.

Can't quite understand why people want to play action or rpg games with motion sensors and stuff like that.
Controller/mouse&keyboard works just fine.
I do think that wii has a great concept that works brilliantly for games that are a little bit more social like Wii Sports and that Wario game.



Let me put it this way, if you had a combat knife equiped, the controller litterally becomes that combat knife, you want to hold it upside down the move will do that, it tracks all motion in real time unlike the wii. It recognizes a thrust versus a back slash and your actiions and movement are reflected on screen. It even knows when you crouch behind cover from enemy fire.

So the only thing that makes it like the wii are the 2 seperate controllers lol.

But back on topic, how would you fell about it. Considering it's the clsest thing to VR and being the character, I'd say it's pretty amainzing. It makes the RPG experience that more real, Here look at this.


http://www.youtube.com/watch?v=hTKpgSpq-8o

Forget playing a role, you almost become it. With archery you litterally pull the arrows from a quiver on your shoulder. This platform is somthing rpg devlopers need to invest in.
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OTTO
 
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Post » Sun Aug 29, 2010 11:28 pm

Let me put it this way, if you had a combat knife equiped, the controller litterally becomes that combat knife, you want to hold it upside down the move will do that, it tracks all motion in real time unlike the wii. It recognizes a thrust versus a back slash and your actiions and movement are reflected on screen. It even knows when you crouch behind cover from enemy fire.

So the only thing that makes it like the wii are the 2 seperate controllers lol.

Nice description.
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Mrs shelly Sugarplum
 
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Post » Sun Aug 29, 2010 5:01 pm

Dude why do you bash the ps3 at every chance?
I don't see any bashing of the PS3 in his post. Just that [like me] he finds it very similar to the Wii, and that it isn't really necessary in a game like this, especially since it's multiplatform and would be a waste of time for one market. It's better suited for games like SOCOM 4 because it's a Sony exclusive and the Move functionality is built into the game from the very beginning. It becomes unfair for the Xbox and PC community to not have a function like this, and it's a waste of time for the developers to have to make sure the game works on the PS3 with this new coding rather than say, fixing bugs and glitches.
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Christine Pane
 
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Post » Sun Aug 29, 2010 7:30 pm

Let me put it this way, if you had a combat knife equiped, the controller litterally becomes that combat knife, you want to hold it upside down the move will do that, it tracks all motion in real time unlike the wii. It recognizes a thrust versus a back slash and your actiions and movement are reflected on screen. It even knows when you crouch behind cover from enemy fire.

So the only thing that makes it like the wii are the 2 seperate controllers lol.

So... It's better than the wii?
If that's the case then nintendo is screwed. :P
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Jeneene Hunte
 
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Post » Sun Aug 29, 2010 3:54 pm

I don't see any bashing of the PS3 in his post. Just that [like me] he finds it very similar to the Wii, and that it isn't really necessary in a game like this, especially since it's multiplatform and would be a waste of time for one market. It's better suited for games like SOCOM 4 because it's a Sony exclusive and the Move functionality is built into the game from the very beginning. It becomes unfair for the Xbox and PC community to not have a function like this, and it's a waste of time for the developers to have to make sure the game works on the PS3 with this new coding rather than say, fixing bugs and glitches.

I see your point competly, apart from the unfair part. Microsoft and fallout screwed the ps3 fallout over with dlc.
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Pixie
 
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Post » Sun Aug 29, 2010 4:02 pm

It's a controller you wave around like an idiot, very effective in a few games and incredibly dumb in the vast majority of jump-on-the-motion-controller-bandwagon games.


Like the Wii.


(And I say this as someone who's a Playstation owner since the PS1 and who enjoyed the Wiimote in the games that used it well. And hated it in alot of stupid games that crowbarred it in there just because it was the hot cool thing.)


------
As to the OP - no chance. And glad it isn't. The Wii FPS games I've seen that use the Wiimote are really clunky.
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Fanny Rouyé
 
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Post » Sun Aug 29, 2010 9:30 pm

I see your point competly, apart from the unfair part. Microsoft and fallout screwed the ps3 fallout over with dlc.

It's a dog eat dog world man.
All three companies try to beat each other at the game industry.
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Baylea Isaacs
 
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Post » Mon Aug 30, 2010 1:28 am

It's a dog eat dog world man.
All three companies try to beat each other at the game industry.

2. PC and xbox vs Playstation.
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Melung Chan
 
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Post » Mon Aug 30, 2010 5:33 am

Let me put it this way, if you had a combat knife equiped, the controller litterally becomes that combat knife, you want to hold it upside down the move will do that, it tracks all motion in real time unlike the wii. It recognizes a thrust versus a back slash and your actiions and movement are reflected on screen. It even knows when you crouch behind cover from enemy fire.

So the only thing that makes it like the wii are the 2 seperate controllers lol.
The similarities of the Wii aside, you're still not understanding one of the most crucial parts of this debate; New Vegas is a multiplatform title. The Move is a single platform piece of hardware. It's not feasible to include the Move into a game like New Vegas when it's also on two other systems, and the combined ROI (Return of Interest) of the other two systems outweighs the one system that gets the Move, the PS3. Again, for Sony exclusive games it's feasible because more time is spent on the motion controls since it will not appear on any other systems.

If another Action RPG like Fallout was made for the PS3 and ONLY the PS3 would it be feasible for Move to be in a game like New Vegas. The developers and the publishers are not going to waste time on coding in the motion controls for one system if the ROI does not outweigh the other markets. It would be like if McDonald's started serving caviar in their restaurants but only in two of their restaurants. They would not make a big enough investment back for it to be feasible to serve this, and the same applies for this game.
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mike
 
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