Please Bethesda, employ proper story writers

Post » Thu Dec 15, 2011 2:04 am

OP do you like this?

http://www.gamesas.com/index.php?/topic/1305600-alternate-college-storyline/page__p__19642501__hl__alternative__fromsearch__1#entry19642501
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Kelli Wolfe
 
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Post » Thu Dec 15, 2011 5:51 am

with complex stories, tough, human, where it is necessary to read and understand what is happening.
a story or stories worthy of carrying a trilogy of movies .. As would increase the cost?, taking into account the money they are already earning .. and how much they had been able to win? I'm sure a lot more ..

(sorry my english svcks)
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Rob Davidson
 
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Post » Wed Dec 14, 2011 8:57 pm

You don't have to grind, but it'd take awhile to get to a level depending on how many levels away the skill requirement is.

I'm just saying I'd rather have to do a series of difficult quests to acquire a new position in a guild, or progress in a storyline. Which is my opinion.


Why not have both? Skill requirements and engaging stories/quests are not mutually exclusive. It really doesn't make any sense that a warrior character with basically no magical skills can become the Arch-Mage. It's downright silly in my opinion.
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Neko Jenny
 
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Post » Wed Dec 14, 2011 11:27 pm

Lol.. probably not the best examples. Maby a game like Deus Ex, Mafia II, and Final Fantasy would have been better.


Actually the MW3 trilogy employs a very typical three act structure (not only in each game but as a series) and manages to keep several groups of characters interconnected without being physically related in the game I'd say the MW series has a very strong narrative. While it has a linear continuity in terms of gameplay it manages to create conflict within the team(s) through it's narrative - a good example is

Spoiler
The tenuous relationship Price and Yuri share after Soap tells Price about Yuri and Makarov on his deathbed. Yeah the tension only lasts two missions but as Yuri also proves his conviction to murder Makkarov in those missions, it makes sense and works well with MW fast action gameplay.


That example alone shows how MW3s gameplay and narrative are in synch as compared to Bethesdas (epic world/lame story)

But hey hating on the series is cool these days so where do I jump on the bandwagon?
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Elisabete Gaspar
 
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Post » Wed Dec 14, 2011 9:52 pm

I'm just saying I'd rather have to do a series of difficult quests to acquire a new position in a guild, or progress in a storyline. Which is my opinion.

But why not have both?

I mean, I know I'm not too fond of "Hey, let's let this guy run the guild because he done some quests, regardless of the fact that he knows nothing about magic/combat/whatever"

Like whatever floats your boat, like, but we can't exactly have skill requirements and not have skill requirements at the same time, now can we? ;)
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Ricky Meehan
 
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Post » Thu Dec 15, 2011 5:03 am

But why not have both?

I mean, I know I'm not too fond of "Hey, let's let this guy run the guild because he done some quests, regardless of the fact that he knows nothing about magic/combat/whatever"

Like whatever floats your boat, like, but we can't exactly have skill requirements and not have skill requirements at the same time, now can we? ;)

Or, "Let's let this guy run the guild because he basically restored it to it's former glory and did more work than any other person in this whole place"
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Steve Smith
 
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Post » Thu Dec 15, 2011 1:13 am

They should use the lore in the quests.
Like:

"Oh look: You find the necessary book to complete the quest. READ it, and now complete it." Without magical arrow. I don't like them.

It's a good way to make people read the lore of the game. And also have a remarkable time trying to complete hard quests.


Guild quests should have a minimum skill level requirement. It's not nice to become the Archmage while you're level 10.
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Channing
 
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Post » Thu Dec 15, 2011 6:46 am

I agree OP, storylines in Skyrim felt short and lacking in terms of plot and characters. There are only a couple NPCs in the game that I think are interesting and well thought out; most of the others felt like fluff, only there to provide a service or quest launching point for the character.
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Angus Poole
 
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Post » Thu Dec 15, 2011 4:50 am

You know, you can become the leader of the guilds so fast because that's not in the focus anymore like before, it's not the "end of the path" where there's nothing to do after...




Technically it is not the end in the sense that you will get more quests, but upon finishing a guild line there is nothing more. You are treated exactly as you were prior to being the head of the guild and you still get the FEDEX quests.

For example, head of companions guild, what do i do now, oh talk to the other leaders of the guild and they tell me to go and bully someone. Please. That is 5 year old writing level.


