please allow us to move dead bodies out of buildings

Post » Wed Dec 02, 2015 3:17 am

That would be ideal.

Or maybe the game could have mechanics that allow us to chop up the dead body with an axe or something, and ultimately dispose of it by stuffing the bits in a bin or fireplace/furnace/vat of acid/gift wrapped box/dog bowl.

:ph34r:

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Dalley hussain
 
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Post » Wed Dec 02, 2015 4:40 am

I made an addendum to your list!
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Laura Ellaby
 
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Post » Wed Dec 02, 2015 1:34 am

Perfection! :twirl:

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Skivs
 
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Post » Wed Dec 02, 2015 6:17 am

Of course they do. Skyrim had an update that allowed corpses to be removed from cells after a period of time and I would assume FO4 will have some similar "clean up" code. However, disintegrated bodies (or what's left of an animated corpse after "death") do not seem to fall into the clean up parameters and will remain indefinitely....I hope they fix that (since Fallout leaves a LOT more piles of ash and goo about).

Now that I think about it, I'm not sure the Skryim "corpse clean up" codes works on interior cells....I need to test that.

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Charlotte Lloyd-Jones
 
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Post » Wed Dec 02, 2015 9:22 am

Look at corpse. Hit '~' on keyboard to bring up console. Type 'disable'. Close console. POOF! No corpse! :wink_smile:

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Klaire
 
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Post » Wed Dec 02, 2015 3:28 am

Chop the body up and load it into the junk jet :tops:

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Kara Payne
 
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Post » Tue Dec 01, 2015 11:15 pm

How about do the same way bodies vanish into small packages like in Dying Light has....Mad Max does it the same way...just a thought?

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Laura Mclean
 
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Post » Wed Dec 02, 2015 7:13 am

One time in FO3 I had to sleep the night in a building that I was cleared from junkies and I had to pile them up in a corner and spend the night around dead bodies,, later I realised I could just disable them through console lol :)
Anyway Mark was haunted with nightmares since then..
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Ann Church
 
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Post » Wed Dec 02, 2015 10:44 am


Oh no.. I absolutely hate that when bodies disapear in games randomly. I much prefer Bethesda's way of doing things where they keep track of every little thing in our save files.
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Erich Lendermon
 
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Post » Wed Dec 02, 2015 12:43 pm

I don't recall bodies hanging around indoors in Skyrim either. Whenever the cell reset, the bodies generally left also.

Having bodies go through various levels of decay would be interesting, but unnecessary and just a cleanup at next cell reset is fine.

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Madison Poo
 
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Post » Tue Dec 01, 2015 8:32 pm

Of course, but then what fun is that. I was busy at the time finding flaws in the game.

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NEGRO
 
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Post » Tue Dec 01, 2015 10:04 pm

... didn't they say that there's no gameworld seperation between "interoor" and "exterior", hence no loading screens?
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Trevi
 
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Post » Tue Dec 01, 2015 8:57 pm

Technically, you have to open the console and click on the corpse (displays the corpse ref id) and then you can type "disable". Now that I think about it, I have an annoying pile of ash right outside Breezehome in my latest game....Vampires really are dirty svckers!

Don't recall them stating that as (at least in the Skyrim CK) there were definite property differences between the 2 that would make it unlikely they would merge them. Also, they never said "no loading screens", they said much less need for loading screens and that the loading screens that were there were much shorter.

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Flesh Tunnel
 
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Post » Tue Dec 01, 2015 10:25 pm

I was really just being facetious. I'd like Bethesda to include a way to dispose of bodies and ash piles in-game without resorting to the console.

Nope. There are still loading screens. Some building interiors will be in exterior world space, but lots of larger buildings will be separate interior spaces behind loading screens, just like in Fallout 3.

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neil slattery
 
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Post » Wed Dec 02, 2015 2:52 am


How about like"No one lives forever" spray the body and poof. :)
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cutiecute
 
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Post » Wed Dec 02, 2015 8:07 am


Interesting, but isn't dragging the body slow? I can't remember...
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Bitter End
 
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