With all due respect, this seems like the most weirdest opinion I've seen so far. I never thought I'd live to see people complain about "too much factions & choices it makes my head hurt" :unsure2:
I can see someone running from New Vegas because the choice makes your head hurt. After making my first character, I spent like a week just feeling depressed whenever I played the game, not knowing what I viewed as being morally right anymore. I would load it up, then shut it back down and play Fallout 3 instead, where I could shoot at stuff because it had a sign on it that said "I'm the bad guy."
Then I had an idea of playing New Vegas not as an extension of myself, but rather I'd make a peon NCR soldier. Just some die-hard patriotic NCR soldier who, no matter the costs or the weight of the decision itself, would ALWAYS work towards the good of the NCR. I freed myself of any and all thought, acting only as a soldier, and then in the process I got front row seats to see what the NCR was really all about.
And that's when my love for New Vegas began. I made a Legionnaire, a BoS Paladin, a Great Khan, a White Glove supporter of House...I wanted to see ALL the perspectives, I wanted to know who WAS (imo) morally correct. I didn't run away from the tough question, I found a way to have fun and play the game a dozen different ways while still digging deeper to answer that initial question.
I can see why someone would put New Vegas down because I myself almost did, but holy hell I'm glad I didn't.
I use to write for Bethesda, but then I took an arrow to the knee...
Lol'd hard. This explains so much.
Lol. You people are hilarious. Have fun waiting for the next obsidian fo title.....oh wait. There is a good chance there will never be one.
For the record. Having more pointless choices and pointless factions to join sides with does not equate to better writing.
If you had to choose one of the major holds to 'back' before fighting alduin this would be just like Nv. That's all they were just pointless choices that all led to the same basic terrible ending. I guess I dont see lame choices as better writing.
It equals better writing because of the complexity of the situation and how believable the characters are. The entire game is a giant balancing act of giving the factions allies, enemies, beliefs and goals, tieing all of those into quests and then still managing to make them believable and have an actual impact on the world around you. That's how it's well-written.
Furthermore, you do realize Mr. House is the personification of capitalism, basically? The NCR, democracy, Yes-man, anarchy, the Kings, freedom, the Followers, idealists? All of the factions (not all, but a LOT) are personifications of different philosophies, political stances and social theories. As an example, the Kings are the personification of freedom in my opinion. Why? With an NCR ending, the Kings can survive. Freedom can live within a democracy. Same can be said for anarchy, where they'll also survive. Under capitalism, it CAN, but only if the person or group plays ball with the big guy in charge (which is exactly how it works: their survival depends on if House is pleased with their actions during a certain quest or not). And under a dictatorship? No, they can't survive. Not under any circumstances.
You see how I actually have to apply the knowledge I learned from literature classes in order to understand the big picture? That to me says it's well-written. It's well-written because the creators actually put thought and care into EVERYTHING. There's a message or a lesson for the player in almost everything you do.
Skyrim on the other hand, you'll struggle to find a single instance of such a case. The same can be said for Fallout 3. It's just "herp derp kill bad guys derp derp," where Skyrim also suffers from incredibly bland characters who lack emotion and actual backstories, and both don't even bother writing more than one path for the player to walk down.