New Vegas had some good stories and interesting characters in it. Far richer than skyrim. It is just not the case that you cant have good stories in open world games. In fact i wouldnt mind seeing a game where i am not the centre of everything, why not have other 'heroes' of the world, adventurers, that are also doing things. If they beat you to a quest then so be it. becoming the head of the guild should be a challenge and should have various perks that come with it. It shouldnt be a couple of fedex quests, and a couple of dungeon crawls, then bam "i know you only joined the mages guild a week ago, but you should run the place". Please it makes no sense and is not satisfying whatsoever
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Lauren Graves
 
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Post » Wed Dec 14, 2011 8:34 pm

Or, "Let's let this guy run the guild because he basically restored it to it's former glory and did more work than any other person in this whole place"


Being able to stomp a few monsters doesn't qualify the PC for a leadership role where a degree of expertise is expected. As I mentioned earlier, if Bethesda creates impressive guild quests and then wants players characters without the skill training to join in on the fun, they could have the player do a slightly altered version of the quest as a non-member. Maybe with a NPC companion filling the role of somebody that knows what's what. If that would be too much effort, it's not like the player suffers by creating a new character (or simply branching out into another field) to do a quest. If theoretical player X rerolls the same Conar the Bulgebarian concept when exploring the alternate choice paths (which already exist in Skyrim) then he or she likely wouldn't be interested in the Mage Guild anyway.
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Taylor Bakos
 
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Post » Wed Dec 14, 2011 8:18 pm

This takes the cake as the most baseless rage of all time.

Now leave.
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Sherry Speakman
 
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Post » Thu Dec 15, 2011 9:12 am

100% agree with OP

the quests in this game have much to be desired! and is really where this game lacks the most > maybe they relied on the "radiant story" to generate the good quests? dunno!


but the quest lines are too short, have no great depth to them, have no consequence to the game, and leave u feeling a little disapointed.


its a good game but is lacking in so many areas to be considered great!


but im sure the action game fans are happy they got a good action game with a limited story

bugthesda make the best empty open world games!!
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Darlene Delk
 
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Post » Thu Dec 15, 2011 10:07 am

I don't understand why people say that fallout nv had great writing... It had no memorable characters, the dialogues were boring, storyline had no emotions to it, why would I want to help some faction to rule new vegas, Why would I care what was in the package I was carrying, if I wanted to play a peaceful character why would I want to take a revenge on the guy which shoot me? For me fallout 3 writing was much better, much better storyline and more memorable characters such as your father or fawkes, eden was much more interesting character than this lucky 13 computer or whatever his name was.

But on topic, I agree bethesda should employ some better writers, because most of the dialogue is just so boring, and dialogue for player character is just total utter [censored].
Also side quests are really bad, too short, I myself have more ideas for good side quests than every writer in bethesda.
Main quest was very short too, it could be finished too fast and it was so short, bethesda really needs better writers.

EDIT:

But I actually think that last missions of the main quest in skyrim were good and well written.
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Sweets Sweets
 
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Post » Wed Dec 14, 2011 9:13 pm

I thought that the background story was really good most of the time (I really wanted to know more about Morokei, Psjiic, Magnus, Synod, etc) but the plot never delivered it to the player. And yes, the characters generally are shallow.

Don't get me wrong, the quests were functional and fun, they simple weren't epic-memorable.
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Gwen
 
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Post » Thu Dec 15, 2011 9:06 am

I thought that the background story was really good most of the time (I really wanted to know more about Morokei, Psjiic, Magnus, Synod, etc) but the plot never delivered it to the player. And yes, the characters generally are shallow.


It has been my experience that Bethesda is excellent when it comes to background story but when it comes to the game itself gives the player very little to sink his or her teeth into. Personally, I think you're being too harsh on the character depth. I found plenty of characters with whom I could empathize with amidst the throng of undeveloped bit-part NPCs.
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Svenja Hedrich
 
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Post » Thu Dec 15, 2011 4:22 am

It has been my experience that Bethesda is excellent when it comes to background story but when it comes to the game itself gives the player very little to sink his or her teeth into. Personally, I think you're being too harsh on the character depth. I found plenty of characters with whom I could empathize with amidst the throng of undeveloped bit-part NPCs.


Yes, I empathize with them (I'm married with Brelyna by the way), I just think that to some people with Bioware's standards they easily can seen shallow. In resume: If you don't overthink about "Characters Shalowness" and can empathize without needing a complex character (What would be difficult to do when you have 500 NPCs) yes, you will empathyze with them like I did.
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Ricky Meehan
 
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Post » Thu Dec 15, 2011 10:37 am

Wow. All of this bethesda bashing makes me sick. You little worms should show some respect when addressing the employees at bethesda.

I love the story(ies). If you want more story go to the movies or play mass effect, which in my opinion is a perfect example of a rpg gone wrong. Bethesda does open world, and no other game has ever been able to compete with their open world rpgs. If you find an example of a open world game that is even as close to in depth as tes and ill eat my words. You better get searching
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KU Fint
 
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Post » Thu Dec 15, 2011 6:55 am

I thought the mages guild, err, College of Winterhold and the fighters guild, err, Companions quest lines were very short.

