Playstation Move

Post » Fri Jan 15, 2010 1:39 pm

Since the Wii came out with it's major motion control idea, I connected the idea of Oblivion and motion control. Now we have Skyrim coming out in about a year, and we have the Playstation Move point-for-point motion controller on the PS3. For awhile now, It's been my dream to control my own sword in an Elder Scrolls game. I know there isn't a whole lot to be known about the game, but does anybody know if it will utilize the Playstation Move? Otherwise, what do you guys think of the idea of Skyrim being compatible with motion control?
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Spaceman
 
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Post » Fri Jan 15, 2010 8:34 am

Nope.
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Daniel Holgate
 
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Post » Fri Jan 15, 2010 8:02 am

Nope.

As in, no use of the Move with Skyrim? That really svcks.
By the way, I love the line in your signature.
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marina
 
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Post » Fri Jan 15, 2010 9:25 am

it would take a lot of time, and a movement capable engine which would cost money, and i think you would be one of the 5 people that would use the function so im going to have to disagree :L
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Thomas LEON
 
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Post » Fri Jan 15, 2010 1:47 am

it would take a lot of time, and a movement capable engine which would cost money, and i think you would be one of the 5 people that would use the function so im going to have to disagree :L

Huh, weird. I thought more people would be interested in an idea like this. I know I'd much rather swing something around and have my sword ingame follow it's path than repeatedly tap a button to launch the same 4 or 5 different strikes.
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YO MAma
 
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Post » Fri Jan 15, 2010 3:51 pm

Get your gimmicks out of my video games! :swear:
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Nikki Lawrence
 
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Post » Fri Jan 15, 2010 7:23 am

It would get boring very fast. This is a RPG game, not Super mortal smash kombat 10 on Playstation 9000.

If you want to hold something in your hands, go subscribe in some martial arts club or whatever.
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ruCkii
 
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Post » Fri Jan 15, 2010 7:04 am

I'm not sure....

Personally I don't think it would add anything to the immersion. I'm having trouble dealing with the current development of the next Zelda, but we shall see.
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Rudy Paint fingers
 
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Post » Fri Jan 15, 2010 4:00 am

Cripes guys, it was just an idea that I thought would be fun. Just because you don't feel the same way doesn't mean you need to rag on me for it.
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James Potter
 
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Post » Fri Jan 15, 2010 12:12 pm

I'm not sure....

Personally I don't think it would add anything to the immersion. I'm having trouble dealing with the current development of the next Zelda, but we shall see.

Well it's not so much an immersion thing as it is that it would just be fun to slice and dice things your own way, that's how I feel about it anyway.
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Sabrina Schwarz
 
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Post » Fri Jan 15, 2010 4:07 am

If they implement it well , I'd use it. If only because my friends got the Move for the kids PS3 this Christmas and it won't cost me a dime to try it. (I prefer the PC version.)

It's not something I'd go out of my way to do, but if it's there, why not?
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Hilm Music
 
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Post » Fri Jan 15, 2010 10:26 am

If they implement it well , I'd use it. If only because my friends got the Move for the kids PS3 this Christmas and it won't cost me a dime to try it. (I prefer the PC version.)

It's not something I'd go out of my way to do, but if it's there, why not?

Exactly how I feel. Like I said, why tap a button when you can swing your own sword?
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Amy Smith
 
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Post » Fri Jan 15, 2010 3:36 am

I am 99.99999% sure that Skyrim will not use any kind of motion control system and I hope they don't.
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Destinyscharm
 
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Post » Fri Jan 15, 2010 2:17 pm

I am 99.99999% sure that Skyrim will not use any kind of motion control system and I hope they don't.

Any particular reason why?
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Far'ed K.G.h.m
 
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Post » Fri Jan 15, 2010 2:55 pm

Any particular reason why?

Common sense.
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Jesus Sanchez
 
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Post » Fri Jan 15, 2010 2:53 am

perhaps in a console DLC minigame....?
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Wayne Cole
 
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Post » Fri Jan 15, 2010 12:34 am

Common sense.

Mind explaining your reasoning on that?
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Peter P Canning
 
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Post » Fri Jan 15, 2010 5:25 am

No. I can see no way Beth would do this.
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Elizabeth Falvey
 
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Post » Fri Jan 15, 2010 6:26 am

Any particular reason why?

Because most of their focus would be spent on the control system instead of the actual plot and scenery. And most motion control games so far are "on-rails"
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c.o.s.m.o
 
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Post » Fri Jan 15, 2010 1:03 am

Because most of their focus would be spent on the control system instead of the actual plot and scenery. And most motion control games so far are "on-rails"

I wouldn't say that. Think about it this way, most of the people who buy/play Elder Scrolls games are gonna be the ones who have played the previous games and have been stoked on the next one to come out. Do you think those people, people like us, will be too captivated by swinging a stick around than to pay attention to the storyline? I sincerely doubt it.
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Amanda Leis
 
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Post » Fri Jan 15, 2010 11:38 am

I wouldn't say that. Think about it this way, most of the people who buy/play Elder Scrolls games are gonna be the ones who have played the previous games and have been stoked on the next one to come out. Do you think those people, people like us, will be too captivated by swinging a stick around than to pay attention to the storyline? I sincerely doubt it.

No, but the thousands of new mainstream gamers attracted by another motion control game will.
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Alexandra walker
 
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Post » Fri Jan 15, 2010 2:17 am

For Skyrim? Nah. Now if they made another Elder Scrolls Adventures for use with Playstation Move and Kinetic, that would be cool.
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Mr. Ray
 
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Post » Fri Jan 15, 2010 12:01 pm

No, but the thousands of new mainstream gamers attracted by another motion control game will.

True, but there are also thousands of games that will be new to TES with Skyrim anyway, and they could just as well be more interested in hacking and slashing and the environment than the storyline itself with or without the Move. And there's also the possibility that people who pick up the game just to use the Move with it will also become captivated by the storyline.
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Gaelle Courant
 
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Post » Fri Jan 15, 2010 4:57 am

Obviously they hope to appeal many more people than only the hard old fans. Motion control is completely limited. This is hardly good already for simple console games... very hard to implement properly... This is broken. Seriously, I wonder how anyone but 10 years old kids can have fun with that ? This is so simple? Don't you realize the whole thing is a fake at the moment? As it was said earlier, there's a reason all games using this are on rails and totally scripted.

This would kill TES. Simply... Even if you could disable it, the game would have to be so simple for it to work and it would be so much time consuming for development that the game would be trash. Totally.


This is so common sense, I feel like I'm explaining someone how to use a hammer?
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Logan Greenwood
 
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Post » Fri Jan 15, 2010 3:25 am

First off, why would they make the effort to design a control scheme for a computer keyboard, and a controller, and THEN have to make another one just for a dumb knock off of the nintendo wii controller. I would so much rather have them spend time on making a better game for everyone then waist time trying to please playstation players (who are probably their smallest market seeing as they PC has had 4 generations and then xbox has 2).

I don't think it would be fun. I have played wii for far too many years, to know that when a sword games comes out, I just avoid it. Swinging that stupid stick around every time makes the game boring. All I say during it is "wow, I really wish I could just hit a button right now."

It's an open world RPG, I want more focus on fun quests then just combat.

Oh, and I basically just hate PS3 all together. :thumbsup:
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Jerry Cox
 
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