I hate to be the one to break it to you guys, but not every plot can be the same damn thing. Imagine how boring the Elder Scrolls series would be if every time you put the new one in, it was just repackaged Morrowind.
The player in Oblivion was a victim of destiny. Yes, the main quest seemed a bit unavoidable for the main character. So? Does that somehow ruin the immersion or take away from the game? I know that I feel as though my main character from Oblivion has a much deeper personality than my Nerevarine BECAUSE of the fact that the main quest is unavoidable.
I don't understand why SO MANY OF YOU can't just let things be what they are and accept them and appreciate them for being different, and instead you have to be like I WISH THIS WAS MORROWIND INSTEAD. Morrowind was great and all, but so was Oblivion in its own way, and so will Skyrim be.
Let Morrowind go.
Your confounding thing, you and many others that see us as Oblivion haters and in a rightfull stand we are.
I m taking a bold step here.
We do not wan t Morrowind again and again and again...this would be stupid.
We want the choices Morrowind offered to the player, We want the choices Daggerfall ofered to the player, We want the choices Arena oferred to the player.
And what i really dont want its the "let me hold hand you, because your a tard, and do the things for you" feel Oblivion gives.
Each time now, more and more released games are showing this same problems.(Other than beth, but it suits beth)
I don t wan t to be constrained to be that and not this. If i want to switch side in middle of the game i wan t to. If i want to ignore the main plot i wan t to be able to and not have specific creatures linked to the main plot attacking me remembering me that i m not doing it has it has been intended for me to do it.
If i wan t to change class in middle of char development, i want to be able to, and not have the game give me only missions that are based on my higher skills
If i want to adventure myself somewhere i wan t to deal with the risk of it and maybe have to flee for it, and when i m pumped up come back and wrack the opponent and clean the dungeon blood using his head as a mopping tool. I don t want everyopponent to be vencible just because some will cry if they die.
And i dont want my RPG become some Diablo like cause now i passed level and suddenly i acquired something that should be gradually incresing and not ho i m lvl 50 so now i have 300% of freezing ennemies with my weak snowball bolt even if i only used it once in my life on that bugger kid that kept pickpocketing me. Because Perks are only that, the magikal acquiring of a new power. Hack and slash is one beast RPG is another each on his own greatness and territory, not cow and horse crossbread please.
I concur that the new system feel more flaxible but it AIN T more flexible, if you anolise the faced we ve got so far you ll see it is more constraining than before. There are others way to do it, that would give the same amount of work and work it better.
Damn it there s so many system that can be ported from PnP, that are limitative in PnP but a computer could handle like a breeze, that the options made for Skyrim are so uncreative, so more of the same it should sadden anyone with a minimum of RPG knowledge.
I know i want a lot. But if they where able to deliver it 15 years ago why aren t they able now ? what have changed ? Is the new public dumber ? Are the young of today more [censored] than the youngs of yesterday ? I think not, so the problem ain t the public, if the problem ain the public, then who/what is the problem ?