Believe me, I was one of the people who were severly disappointed in Oblivion, and I'm almost sure that Skyrim will deliver.
BGS wont fail us again.
Good to hear.
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In morrowind every single character had thier own custom written script, in oblivion however a significant ammount of the people were just hollow shells.
Dont get me wrong. I devoured Oblivion too.. Just not in the same way I went through entire Morrowind, every last bit of information.
I lived and breathed Morrowind. Even when I'd done all there was to do I got into 3d design and animation just to make more stuff for Morrowind.
Oblivion hasn't inspired me to make a single one.
Mostly because I didn't think it deserved the effort.
A lot of the Oblivion quests were almost direct copies of WoW quests. "Collect 100 nirn roots" or what it was... Same thing as assassin's creed's "Collect 100 feathers"
The entire living, breating environment of the Morrowind game world captured you and drew you inn.. You ran across the country to convince ashlanders, you didn't simply throw up the map, click a place you wanted to go and "Whoop i'm here"...
And azura... The moon and star. Gah
From the Great Houses you could join, the guilds, brotherhood, temple even the morag tong.. I'd like to see all that in skyrim... Remember the Vampire clans?..
Oblivion's Dark Brotherhood didn't really seem to impact the world at all. And when you were finished the characters that were left were hollow.
Main effect in Morrowind was the different houses, tribes even the cities had different origin and setting who made sense and felt logical, this made Morrowind world setting felt more real.
Amen
Yep, Camoran was supposed to play the "villain with depth" in Oblivion but he was basically an underachiever. Alduin can be made interesting of course, there is so much lore and so many conflicting stories and so much mystery about the whole thing. But generally supremely powerful beings tend to degenerate into predictably boring platitudes in RPGs for various reasons. For sure, such a being should have nearly - incomprehensible motives and "character", and that is something most game usually get wrong. More importantly, characters in general, and obviously villains as well, are made more interesting by their weaknesses and their internal struggles. God-like beings rarely have such intricate features, they are usually portrayed as much more "black or white". If you think of most memorable RPG villains like The Master or Irenicus or even Dagoth Ur to some extent (he should have had much more dialogue and there should have been an option to join the 6th house), were interesting because of their internal struggles and their weaknesses.
Again, I am not saying it can't be done - I hope it will but it is one thing in Skyrim that I am not optimistic about.
Vivec was an interresting "villan" in my mind.