I would have preferred if the College and Companions quests, as they are in the game right now, were part 1 of a 3 part series. That time frame, amount of work, I think would make me feel much more comfortable about gaining power/position in each guild.

I think the Companions were certainly more fleshed out than the mages guild. You really only had to interact with like 3 or 4 people in the entire College quest line, but all these other characters are around constantly, but with no real interaction. At least in the Companions, a number of different people had roles, and you interacted with a number of different members.

Much could be improved...

Also, not capping working with the Blades if you decide not to do their one "do it or we cut you off" mission. That was just dumb... makes me want to finish off the order of blades once and for all, and call down a mountain on skyhaven.
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suniti
 
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Post » Thu Dec 15, 2011 9:43 am

Skyrim's biggest writing problem is that most of the quests are damn dungeon crawls.

Alduin also did not belong. The Thalmor felt like the real antagonists, and the politics were much more interesting than Alduin, Nordic Aspect of--... big dragons. Alduin did not feel like an antagonist, and the whole "dragons are invading" felt like a loooong side quest and the Civil War felt like a short, boring main quest. Can't I have anything besides "Attack Fort Blablabla!!" for the Civil War quests?

Also: Why are the Nords worshiping the [censored]-boring Nine Divines? Shor, Kyne (NOT KYNARETH), Mara, Dibella, Ysmir (NOT TALOS), Tsun, and Stuhn are the real Nordic gods.
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Milagros Osorio
 
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Post » Thu Dec 15, 2011 12:26 am

Story plot in this game is bad and at times does not even make sense. Morrowind's plot was much better. Morrowind remains my favourite game of Elder Scroll series.
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Genevieve
 
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Post » Thu Dec 15, 2011 5:33 am

Lmao. Yea, never heard that one before.

I love the guild and main story in skyrim. Probably the best yet.
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Chris Johnston
 
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Post » Thu Dec 15, 2011 5:24 am

Wow. All of this bethesda bashing makes me sick. You little worms should show some respect when addressing the employees at bethesda.

I love the story(ies). If you want more story go to the movies or play mass effect, which in my opinion is a perfect example of a rpg gone wrong. Bethesda does open world, and no other game has ever been able to compete with their open world rpgs. If you find an example of a open world game that is even as close to in depth as tes and ill eat my words. You better get searching



New Vegas

/thread
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Brandi Norton
 
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Post » Thu Dec 15, 2011 5:28 am

Personally I think new Vegas was puke next to fo3. It was better in many aspects because it had been updated. Bit story wise fo3 was way better. Nv suffered from having waaay too many choices and factions, all of which were terribly boring.

Don't get me wrong because Nv is another one of my fav games. But better than skyrim? Never
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Marine x
 
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Post » Wed Dec 14, 2011 10:17 pm

Wow. All of this bethesda bashing makes me sick. You little worms should show some respect when addressing the employees at bethesda.

I love the story(ies). If you want more story go to the movies or play mass effect, which in my opinion is a perfect example of a rpg gone wrong. Bethesda does open world, and no other game has ever been able to compete with their open world rpgs. If you find an example of a open world game that is even as close to in depth as tes and ill eat my words. You better get searching


Whats the point? You'll just discredit anyone who brings a sandbox that could potentially be better because you clearly will defend Skyrim with your life.

But I'll take a shot in the dark. Fallout: New Vegas. Superior writing and depth in characters. Tons of memorable characters. Not a single character besides Paarthanax that's memorable in Skyrim in my opinion.

How about Zelda: OoT or Majora's Mask?

Oh, wait.

Don't get me wrong because Nv is another one of my fav games. But better than skyrim? Never


Right.
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Wayland Neace
 
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Post » Thu Dec 15, 2011 8:21 am

I thought a lot of characters were memorable in skyrim ...

Esbern, astrid, cicero, brynjalf, mercer, karliah, the arch mage, maiq, alduin, delphine.... The list goes on
I think of Nv and I remember Caesar, Mr house, and boone.

Both are great games I don't know why you think ill defend skyrim to the death....ill be the first to admit that there are flaws, even a lot of them. But I said the same about fo3, Nv, and any other video game I have ever played. It doesn't mean I get to go online and tell one of the best game studios in the world they need to hire new staff. That's just idiotic and childish.

Everybody says Nv, but imo without bethesdas obvious style from tes and fo3 before It, Nv would have svcked. It was only great because It borrowed an already proven system and style ...a system and style that bethesda has created.
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Louise
 
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