FO3 had it. FO:NV had it. Skyrim had it. It's so annoying. How hard can it be to make it an option?
FO3 had it. FO:NV had it. Skyrim had it. It's so annoying. How hard can it be to make it an option?
Auto aiming? I've never noticed it. Do you mean VATS?
Yea that's what I meant by auto-aim. Sorry if I wasn't clear.
Never realized it even existed personally. I've never noticed it when playing. How does it work?
probably just the junk hit detection their using. I aim for his head and miss or nail his arm
Hated it in Skyrim. It was most evident when in a draugr ruin and I would be trying to use a firebolt to ignite the oil on the floor under the draugr to set them ablaze, but the bolts kept auto-correcting to hit the draugr themselves.
I know Fallout 3 was iffy with the aim, but I never noticed it in New Vegas especially when I depended on iron sights and scoped weapons. Skyrim is a different game where since I couldn't get head shots I really never cared to notice.
The title mentions needing modding to remove..... sounds like a PC thing LOL
Put me in the "never noticed it" camp.
(the odd targeting at longer range, where you need to aim at the base of the neck to snipe a head, on the other hand.....)
FO:NV has an even more annoying problem: many rifles (hunting rifle, all lever-action rifles, etc.) have misaligned ironsights. Also needed to get a mod to fix that. This one is very easy to verify: look down the sights, then go into third person and back again. The crosshair will then be superimposed over the ironsight. You'll notice that with the affected weapons, the crosshair will not be aligned with the front post. Once that was fixed I could snipe geckos waaaay off in the distance with a varmint rifle fresh out of Doc Mitchel's house.
I never use VATS so I notice these things very quickly.
It was especially annoying in F3 because it messed up my long range shots....
Nope. I've played on PC for years and never saw any "auto-aiming" and certainly not in the way you are describing. Nor has there been any such complaints from PC players. You have something else going on.
Besides, auto-aim is pretty much exclusive to consoles anyway due to the need to assist crappy controller focus in fast-paced combat.
Shots WILL hit the wall (or other obstacles such as land/hilltop) if the target is moving in VATS and they happen to cross into that line of fire. THAT was annoying, yes, and it's why BGS has added the ability to cancel out of VATS to FO4. However, I have never, ever had bullets (or energy beams, most often, since I vastly prefer energy weapons and tech) curve on me while targeting an enemy body part and they are behind cover.
I did.That's what I meant with it messing up long range shots.
Neither of the games has good ("snappy") enough gun-play to have Aim-Assist really noticeable or even that annoying. Fallout 4 seems that the gun-play is vastly improved so I do hope that Aim-Assist is toggle-able. At least on the PC-side.