+1 to everything you just said, especially the last part. Every time I get to the part of the main quest in Morrowind where I have to be named Hortator and Nerevarine, I always groan. It's right after the part where I'M convinced that I'm the Nerevarine, but then I have to convince everyone else for some arbitrary reason and the sake of some bogus prophecies that don't actually require me to fulfill them at all. It's just busy work.
So why don't you grab prophecy by the balls and do things your way. Tell Vivec screw you, I'm not doing it your way. Kill him and finish things yourself. Heck if you wait long enough, the wise woman will skip the quest for you.
Obviously you are one of those people that didn't pay attention when you played Oblivion. The only deeper thing Morrowind had was the main quest. The side quests and the world Oblivion had was far deeper than Morrowind.
Blatantly false. Factions were much more thought out in Morrowind.
The Cammona Tong is attempting to oust the thieves guild and is becoming buddy buddy with the Fighters guild.
If you allow this to happen, you are barred from joining the TG.
Furthermore, there's a conflict of interest within the FG itself, and you choose which side gets into power.
The three great houses don't trust you to keep allegiance if you try to join more than one.(And war with the others)
The temple will task you with eliminating false prophets(And eventually turns on you if you declare yourself Nerevarine)
Contrast to Oblivion
Why the hell are barbarians becoming the Archmage? Why can't I side with the necromancers?
Why the hell is someone who doesn't know which end of a sword to use becoming the FG master? Why can't I join the Blackwood Company?
Why was I forced to wait so long to eliminate the DB traitor WHEN I KNEW WAY BEFOREHAND THAT HE WAS THE TRAITOR?(Still they had the murder mystery quest, which was well implemented)
TG did good, you became leader by svcking up to the previous one.(And the missions were well thought out)