I first got into TES with morrowind, in fact morrowind was the first RPG I played. Up until then, I had hated and avoided RPGs as they seemed very two dimensional and predictable, followind a script similar to "Go here, save a princess." or "Go there and defeat the evil despot." etc.. Please bring back the attention to background lore, conflicting accounts of history, political powerstruggles and characters that can't easily be labeled.
Oblivion vastly improved over TES 3 in many fields. But when it came to plot and story-telling, it seemed like TES3 was anolagous to a Christopher Nolan or Coen Brother's film, and 4 seemed to be like a Van Damme or Chuck Norris movie.
I think picking one director and different works of that director would be a better anology as the games were made by the same people too.
Memento, Prestige ~Morrowind.
Dark Knight, Inception ~Oblivion.
Memento and Prestige are movies on my top list as masterpieces. Especially Prestige, it is really a fresh breath in recent years. In the end I rated them 10/10. I can go and watch them over and over to catch new details. They are products which fuel my imagination in each view. All I can say is, "what are you waiting for?" if you haven't seen them. If you've seen them, we can have a nice chat about them sharing our theories.
Dark Knight has some depth to it which I recognize, but it can become boring(stalls) and execution is really flawed but this can be expected as it is a superhero movie, not easy to sell when trying to be realistic at one hand and on the other hand there are all kinds of stupidity going on. In terms of action it has decent parts though compared to its prequel. Inception is the opposite, it has zero depth despite the layers in story which can be seen at first hand(which is the real accomplishment and maybe the doom of the movie). Execution is perfect and it has loads of action but it is all meaningless both in context and viewed separately. A let down which you can't admit easily because of the perfect execution and plot setting. I don't rate them as higher as the the previous accomplishments of the same director. I was watching Prestige an umpteenth time, it was still amazing... so much themes and events in one movie.
On topic, I really liked how Morrowind used "open text" method to let player to make his/her own mind while still following a linear storyline. An amazing accomplishment in interactive game media in terms of storytelling. On the whole Dovahkiin business, I hope they add some ambiguity to it. I wouldn't mind the situations forcing the player to accept the role(blight -> gates -> dragons) but the story still needs to add some room for interpretation.
From Morrowind journal:
"Should I do as the Emperor commands? I'm not sure... I want to think about it."
From Oblivion journal:
I've arrived at Weynon Priory. Now I must take the Amulet of Kings to Jauffre.
PS. I didn't actually read the relevant part of the journal in Morrowind(just searched now for an example which didn't let me down
). In Oblivion, above was an
unavoidable pop-up message box.
Are you watching closely?